Author Topic: Fatal Frame IV  (Read 48527 times)

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Offline GoldenPhoenix

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Re: Fatal Frame IV
« Reply #150 on: April 08, 2009, 11:39:45 PM »
Well if NOE is to be believed, it appears it may not even come out in Europe now. What a mess of weird information.
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Offline Spinnzilla

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Re: Fatal Frame IV
« Reply #151 on: April 08, 2009, 11:42:42 PM »
Just tell the Devs to slap "New play control" on the front of it and Nintendo will have this published faster than the speed of light.
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Offline BlackNMild2k1

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No Fatal Frame IV U!!!
« Reply #152 on: May 29, 2009, 09:35:28 PM »
Quote from:
Nintendo has made an official statement about Fatal Frame IV (known as Project Zero IV here) in its last official magazine: "One time envisaged for a May release, the localization of the game has been cancelled and the game will stay as an Japanese exclusive game".
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It apparently has to do with the fact that Nintendo requested major bugs in the game be fixed, including control issues, tecmo refused, so Nintendo decided not to put any further effort into it. NOA & NOE not to blame?

Offline TJ Spyke

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Re: Fatal Frame IV
« Reply #153 on: May 29, 2009, 09:42:05 PM »
If that is true then Nintendo should just tell Tecmo to publish it themselves. Nintendo can let Tecmo pay to localize and publish it (Tecmo has already said they want to release it in North America but Nintendo has the publishing rights).
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Offline BlackNMild2k1

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Re: Fatal Frame IV
« Reply #154 on: May 29, 2009, 09:46:09 PM »
Maybe Nintendo will, maybe Nintendo won't. But Nintendo is demanding respect and Tecmo was refusing to give it. so Nintendo probably won't.

Offline ShyGuy

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Re: Fatal Frame IV
« Reply #155 on: May 29, 2009, 10:07:36 PM »
This makes me angry at both sides.

Offline Stratos

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Re: Fatal Frame IV
« Reply #156 on: May 29, 2009, 10:42:00 PM »
Well, at least they were trying to fix issues with it. Maybe someone else will publish it then?
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Offline KDR_11k

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Re: Fatal Frame IV
« Reply #157 on: May 30, 2009, 03:00:36 AM »
Why the **** did Tecmo refuse to fix it...

Offline BeautifulShy

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Re: Fatal Frame IV
« Reply #158 on: May 30, 2009, 03:06:24 AM »
Sigh. I guess I won't get around to playing my first Fatal Frame game.Sigh.
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Offline Nick DiMola

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Re: Fatal Frame IV
« Reply #159 on: May 30, 2009, 11:57:50 AM »
I told you guys, I'm cracking heads next week. Someone WILL tell me what's going on with this game. I fucking love this series and I'll be furious if it doesn't come to America/Europe.
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Offline broodwars

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Re: Fatal Frame IV
« Reply #160 on: May 30, 2009, 02:36:40 PM »
If I had to hazard a guess as a tester, I'd say that there's more to it than this because as bad as these bugs are they aren't game-breakers from a publishing standpoint.  If Nintendo did slam their foot down and refuse to let the game come out just because of a camera problem I'd be amazed.  I'd say that in the localization process Tecmo might have failed one of Nintendo of America's compliance guidelines that you have to pass for Nintendo to allow you to put the game out on that platform (this is nothing new.  Sony and Microsoft have these as well.), along with the problems specified in the above post.  Nintendo wasn't going to allow Tecmo to put the game out until they fixed those issues, so Tecmo just pulled the plug on the localization altogether.
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Offline BlackNMild2k1

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Re: Fatal Frame IV
« Reply #161 on: May 30, 2009, 02:42:05 PM »
but why wouldn't they just spend a few weeks to fix the bugs and get the game released in the US & EUR?
Its the type of error that a quick patch could fix, but why would they be so lazy as to not make a quick patch?

I had no intentions of buying the game, but it would be nice to have the option if I changed my mom. Good Job Tecmo >:(

Offline broodwars

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Re: Fatal Frame IV
« Reply #162 on: May 30, 2009, 02:59:08 PM »
but why wouldn't they just spend a few weeks to fix the bugs and get the game released in the US & EUR?
Its the type of error that a quick patch could fix, but why would they be so lazy as to not make a quick patch?

I had no intentions of buying the game, but it would be nice to have the option if I changed my mom. Good Job Tecmo >:(

They might have been afraid to fix the errors in case they created other, much more egregious bugs.  We're also assuming that Tecmo has competent enough programmers that they'd even know how to fix those issues.  Plus, it costs a lot of time and money to keep the development process going for bugs they don't want to fix for a project they don't even know they'd get their money back on.  From my experience, that's usually how it works.
« Last Edit: May 30, 2009, 03:01:50 PM by broodwars »
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Offline Stratos

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Re: Fatal Frame IV
« Reply #163 on: May 30, 2009, 04:00:28 PM »
I'll bet there is some creative issue rooted in this as well. Remember Fatal uses a unique system for moving the flashlight sans-IR. Many game journalists believed that Nintendo was going to fix that system for the Western release and maybe Suda51 refuses to see it changed to a traditional IR control system.
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Offline NinGurl69 *huggles

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Re: Fatal Frame IV
« Reply #164 on: May 30, 2009, 04:05:38 PM »
TEC

MO

SUCKS
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Offline mac<censored>

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Re: Fatal Frame IV
« Reply #165 on: May 30, 2009, 09:54:25 PM »
BTW, has anyone played it...?

Given all the plaudits it seems to get, I've been thinking of picking it up (the japanese version), but none of the reviews really leave me feeling very clued in about what exactly it's like to play...

Offline BeautifulShy

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Re: Fatal Frame IV
« Reply #166 on: May 30, 2009, 09:58:27 PM »
I doubt many people on here has played it. Let us know how it is.
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Offline broodwars

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Re: Fatal Frame IV
« Reply #167 on: January 18, 2010, 02:38:00 PM »
http://www.destructoid.com/fatal-frame-iv-fan-translation-patch-is-a-go-160832.phtml

According to Destructoid, the English Language fan-translation patch for Fatal Frame IV is now online and you can download it via the site linked in the above story.  Apparently, if you have an import copy of the game, you can just run this patch off your SD card and enjoy the game with English text.  There is also an unrelated fan translation team working on an English dubbing patch that could prove interesting.

Quick question: I've never really thought about it, so can anyone tell me if a North American Wii can play Japanese Wii games or do you need some sort of Freeloader import disc ala what Greg had to do with Smash Bros. Brawl?  If this patch works, that makes it very tempting to just import the game since it's quite apparent the game will never be localized in North America.
« Last Edit: January 18, 2010, 02:40:40 PM by broodwars »
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Offline BeautifulShy

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Re: Fatal Frame IV
« Reply #168 on: January 18, 2010, 03:04:36 PM »
I think Freeloader support was gotten rid of in one of the firmware updates.
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Offline noname2200

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Re: Fatal Frame IV
« Reply #169 on: January 18, 2010, 03:10:15 PM »
I think Freeloader support was gotten rid of in one of the firmware updates.

You are correct sir. Freeloader has been a completely useless piece of plastic since holidays '08.

Offline Stratos

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Re: Fatal Frame IV
« Reply #170 on: January 18, 2010, 03:19:52 PM »
They found a different way to get around all of that.

You just D/L the patch and a patch installer and follow the instructions on the site.

http://zero4.higashinoeden.com/
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Offline broodwars

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Re: Fatal Frame IV
« Reply #171 on: January 18, 2010, 03:20:20 PM »
I think Freeloader support was gotten rid of in one of the firmware updates.

OK, but there's always Homebrew I suppose.  One of the patches available is Homebrew-compatible.
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Offline noname2200

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Re: Fatal Frame IV
« Reply #172 on: January 18, 2010, 03:29:24 PM »
They found a different way to get around all of that.

You just D/L the patch and a patch installer and follow the instructions on the site.

http://zero4.higashinoeden.com/

Thanks for the link! Now to find a reasonable import price...

Offline broodwars

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Re: Fatal Frame IV
« Reply #173 on: January 18, 2010, 03:43:33 PM »
They found a different way to get around all of that.

You just D/L the patch and a patch installer and follow the instructions on the site.

http://zero4.higashinoeden.com/

Thanks for the link! Now to find a reasonable import price...

You're welcome, considering that site's the same one that was in the article I posted.   ;)

The site doesn't seem to make it clear, though, whether you need an import-capable Wii or not to play this patch.  If it doesn't, the import copy of FF IV just moved up on my list of games I intend to purchase this year.
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Offline Stratos

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Re: Fatal Frame IV
« Reply #174 on: January 18, 2010, 03:46:43 PM »
No, you don't. The patch loader does all the workaround for you without anything else needed. They merely made an HBC compatible version for convenience as you don't even need that for the game to run it.
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