Author Topic: Mega Man the Way it Should Be  (Read 15641 times)

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Offline KDR_11k

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Re: Mega Man the Way it Should Be
« Reply #25 on: July 01, 2008, 02:26:53 AM »
Strangely it seems to run on a different engine from the rest.

Offline Spak-Spang

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Re: Mega Man the Way it Should Be
« Reply #26 on: July 01, 2008, 12:21:20 PM »
KDR:  See, that is cool that all those other characters can do those things, but why not bring SOME of them to actually Mega Man.

Also, I don't see why it would be too difficult to come up with a Boss mode for the game...and I don't think it would be too hard to make the boss robots feel different. 

I think perhaps the easiest way to implement the mode would be to make the game more linear.  Instead of choosing your level...you choose the character you want to use and then go through the levels in a more traditional fashion.  Since this is a bonus mode for the game...it wouldn't be a big deal to change that aspect of the game...and if you need to continue you can save and even switch characters you are using.  The effect will be the same as traditional Mega Man, trying to figure the best Robot to use for the level.

I don't see any reason this couldn't be implemented.  The Castlevania games for DS have been adding additional characters and modes after you beat the game...many dramatically changing the games play system and style.


Offline UltimatePartyBear

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Re: Mega Man the Way it Should Be
« Reply #27 on: July 01, 2008, 12:42:45 PM »
I think the level design would suffer from having to be traversable by so many different characters.  To avoid that problem, every character would have to move so much like Mega Man that having different characters would be pointless.

Offline GoldenPhoenix

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Re: Mega Man the Way it Should Be
« Reply #28 on: July 01, 2008, 12:45:16 PM »
I think the level design would suffer from having to be traversable by so many different characters.  To avoid that problem, every character would have to move so much like Mega Man that having different characters would be pointless.
\

Well they did a pretty good job of having multiple characters in Mega Man Powered Up.
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Offline Halbred

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Re: Mega Man the Way it Should Be
« Reply #29 on: July 01, 2008, 02:41:28 PM »
Yes! I'm loving this news! Mega Man is one of my favorite series, and it's good to see the franchise going back to its roots.

I like the Mega Buster, personally. I also think that MM8 is underrated.

I also keep wishing that Capcom would give us more Powered UP games (PSP). The first one was great, and I was hoping they'd continue the series.
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Offline vudu

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Re: Mega Man the Way it Should Be
« Reply #30 on: July 01, 2008, 02:51:11 PM »
I like the Mega Buster, personally.

The Mega Buster is a fine weapon.  The problem is it greatly reduces the importance of the robot masters' weapons.  The game no longer plays like Mega Man.  It also kind of sucks because it breaks up the game play as it becomes necessary to constantly pause to charge the Mega Buster for a few seconds after every enemy you kill.
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Offline NinGurl69 *huggles

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Re: Mega Man the Way it Should Be
« Reply #31 on: July 01, 2008, 02:55:09 PM »
Charging up enemy weapons for the first time was great in X1-X3.

Heck, I knew how to use the boss weapons.  Quick-change on the fly, and blast through the stages without pausing to charge up your regular spitballs.
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Offline Spak-Spang

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Re: Mega Man the Way it Should Be
« Reply #32 on: July 02, 2008, 09:50:12 AM »
Why would the level design have to suffer?

You design the levels for Mega Man to go through.

Then as a BONUS mode you can select bosses as playable characters.

They would have their own attributes:

Different jumping/control in water,
Different Attacks obviously,
Different Slides and such,
Possibly Double Jumps.

The bonus mode would be about trying to select the best character to get through the stages...not just the best weapon to beat the bosses.

I understand, that it wouldn't work perfectly...that is why it is a bonus mode.  And if you are worried about selecting the wrong character for the level...another means they COULD do it, is by doing it in a Challenge mode.

There would be several individual challenges within levels after you beat a game.

Like, get through a part of a stage without taking damage.

Other challenges could be to beat specific levels with a boss character...and then the designers are putting that boss character in the level KNOWING, that character can make it to the end of the level.

Problem solved...and replay value enhanced.

Offline KDR_11k

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Re: Mega Man the Way it Should Be
« Reply #33 on: July 02, 2008, 11:25:01 AM »
A challenge mode like that would be a lot of extra work. For Contra 4 it made sense since it's full price and has to offer more, for MM9 they can get away without any large extra modes. If the extra modes let you pick characters that can't complete a level that'll get them points docked in a review. Plus a stage could and should contain a combination of elements that require every ability Megaman has so the selected character would need to have at least Megaman's abilities. The extra modes in Cv games always have characters with abilities at least equal and often exceeding those of the main character.

Offline Spak-Spang

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Re: Mega Man the Way it Should Be
« Reply #34 on: July 02, 2008, 12:52:47 PM »
KDR:  You are right.  I would never expect that out of Mega Man 9.  Actually I would not expect any of my ideas out of Mega Man 9...since it is a WiiWare Title that is thriving to meet the appeal and feel of the classic series...which is why I didn't bring these topics up in the Mega Man 9 thread.

This thread to me, was about Mega Man the way it should be...and these were the ideas I had as a very devoted Mega Man fan, that loved the original story, and ascetic of the original series...and would love to see more in that series.

Offline GoldenPhoenix

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Re: Mega Man the Way it Should Be
« Reply #35 on: July 02, 2008, 01:07:15 PM »
Sad, has no one here played Mega Man Powered Up? While not all the extra characters worked perfectly in the levels they still were fun to play as without having to tone down the design for Mega Man.
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Offline Spak-Spang

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Re: Mega Man the Way it Should Be
« Reply #36 on: July 02, 2008, 01:31:29 PM »
I don't have a PSP...that game depressed me because Capcom should have put it on DS, maybe we can get a Wii Ware port or sequel of it.

Offline Halbred

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Re: Mega Man the Way it Should Be
« Reply #37 on: July 02, 2008, 03:13:11 PM »
Powered UP is a great game. The only character who sucks is Oil Man, because his attack does jack sh*t. I like the level editor, too, although I'm never happy with my designs. :-(
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Offline Plugabugz

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Re: Mega Man the Way it Should Be
« Reply #38 on: July 03, 2008, 04:31:40 AM »
I will be honest (and await the inevitable food flinging). I've never played a megaman before.

So i'm looking forward to this.

Offline Spak-Spang

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Re: Mega Man the Way it Should Be
« Reply #39 on: July 03, 2008, 12:29:09 PM »
Plugabugz:  You have missed a great series, but honestly, it is not a series you have to play every game on.  It is interesting everyone has their favorite.  For me 3-5 are the best Mega Man games.  But others I have heard love 2.  Many feel 6-8 were just re-hashs not really adding much game play, but I still love those games.

You will be in for a treat if you play Mega Man 9, since you have never played Mega Man before...because it will be a fresh take on a classic series, and I am sure the level design in this new one will to top notch.


Offline NinGurl69 *huggles

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Re: Mega Man the Way it Should Be
« Reply #40 on: July 03, 2008, 01:26:35 PM »
Mega Man 7 was awesome.

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Offline Spak-Spang

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Re: Mega Man the Way it Should Be
« Reply #41 on: July 03, 2008, 01:41:49 PM »
Hey, I loved Mega Man 8.  I have loved all the traditional Mega Man series games...

I always hated the X series because every game had one of those auto scroll levels where you had to react split second to beat the level and it was insanely hard...and annoying.

I also thought that although the animal robots looked cool, they did not have the charm and silliness of the original robots. 


Offline NinGurl69 *huggles

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Re: Mega Man the Way it Should Be
« Reply #42 on: July 03, 2008, 02:05:05 PM »
Hey, I loved Mega Man 8.  I have loved all the traditional Mega Man series games...

I always hated the X series because every game had one of those auto scroll levels where you had to react split second to beat the level and it was insanely hard...and annoying.

I also thought that although the animal robots looked cool, they did not have the charm and silliness of the original robots. 


X1, X2, and X3 did not have auto-scroll levels.  Where've you been?

And MM8 had some auto-scroll slide platform thing portion (in fact, why were these so prevailent in the 32-bit games?  Cuz Capcom was lazy, just like most other aspects in those games).  Negative love points.
« Last Edit: July 03, 2008, 02:07:11 PM by MADONNA DYNOMITE »
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Offline KDR_11k

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Re: Mega Man the Way it Should Be
« Reply #43 on: July 03, 2008, 02:37:59 PM »
R&F had an autoscroller in the cloud stage IIRC.

Offline GoldenPhoenix

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Re: Mega Man the Way it Should Be
« Reply #44 on: July 03, 2008, 04:07:42 PM »
My excitement has really diminished after hearing that the Mega-Blaster  AND sliding are not going to be in the game. I could somewhat handle the Mega-Blaster not being in it, but no sliding? That is a core Mega Man feature past Mega Man 2. It feels like the game should be titled "Mega Man 2 Part 2".
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Offline Nick DiMola

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Re: Mega Man the Way it Should Be
« Reply #45 on: July 03, 2008, 04:23:59 PM »
No sliding? That's kind of lame. I am happy about the Mega Buster being absent though.
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Offline GoldenPhoenix

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Re: Mega Man the Way it Should Be
« Reply #46 on: July 03, 2008, 04:25:07 PM »
No sliding? That's kind of lame. I am happy about the Mega Buster being absent though.

Opinions from people who love MGS4 don't count though. Duh!
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Offline vudu

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Re: Mega Man the Way it Should Be
« Reply #47 on: July 03, 2008, 04:26:39 PM »
Sliding didn't add much anyway.  It was only useful for those hallways that forced you to slide to get to the powerful.  Occationally, it'd be useful to slide under a jumping boss, but if they change the height/trajectory of the jump, it should be easy enough to accomplish the same thing by running under him (or her).
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Offline Spak-Spang

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Re: Mega Man the Way it Should Be
« Reply #48 on: July 03, 2008, 05:30:58 PM »
Oh...you know I guess I was wrong.  I just remember playing one of the later X games and it had some incredibly hard game that was just annoying.

And I like Mega Man's difficulty. 

Offline NinGurl69 *huggles

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Re: Mega Man the Way it Should Be
« Reply #49 on: July 03, 2008, 06:08:17 PM »
Oh...you know I guess I was wrong.  I just remember playing one of the later X games and it had some incredibly hard game that was just annoying.

And I like Mega Man's difficulty. 

Difficult doesn't have to be "awful", which those auto-scroll stages were -- poor excuses to not develop clever and creative platforming stages, otherwise "JUMP AT RIGHT TIME TO AVOID MASSIVE DAMAGE."
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