So I started capturing some Lady Ninja clips last nite. Very interesting camera angles. Very goood camera angles.
The game feels noiticeably different when you have a grasp on the various kill moves available to you (and realizing you can trigger different ones at will) compared to playing it for the first time. It's no longer the hide-until-it's-absolutely-safe stealth game that other titles seem to train you for. It drives its point to be an assassin-puzzle game rather than a hiding game, encouraging you to briefly study your environment and improvise your kills as you move forward.
The main sore spot is the unbalanced swordplay: the regular enemies are more difficult than all the game's bosses. These enemies sometimes perform slashes that are tricky to read by body language (animation) alone, but typically you just rely on the on-screen indicators and tilt the Remote accordingly. The STUPID PART is the indicators will show up LATE, halfway thru those tricky animations, allowing no decent reaction time. The bosses, on the other hand, are fair.
The remainder of the swordplay (if you can get to this part), is offense. It seems like you're allowed to just waggle until some imaginary timer runs out, but in truth it does you no good and the game is smart enough to know you're just blindly masturbating. If you take your time and slash according to the arrow indicators, you'll score proper damage--greater damage dealt to bosses, or damage to regular enemies that will lead to a Hissatsu Kill (so you don't compromise your mission score). I think the first time defeated a regular enemy, he just fell and died, no bonus, no cool animation, just lame. Toward the end of the game, I was flipping out and killing people correctly.
I believe this game had the best Wii Remote directional recognition at the time of its release. It seems to reject the typical jerky junk waggle, leading to No Results and failure (the attempted kill scene will wait for you to get it right until your 2-seconds are up). I use to perform a couple of the "complex" motions with an extra motion (cuz I thought that's what the icons asked for, BEFORE I took a good look at them), example: pull back, then thrust forward as opposed to ONLY THRUSTING FORWARD. But when I started to use singular, quick, well defined motions, nothing more nothing less, I basically got 100% success, and the motions registered in half the time they used to take.
"Real Ultimate Power" requires discipline. You can't Gerstmann your way thru this game.