Author Topic: Wario Land: Shake It!  (Read 46660 times)

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Offline Bill Aurion

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Wario Land: Shake It!
« on: June 25, 2008, 09:41:40 AM »
Quote
Wario Landâ„¢: Shake It!, a classic side-scroller for the Wii console launching Sept. 29, stars Wario, the smelly, bad-mannered alter ego of Marioâ„¢. With the Wii Remoteâ„¢ controller turned sideways like an old-school controller, veterans and newcomers alike can run, jump and smash their way through hectic side-scrolling stages. Players shake the Wii Remote to help Wario take down his enemies, empty bags of treasure or cause earthquakes. Best of all, there are numerous stages each offering multiple missions to keep players coming back again and again to unlock everything, collect more coins or just improve their best times.



« Last Edit: June 26, 2008, 12:54:13 AM by Bill Aurion »
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Offline Mario

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Re: Wario Land: Shake It!
« Reply #1 on: June 25, 2008, 11:24:10 AM »
Missions? That's not classic side-scroller at all.

Offline Spak-Spang

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Re: Wario Land: Shake It!
« Reply #2 on: June 25, 2008, 11:57:27 AM »
I like the idea of missions...it may give it a Mario 64 feel.  Revisiting a level with a different task in mind...which would allow levels to be larger and create a type of exploration not usually seen in 2D platformers. 

Offline NWR_insanolord

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Re: Wario Land: Shake It!
« Reply #3 on: June 25, 2008, 01:39:01 PM »
I thought it was called The Shake Dimension in the West.
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Offline vudu

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Re: Wario Land: Shake It!
« Reply #4 on: June 25, 2008, 02:16:28 PM »
I haven't been following this game as closely as I should be.  Is it WiiWare or retail release? 
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Bill Aurion

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Re: Wario Land: Shake It!
« Reply #5 on: June 25, 2008, 03:23:42 PM »
I thought it was called The Shake Dimension in the West.

Well this is directly from Nintendo, so its name has apparently been changed... =)

I haven't been following this game as closely as I should be.  Is it WiiWare or retail release? 

Retail, thankfully...
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Offline nickmitch

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Re: Wario Land: Shake It!
« Reply #6 on: June 25, 2008, 07:21:36 PM »
I think some one is confused on the meaning of "alter ego."
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Offline Adrock

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Re: Wario Land: Shake It!
« Reply #7 on: June 26, 2008, 12:40:31 AM »
Instant buy.... but not for $50. Still waiting for Super Wario Bros. Waluigi is lame, but I'd still like to see it happen. Nintendo has done well in the past self-referencing/parodying the Mario series.

Offline Crimm

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Re: Wario Land: Shake It!
« Reply #8 on: June 26, 2008, 12:47:30 AM »
Hey Bill, you wouldn't be chance have more screenies would you?
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Offline Bill Aurion

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Re: Wario Land: Shake It!
« Reply #9 on: June 26, 2008, 12:53:31 AM »
This is the only other screen that came out (not a very good one, unfortunately...)

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Offline Crimm

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Re: Wario Land: Shake It!
« Reply #10 on: June 26, 2008, 01:15:06 AM »
HUZZAH! They're probably on the Nintendo Press Site but I can't be bothered to mess around with that thing!  I HAVE FEATURES TO EDIT



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Offline King of Twitch

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Re: Wario Land: Shake It!
« Reply #11 on: June 26, 2008, 01:40:32 AM »
Uncanny resemblance to Viewtiful Joe?
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Re: Wario Land: Shake It!
« Reply #12 on: June 30, 2008, 08:12:21 AM »
Classic suit Wario is always a good thing.
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Offline KDR_11k

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Re: Wario Land: Shake It!
« Reply #13 on: June 30, 2008, 09:01:57 AM »
I like the idea of missions...it may give it a Mario 64 feel.  Revisiting a level with a different task in mind...which would allow levels to be larger and create a type of exploration not usually seen in 2D platformers. 
I saw that in M64 as a copout to avoid making more 3d levels without having to offer only a tiny number of levels.

Offline Kairon

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Re: Wario Land: Shake It!
« Reply #14 on: June 30, 2008, 02:05:16 PM »
I like the idea of missions...it may give it a Mario 64 feel.  Revisiting a level with a different task in mind...which would allow levels to be larger and create a type of exploration not usually seen in 2D platformers. 
I saw that in M64 as a copout to avoid making more 3d levels without having to offer only a tiny number of levels.

It's soooo not a copout. It actually requires even better level design because the levels aren't one-shot deals: they must be multi-dimensional and work when approached from various angles, be flexible, and ultimately develop a stronger relationship with the player. It's what makes levels feel "open-ended" instead of on rails 2D style.
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Offline Nick DiMola

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Re: Wario Land: Shake It!
« Reply #15 on: June 30, 2008, 02:13:52 PM »
I like the idea of missions...it may give it a Mario 64 feel.  Revisiting a level with a different task in mind...which would allow levels to be larger and create a type of exploration not usually seen in 2D platformers. 
I saw that in M64 as a copout to avoid making more 3d levels without having to offer only a tiny number of levels.

It's soooo not a copout. It actually requires even better level design because the levels aren't one-shot deals: they must be multi-dimensional and work when approached from various angles, be flexible, and ultimately develop a stronger relationship with the player. It's what makes levels feel "open-ended" instead of on rails 2D style.

This is largely the reason why I didn't like Mario Galaxy as much as Sunshine/64.

Yeah you were in the same galaxy for multiple stars, but they just made star pads and new planetoids to traverse to get the next star rather than weaving the new star into the existing terrain.
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Offline KDR_11k

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Re: Wario Land: Shake It!
« Reply #16 on: June 30, 2008, 03:42:37 PM »
I liked that better about Galaxy, the 64 levels just felt like big random messes. Also this is Mario, if I wanted exploration I'd play Metroid.

Offline Spak-Spang

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Re: Wario Land: Shake It!
« Reply #17 on: July 02, 2008, 02:04:52 PM »
Mario Galaxy felt like a perfect combination of traditional 2D Mario and the game play of 3D Mario.

However, it is important to note that it took Mario to creating these little planets with puzzles and quick challenges that are lined up in a linear fashion to create that feel in a compelling and exciting way.

I don't think that feel could have been as easily accomplished without that planetoid feature.  I don't know if you could have that feeling in an open Mario 64 type feel.

Super Mario Galaxy to me was the first 3d Platformer that felt like a true 2D platformer and that is what made the game impressive.

Offline Luigi Dude

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Re: Wario Land: Shake It!
« Reply #18 on: July 04, 2008, 04:13:53 AM »
Well Nintendo just launched the offical site for the game.

http://www.nintendo.co.jp/wii/rwlj/index.html

Right now it contains the anime opening for the game as well as a gameplay movie.  But since some people's computers have trouble loading the movies on the offical site, here's the Youtube links.

Gameplay movie
http://www.youtube.com/watch?v=-EHzxCeg6fo

Anime Intro
http://www.youtube.com/watch?v=UfPxl9AA0HY


Also on a very interesting note, the music that's playing in the Gameplay movie which I'm guessing is the theme for this game, is Wario's victory theme in Brawl.  So in other words, Wario victory theme was really our first preview of this game. 

I always wondered why Wario's victory theme wasn't based off of any songs from his games like all the other characters.  Well it all makes sense now.
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Offline vudu

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Re: Wario Land: Shake It!
« Reply #19 on: July 04, 2008, 10:03:20 AM »
To be honest, I was a little skeptical about this game until I watched the gameplay movie.  As of now, I'm totally sold on this game.  It looks awesome.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Nick DiMola

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Re: Wario Land: Shake It!
« Reply #20 on: July 04, 2008, 08:39:41 PM »
To be honest, I was a little skeptical about this game until I watched the gameplay movie.  As of now, I'm totally sold on this game.  It looks awesome.

I agree, that looks more awesome than I even anticipated. No question, I'll be buying this the day it release.
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Offline bosshogx

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Re: Wario Land: Shake It!
« Reply #21 on: July 04, 2008, 11:57:49 PM »
Hopefully it will release at $40 although I doubt it.  In fact, how come more games just don't release at $40?  Mad profits and development costs I suppose.
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Offline TheFleece

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Re: Wario Land: Shake It!
« Reply #22 on: July 05, 2008, 12:50:42 PM »
Instant buy.... but not for $50. Still waiting for Super Wario Bros. Waluigi is lame, but I'd still like to see it happen. Nintendo has done well in the past self-referencing/parodying the Mario series.

I have been dreaming of a Wario Bros game for some months now. It would at least give Waluigi a purpose. The fact that Nintendo purposely snubs Luigi sets Waluigi for failure.
The game footage reminds me of the Super Mario Land series. Looks cool.
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Offline Caliban

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Re: Wario Land: Shake It!
« Reply #23 on: July 06, 2008, 05:55:09 PM »
I was listening to the 1UP Show podcast, and what Shane Bettenhausen (if I'm not mistaken that it was him) said was that it's basically Wario Land 4. He didn't give off much information, but he was quite surprised in a positive sense after he had the chance to play it.

Offline Deguello

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Re: Wario Land: Shake It!
« Reply #24 on: July 06, 2008, 08:34:25 PM »
More like Wario Land 5.  Wario Land 4 actually exists and is a pretty good GBA game.
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