Author Topic: Wario Land: Shake It!  (Read 48720 times)

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Offline Pale

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Re: Wario Land: Shake It!
« Reply #125 on: September 25, 2008, 09:57:08 AM »
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Offline Caliban

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Re: Wario Land: Shake It!
« Reply #126 on: September 25, 2008, 11:46:59 AM »
They're like the achievements in Megaman 9, as in you get a pop-up message just like for any 360 game.

Offline DAaaMan64

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Re: Wario Land: Shake It!
« Reply #127 on: September 25, 2008, 12:05:59 PM »
I like that. I wish we could fricken have them for reals now. Like an achievement channel.
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Offline Luigi Dude

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Re: Wario Land: Shake It!
« Reply #128 on: September 25, 2008, 12:16:01 PM »
Well I got to the Shake King last night and I must say, BEST NINTENDO FINAL BOSS EVER.  This guys the real deal, not a jobber like Bowser and Ganondorf.

This is where you can tell Good Feel is made up of ex-Konami employees from the 16-bit era since Konami games back then usually had amazing final boss fights.
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Offline Bill Aurion

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Re: Wario Land: Shake It!
« Reply #129 on: September 25, 2008, 12:43:10 PM »
Ewwww, too many people tainted with the "ideal" of achievements... =(
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Offline Ian Sane

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Re: Wario Land: Shake It!
« Reply #130 on: September 25, 2008, 12:49:09 PM »
Quote
Ewwww, too many people tainted with the "ideal" of achievements... =(

I agree.  I'm playing Capcom Classics Collection Vol. 2 on the PS2 and right in the middle of some hardcore Magic Sword action the game suddenly pauses to tell me I reached so many points for the first time.  I don't care!  Don't stop the game to tell me that.

The real time interuption is what I don't like.  Let me know after I beat the level or something.  "By the way you did this..."

Offline NWR_Lindy

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Re: Wario Land: Shake It!
« Reply #131 on: September 25, 2008, 01:02:12 PM »
The game should never pause to tell you that you've achieved something.  It should either be an unintrusive pop-up during gameplay, or something that you're told after you complete a level.  That's how it's done in all 360 games, and it works beautifully.
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Offline Luigi Dude

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Re: Wario Land: Shake It!
« Reply #132 on: September 25, 2008, 02:38:06 PM »
It should either be an unintrusive pop-up during gameplay, or something that you're told after you complete a level.  That's how it's done in all 360 games, and it works beautifully.

That's how the achievments work in Wario Land Shake as well.  When you complete a certion mission, a little message will appear on the bottom of the screen telling you what you completed and then it fads away after a few seconds.  The game is never interupted and your never forced to pause.
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Offline Caliban

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Re: Wario Land: Shake It!
« Reply #133 on: September 25, 2008, 02:58:20 PM »
And that's how it works in MM9 too.

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Offline DAaaMan64

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Re: Wario Land: Shake It!
« Reply #134 on: September 25, 2008, 05:34:57 PM »
The game should never pause to tell you that you've achieved something.  It should either be an unintrusive pop-up during gameplay, or something that you're told after you complete a level.  That's how it's done in all 360 games, and it works beautifully.

And it's awesome. I'm all for the awesome idea of achievements. It gives me a reason to talk about and bring my gaming hobby in front the world.
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Offline EasyCure

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Re: Wario Land: Shake It!
« Reply #136 on: September 25, 2008, 09:07:26 PM »
And that's how it works in MM9 too.

Ian, you're safe.

even that i dont like. its cooling having that lil checklist when you press the - button, it helps the replay value for completionist (like me). I dont however like the way its implemented in this (and even Metroid Prime 3) because it just pops up in the middle of the screen.

It wasnt so bad in MP3 cuz i was a tiny pop-up, but it was still distracting and broke the immersion. In MM9 i first happened when i beat my first boss, Concrete Man. A big black bar comes across the screen as i'm trying to doge one of the shots he popped off on me before i blew him to peices. I woulda been pissed if i wasnt awarded the kill and weapon cuz i got an acheivment.
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Offline Nick DiMola

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Re: Wario Land: Shake It!
« Reply #137 on: September 30, 2008, 07:41:24 AM »
Been playing this lately and I must say that I reeeeeally despise the shake controls. They truly are gimmicky and I wish they would've reconsidered including them before releasing the game.

Otherwise the platforming is solid, the challenges are fun and the depth is pretty significant. If it is length you are worried about, I'd say to stop worrying because many of the challenges, especially later in the game will take you many tries before completion. I've found that the game is a little bit lighter on exploration than other Wario Land games, but the platforming seems to make up for it.

I'm not entirely happy with the soundtrack but the graphics are absolutely fantastic. I wish they would've included true 16:9 rather than the stupid border on either side of the screen, but oh well.

Overall it is a good game, I'm glad I rented rather than purchased though. I'm used to paying $30 for Wario Land games, and I don't think this does anything to justify the higher price tag.
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Offline NWR_insanolord

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Re: Wario Land: Shake It!
« Reply #138 on: September 30, 2008, 10:48:39 AM »
So if Nintendo made a full-blown Pokemon RPG for the Wii would you refuse to pay more than $30 for it because that's what you're used to?
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Offline Nick DiMola

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Re: Wario Land: Shake It!
« Reply #139 on: September 30, 2008, 10:54:19 AM »
So if Nintendo made a full-blown Pokemon RPG for the Wii would you refuse to pay more than $30 for it because that's what you're used to?

I wouldn't pay for another damn Pokemon game if it was $10 because it is the same damn game over and over and over again.

But your point still stands regardless, and yes I would if it was just like this, essentially the same old game repackaged in a Wii box rather than a DS/GBA/GB.

The game feels like a portable game and as such I don't feel it warrants its $50 price tag. As a matter of fact, I think its handheld counterparts are actually better and I paid even less for them. I appreciate that the game exists, but I really think they should've made it for the DS and left out the silly shake gimmick.
« Last Edit: September 30, 2008, 02:18:10 PM by Mr. Jack »
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Offline Toruresu

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Re: Wario Land: Shake It!
« Reply #140 on: September 30, 2008, 11:12:11 AM »
Ok, I gotta get this. I just saw the video at the Nintendo Channel.

This game is made of pure awesome old school.
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Offline Jonnyboy117

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Re: Wario Land: Shake It!
« Reply #141 on: September 30, 2008, 02:33:29 PM »
Gotta disagree a lot with Nick.  A large part of this game's charm is the visual style, and it couldn't have been done on DS.  Also, you can bet that a DS version would have had terrible touch screen mini-games instead of the minimal shaking on Wii.  I don't really like shaking the controller, but it's not a big part of the game, and I didn't really think about it by the time I got to the later levels.  I think shaking adds nothing to the game, but it detracts very little.
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Offline Luigi Dude

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Re: Wario Land: Shake It!
« Reply #142 on: September 30, 2008, 03:42:47 PM »
On the issue of Shaking, I recently discovered you don't really have to Shake the controller at all.  All you need to do when you grab something is keep moving the Wiimote up and down and you'll get the same results no matter what the speed.

It turns out how the game works is the Wiimote isn't sensing how hard your shaking the controller but instead that the controller is moving in an up and down motion.  When you grab something the game just needs to sense that your moving the controller up and down, which you can do at any speed.

So in the end, the game doesn't require you to do any real shaking.  You can just move the controller up and down in a much simpler and gentler motion and you'll get the exact same result as shaking it like crazy.

So hopefully anyone who's playing or about to play the game will do this since it'll make shaking bags much easier and far less annoying.
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Offline vudu

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Re: Wario Land: Shake It!
« Reply #143 on: September 30, 2008, 03:58:58 PM »
I asked this question like a week ago.  ;)  Nice to finally have an answer.

Does shaking the remote faster produce more coins or does any shake produce the same amount?  I don't think I'll mind "casual shaking" but I can see "frantic shaking" getting old pretty fast.
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Offline Luigi Dude

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Re: Wario Land: Shake It!
« Reply #144 on: September 30, 2008, 04:46:05 PM »
Yeah at first I just kept shaking the controller as fast as possible for a few days, but then I discovered really by accident that I didn't need to do that. 

This made the coin missions fun and now I have no problems with the game.
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Offline Halbred

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Re: Wario Land: Shake It!
« Reply #145 on: October 01, 2008, 03:21:23 PM »
I've been playing this in small doses (my free time in limited these days) every day since its release. I LOVE IT. The platforming is absolutely brilliant. I didn't play Wario Land on the GBA, so I had no expectations going into this game. The graphics are phenomenal. I'd go as far as saying it's the best-looking Wii game this year. 2D platformers have so much more freedom to play with art direction. Shake It looks hand-drawn (it probably is) and I love it for that.

The music is wonderful. It's not your usual upbeat Mario tune. It's subtle but it's got rhythm and it's very appropriate given our hero in this game.

The challenges are susprisingly difficult but always fun. Going through a given stage a second or third time is never a chore, because you always find something new. The submarine stage is 100% pure, uncut awesome.

I don't care if somebody's already called the primary review on this game. I'm reviewing it too. I love it. I love it so much.

And the shaking is awesome!
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Offline TheFleece

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Re: Wario Land: Shake It!
« Reply #146 on: October 01, 2008, 09:11:51 PM »
I've played every Wario Land game ever and the WarioWare series was a big let down for me because I missed the side scroller action so much. This is a game I was wishing for a while. I just got it and played a few boards on the first stage and I like it a lot. The music is surprisingly great and making Wario do crazy **** for cash is a great feeling. The shaking is alright, I don't mind it too much. :)
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Offline Adrock

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Re: Wario Land: Shake It!
« Reply #147 on: October 19, 2008, 08:03:02 PM »
I finally picked this up. Great game so far. I only have a few minor gripes.

1. Cut-scenes are nice, but there's no voice acting. I've seen plenty of cartoons in my day where there's not a single spoken word, but I know exactly what's going on (through body language or visual cues). See, I wouldn't mind the lack of voice acting if the lack of voice acting wasn't so apparent or if the cut-scenes didn't require dialog. But they do, hence the subtitles. Without them, there's no context. Imagine watching a movie on mute. Sure you can guess what's going on, but it's far less effective than something that was made specifically without dialog in mind. So, I guess my problem is with the presentation/direction and/or Nintendo's bias against voice acting. Why bother getting Production I.G., one of the best animation studios in Japan, to make the cut-scenes if you're not even going to take full advantage of what they're capable of?

2. No 16:9.

3. Shake controls are superfluous. They don't add anything to the game.

Offline Bill Aurion

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Re: Wario Land: Shake It!
« Reply #148 on: October 19, 2008, 08:28:31 PM »
Why bother getting Production I.G., one of the best animation studios in Japan, to make the cut-scenes if you're not even going to take full advantage of what they're capable of?

Because they are also responsible for the sprite animations?  =)

(And there actually IS voice-acting in the Japanese version of the game...I guess NOA probably figured that the game would bomb and didn't bother adding in English voices...)
« Last Edit: October 19, 2008, 08:30:54 PM by Bill Aurion »
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Offline NWR_Neal

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Re: Wario Land: Shake It!
« Reply #149 on: October 19, 2008, 09:03:44 PM »
I've been playing this in small doses (my free time in limited these days) every day since its release. I LOVE IT. The platforming is absolutely brilliant. I didn't play Wario Land on the GBA, so I had no expectations going into this game. The graphics are phenomenal. I'd go as far as saying it's the best-looking Wii game this year. 2D platformers have so much more freedom to play with art direction. Shake It looks hand-drawn (it probably is) and I love it for that.

The music is wonderful. It's not your usual upbeat Mario tune. It's subtle but it's got rhythm and it's very appropriate given our hero in this game.

The challenges are susprisingly difficult but always fun. Going through a given stage a second or third time is never a chore, because you always find something new. The submarine stage is 100% pure, uncut awesome.

I don't care if somebody's already called the primary review on this game. I'm reviewing it too. I love it. I love it so much.

And the shaking is awesome!

What he said.
Except three reviews would be redundant. So he can do a secondary review. I'll just admire the game.
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