Author Topic: Tenchu 4  (Read 36570 times)

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Offline NinGurl69 *huggles

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Re: Tenchu 4
« Reply #100 on: June 08, 2009, 04:35:11 PM »
http://www.kcra.com/video/19683482/index.html

This guy looks like Rikimaru of Tenchu fame.
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Offline Chozo Ghost

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Re: Tenchu 4
« Reply #101 on: June 08, 2009, 06:29:29 PM »
The tiger or the burglar in the commercial? If you ask me, the tiger bears a resemblance to actor Ben Kingsley...
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Offline Stratos

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Re: Tenchu 4
« Reply #102 on: June 09, 2009, 10:03:51 PM »
More importantly, why are there not more people buying this game? It is pure awesome yet no one it getting it. I want a sequel and those hopes are getting dashed every day.

LOL at the Tiger. Rikimaru was born a tiger cub. That's how he got so awesome.
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Offline NinGurl69 *huggles

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Re: Tenchu 4
« Reply #103 on: June 09, 2009, 10:20:44 PM »
I bumped this thread for a reason.  Makes it easier to find so I can drop video updates.

>> Tenchu 4: Shadow Assassins
TGS 2008 teaser trailer
Long 8min TGS 2008 info trailer
Western-release Story trailer
Western-release Launch trailer
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Offline NinGurl69 *huggles

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Re: Tenchu 4
« Reply #104 on: June 18, 2009, 07:39:08 PM »
So I started capturing some Lady Ninja clips last nite.  Very interesting camera angles.  Very goood camera angles.

The game feels noiticeably different when you have a grasp on the various kill moves available to you (and realizing you can trigger different ones at will) compared to playing it for the first time.  It's no longer the hide-until-it's-absolutely-safe stealth game that other titles seem to train you for.  It drives its point to be an assassin-puzzle game rather than a hiding game, encouraging you to briefly study your environment and improvise your kills as you move forward.

The main sore spot is the unbalanced swordplay:  the regular enemies are more difficult than all the game's bosses.  These enemies sometimes perform slashes that are tricky to read by body language (animation) alone, but typically you just rely on the on-screen indicators and tilt the Remote accordingly.  The STUPID PART is the indicators will show up LATE, halfway thru those tricky animations, allowing no decent reaction time.  The bosses, on the other hand, are fair.

The remainder of the swordplay (if you can get to this part), is offense.  It seems like you're allowed to just waggle until some imaginary timer runs out, but in truth it does you no good and the game is smart enough to know you're just blindly masturbating.  If you take your time and slash according to the arrow indicators, you'll score proper damage--greater damage dealt to bosses, or damage to regular enemies that will lead to a Hissatsu Kill (so you don't compromise your mission score).  I think the first time defeated a regular enemy, he just fell and died, no bonus, no cool animation, just lame.  Toward the end of the game, I was flipping out and killing people correctly.

I believe this game had the best Wii Remote directional recognition at the time of its release.  It seems to reject the typical jerky junk waggle, leading to No Results and failure (the attempted kill scene will wait for you to get it right until your 2-seconds are up).  I use to perform a couple of the "complex" motions with an extra motion (cuz I thought that's what the icons asked for, BEFORE I took a good look at them), example: pull back, then thrust forward as opposed to ONLY THRUSTING FORWARD.  But when I started to use singular, quick, well defined motions, nothing more nothing less, I basically got 100% success, and the motions registered in half the time they used to take.

"Real Ultimate Power" requires discipline.  You can't Gerstmann your way thru this game.
« Last Edit: June 18, 2009, 07:53:10 PM by NinGurl69 *huggles »
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Offline Stratos

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Re: Tenchu 4
« Reply #105 on: June 18, 2009, 08:51:00 PM »
Thanks for those thoughts. I'm going to try those out next time I play. I've been stuck in one area for a while and this may help me get through.
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Offline Chozo Ghost

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Re: Tenchu 4
« Reply #106 on: June 18, 2009, 10:29:48 PM »
I think there was only like 2 or 3 times where I've ever won a swordfight, not counting against a boss... Ningurl is absolutely right that those onscreen indicators show up too late to be of any help.
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Offline Stratos

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Re: Tenchu 4
« Reply #107 on: June 18, 2009, 11:02:47 PM »
That is true. But in some fights you get a chance to do a move that allows you to attack first. If you pull off your attacks like Pro just suggested then you might be able to take them out in one attack round, saving you trouble.
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Offline Chozo Ghost

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Re: Tenchu 4
« Reply #108 on: June 19, 2009, 12:07:06 AM »
I think another issue with the swordfights is that even if you are successful in blocking the attacks you will reach a point where your sword breaks through no fault of your own.  If this happens in a fight, you will lose that fight even if you performed the blocks perfectly.
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Offline NinGurl69 *huggles

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Re: Tenchu 4
« Reply #109 on: June 19, 2009, 03:50:17 AM »
Hence avoid the swordfights like the narrator said the first time, thanks to the game's weird disadvantageous circumstances...

unbreakable swords are unlockable bonuses
« Last Edit: June 19, 2009, 03:52:35 AM by NinGurl69 *huggles »
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Offline NinGurl69 *huggles

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Re: Tenchu 4
« Reply #110 on: June 19, 2009, 01:49:52 PM »
Did some more laffo capturing last night.  Aside from that,

In swordplay with regular enemies, when you successfully strike them according to the arrows, the combo number on the upper left will increase.  If you can maintain the combo to about 10 hits, you can trigger the Hissatsu within a single Attack turn.

I haven't been able to trigger a "Attack First" situation lately.  Maybe i'll check to see if there's a difference in being spotted versus failing a Hissatsu to begin the swordfight, just for kicks.
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Offline NinGurl69 *huggles

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Re: Tenchu 4
« Reply #111 on: June 25, 2009, 05:21:48 PM »
Massive video update.

>> Tenchu 4: Shadow Assassins
Mission 3: boss intro FMV * BOOB NINJA
Mission 6: intro FMV * THIGH NINJA
Mission 6: gameplay 1 * NINJA PANTSU
Mission 6: gameplay 2 * NINJA BRA * SHINOBI CAT
Mission 9: gameplay 1 * NINJA THIGHS
Mission 9: gameplay 2 * NINJA HANDSHAKE

THIGHS of DEATH.
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Offline Chozo Ghost

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Re: Tenchu 4
« Reply #112 on: June 25, 2009, 05:57:57 PM »
Awesome vids. Thanks, Pro!
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Offline NinGurl69 *huggles

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Re: Tenchu 4
« Reply #113 on: June 29, 2009, 03:21:13 PM »
I got all the map pieces yesterday and a couple unlockables and saw the extended ending.  Ayame is too sexy to be evil.  I'm glad she's not really evil or messed up.

Stratos, check out my vids for some gameplay hints.  M9-gameplay1 might interest you.
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Offline Chozo Ghost

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Re: Tenchu 4
« Reply #114 on: June 29, 2009, 03:43:07 PM »
ARRRGHGGGHHH! Couldn't you have used spoilers? Now we know she isn't evil! *bummed out*
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Offline Stratos

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Re: Tenchu 4
« Reply #115 on: June 29, 2009, 03:51:09 PM »
Is that the one where you play as Ayume and swing from tree branches?

I'm not using my computer (since it is dead, mew one on the way) and this one does not support DivX so I've been deprived of your videos. I'll try to get the DivX plug-in working on this computer.
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Offline Stratos

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Re: Tenchu 4
« Reply #116 on: June 29, 2009, 03:54:30 PM »
Pah! I need an admin password to install them and the admin is out camping in the wilderness. :/

Oh well, not like the videos are going anywhere. I'll be sure to look at them when I get a computer that I can actually use to watch them.
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Offline NinGurl69 *huggles

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Re: Tenchu 4
« Reply #117 on: June 29, 2009, 04:24:45 PM »
ARRRGHGGGHHH! Couldn't you have used spoilers? Now we know she isn't evil! *bummed out*

You would've backlogged this game to the forever-bin and never collect the map pieces anyway. :reggie:
« Last Edit: June 29, 2009, 04:26:39 PM by NinGurl69 *huggles »
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Offline Stratos

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Re: Tenchu 4
« Reply #118 on: June 29, 2009, 04:37:59 PM »
ARRRGHGGGHHH! Couldn't you have used spoilers? Now we know she isn't evil! *bummed out*

You would've backlogged this game to the forever-bin and never collect the map pieces anyway. :reggie:

Do they unlock a secret level? I am curious.
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Offline NinGurl69 *huggles

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Re: Tenchu 4
« Reply #119 on: June 29, 2009, 04:44:20 PM »
They unlock unbreakable swords for AyameYummy and Rikitiki.  Nothing significant, and disqualifies you from high mission ranks.

No spoiler tags necessary cuz I'm the only person who bought the game and I'm talking to thin air.  Good job, Wii community.
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Offline Stratos

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Re: Tenchu 4
« Reply #120 on: June 29, 2009, 04:56:22 PM »
I bought it too! At full non-bargain bin price! We are the few and the proud.
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Offline NWR_insanolord

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Re: Tenchu 4
« Reply #121 on: June 29, 2009, 07:30:36 PM »
I bought the game as well, though I'm pretty sure I'm never going to play it.
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Offline Stratos

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Re: Tenchu 4
« Reply #122 on: June 29, 2009, 07:33:45 PM »
Why did you even get it then? Why won't you play it?
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Offline NWR_insanolord

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Re: Tenchu 4
« Reply #123 on: June 29, 2009, 07:57:30 PM »
I got it because it sounded interesting, and I do want to play it, but I have so many games, many of which I have also not played yet, that I don't know if I'm ever going to get to all of my backlog. Even just on the Wii I've bought 17 games this year.
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Offline Chozo Ghost

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Re: Tenchu 4
« Reply #124 on: June 29, 2009, 08:13:56 PM »
I kinda know how you feel. There were a lot of clearanced Gamecube games I got back in like 2004-2005 and I never played them until like last year...

So just hang onto it and if you don't play it now, that doesn't mean you won't play it later on.
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