Reading over his past postings so far, I'm come across a question that would make his head explode (and yours too) if you ever told him.
He seems to think uberly long and controlling narratives are a pox on games (and I tend to agree when they get really excessive and stupid) and says the best narratives (which he separates from stories, which is an interesting distinction) are ones the players at home create for themselves as they play the game. So, the question is, why is he so down on user generated content, we he seems perfectly fine with having the user create his own narrative playing the game?
The narrative is part of the content, whether there isn't any, (Pong, Mario Kart) only minimal amounts (NSMBWii, Final Fantasy 1, old Zelda, Pokemon), significant amounts (most 16-bit games, DS games, Zelda, most modern games), High amounts (Most modern RPGs, Current Gen shooters and action games, etc.), and way too much (Metal Gear.) The execution of it in any amount is still on the part of the game designers, and shouldn't be scraped onto the player (aside from multiplayer anecdotes for other players). I noticed this when he started talking about Koopa Kids being "governors" or "where all the yoshis went" and I'm thinking that Malstrom is apparently a supporter of User Generated Content as far as storylines go.