Author Topic: Will the next Zelda game be an FPS?  (Read 24120 times)

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Offline Chozo Ghost

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Will the next Zelda game be an FPS?
« on: May 15, 2008, 03:40:16 AM »
I just skimmed through some article where Miyamoto talked about Link's Crossbow training and he said it is actually "FPS training" and he revealed he is a big fan of the FPS genre. Alright, so that much has been clearly established, right? Well, it seems I also recall someone (perhaps Miyamoto himself) who said that Zelda Twilight Princess will be the last game Zelda game of its kind.

So I was pondering those two quotes and all at once it hit me, and I think what we'll soon see is a Zelda FPS game which will probably involve crossbows and throwing bombs and things of that nature. It will be like Metroid is now, but in a more medieval style setting.

Do you guys think I might be right about this? I think it makes perfect sense, because I don't really think there is much more that could be done to evolve the Zelda franchise from the way it was in Twilight Princess. Sure they could add a few things here and there, but the formula is pretty well perfected at this point. I think if they take Zelda into the realm of FPS that will be just the sort of thing the franchise needs to keep itself fresh and interesting.

I could be wrong, though.
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Offline Plugabugz

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Re: Will the next Zelda game be an FPS?
« Reply #1 on: May 15, 2008, 03:46:48 AM »
I don't agree. I mean, if he is a big fan of FPS's why is it (aside from the Metroid Prime set) there hasn't been any from Nintendo for the past 10 years? Why would they then revamp their premier franchise to do that?

Offline DAaaMan64

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Re: Will the next Zelda game be an FPS?
« Reply #2 on: May 15, 2008, 03:58:26 AM »
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but anyway, I don't mind an action shooter on occasion. And I'd like to see one I guess. But what would it be? Should Nintendo actually introduce another serious IP?  Or just continue with Geist?
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Offline ShyGuy

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Re: Will the next Zelda game be an FPS?
« Reply #3 on: May 15, 2008, 04:29:12 AM »
I don't want to put words into Shiggy's mouth, but I think he is a fan of the immersive nature of a first person perspective.

Offline LuigiHann

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Re: Will the next Zelda game be an FPS?
« Reply #4 on: May 15, 2008, 05:00:58 AM »
I'd actually like it (and almost expect it) to be somewhere between Mario Galaxy, LostWinds, and Phantom Hourglass, with Link's movement controlled by the nunchuk but with the cursor and motion controls constantly being used for interaction with the environment as well as various tools and weapons.

Offline Bill Aurion

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Re: Will the next Zelda game be an FPS?
« Reply #5 on: May 15, 2008, 07:07:28 AM »
Yes, I do think the next Zelda will be "an FPS," or at least utilize more FPS perspective than in previous games...Miyamoto attempted it in OoT, they experimented with it for Twilight Princess, and I think they will finally get it down for the next one...
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Offline EasyCure

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Re: Will the next Zelda game be an FPS?
« Reply #6 on: May 15, 2008, 08:39:37 AM »
New trailers will bear the words "Live the legend through the eyes of a hero"... i can picture it now..... i dont know if i'll want it though..

if they do go a FPShooter route... i'd be pretty pissed they just didnt make something original, or hell even made Geist something to actually desire (i liked it but i know theres plenty of you haters out there).

if they go some new route and add more FP elements, i guess i can dig it if its interesting enough. I do agree that a first person POV can be a very immersive experience in some games. The Metroid Prime games were great because you always felt like you were in the power suit (despite gender issues lol) so a FPA type zelda might be good... but i wouldnt want a Crossbow of the Gods to replace the Master Sword....

Since OoT the sword combat has been evolving from just horizontal sword slashes and spin attacks to an actual combat system that, in my opinion, hasn't been devoloped to its fullest potential. In Twilight Princess i was hoping sheild bashes and alll the different sword techniques you learn would add to gameplay, but instead they were just flash moves you could perform but weren't necessary.

Oh and before you say it, i'm not talking about having the next Zelda use 1:1 controls for sword combat. That debate needs to end. I just want them to perfect sword fighting in a Zelda game where its useful in gameplay before they move into a FPS realm...
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Offline Nick DiMola

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Re: Will the next Zelda game be an FPS?
« Reply #7 on: May 15, 2008, 08:40:46 AM »
Who knows? With the crazy mind of Miyamoto anything is possible I suppose. I would be more inclined to believe that it won't be, and personally I'm not all that interested in it being in first person perspective. Other games presented in this manor, Elder Scrolls for instance, I felt were worse off in first person.
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Offline Bill Aurion

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Re: Will the next Zelda game be an FPS?
« Reply #8 on: May 15, 2008, 08:44:56 AM »
In Twilight Princess i was hoping sheild bashes and alll the different sword techniques you learn would add to gameplay, but instead they were just flash moves you could perform but weren't necessary.

This will never happen...The beauty of the "flash moves" was that they were both fun and EASY to use...There's no way Ninty will complicate combat any further than it already is...
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Offline Nemo

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Re: Will the next Zelda game be an FPS?
« Reply #9 on: May 15, 2008, 09:26:53 AM »
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but anyway...

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Offline Dasmos

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Re: Will the next Zelda game be an FPS?
« Reply #10 on: May 15, 2008, 09:41:09 AM »
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but anyway...

Whoah, why are you calling me out?

I was thinking the same thing.
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Offline EasyCure

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Re: Will the next Zelda game be an FPS?
« Reply #11 on: May 15, 2008, 10:39:38 AM »
In Twilight Princess i was hoping sheild bashes and alll the different sword techniques you learn would add to gameplay, but instead they were just flash moves you could perform but weren't necessary.

This will never happen...The beauty of the "flash moves" was that they were both fun and EASY to use...There's no way Ninty will complicate combat any further than it already is...

The parry moves in WW were extremely easy and somewhat necissary to defeat those Darknuts. I was hoping TP combat moves would be like that, but they werent. In TP you had so many moves at your disposable but they werent useful. I could just as easily turn and run to the left or right from someone or something rushing towards me instead of doing the side-jump move, or the cool looking side-jump+roll, so why would i do such a "complicated" move?

Even if each individual move had one specific enemy where it became useful for, i would of been happy. The parry in WW was not only awesome but it was useful. The moves in TP were just awesome, but dissapointing since they werent very useful.
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Offline NinGurl69 *huggles

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Re: Will the next Zelda game be an FPS?
« Reply #12 on: May 15, 2008, 11:42:41 AM »
TP sucks, and Nintendo already made Rink's Crossbow Training for you losers, so this FPS concept was already fulfilled.
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Offline DAaaMan64

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Re: Will the next Zelda game be an FPS?
« Reply #13 on: May 15, 2008, 11:45:21 AM »
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but anyway...

Whoah, why are you calling me out?

I was thinking the same thing.

lol I was jokin' cause of nemo_83. Ignore it.
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Offline KDR_11k

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Re: Will the next Zelda game be an FPS?
« Reply #14 on: May 15, 2008, 01:09:08 PM »
I don't agree. I mean, if he is a big fan of FPS's why is it (aside from the Metroid Prime set) there hasn't been any from Nintendo for the past 10 years? Why would they then revamp their premier franchise to do that?
Possibly because either the company blocked them (FPSes are unpopular in Japan) or his plans are linked to the Wiimote somehow (regular gamepads aren't very well-suited for FPS controls).

What I'm hoping for is the death of the context-sensitive button. It's not just a disconnect between your input and actions, it's a disconnect between your thoughts and the action. You don't have to figure out how to use that object, you just go there and push the button, Link does the rest (unless it needs an item). I've said it before but I'd prefer if there was no big marker popping up when you are near an object you can use, you'd just have your hand and you use it on things that look usable. First person view would obviously be important for this, you won't be able to see much of what you're doing otherwise. If there's a loose brick in a wall you'd have to look for it and find it, not just run past the wall and notice the button. If a statue has a suspicious eye you have to point at the eye, not just the statue.

Offline NinGurl69 *huggles

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Re: Will the next Zelda game be an FPS?
« Reply #15 on: May 15, 2008, 01:11:47 PM »
Geist plz
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Offline Nile Boogie

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Re: Will the next Zelda game be an FPS?
« Reply #16 on: May 15, 2008, 01:18:53 PM »
Zelda FPS? I hope not. Now Metroid, well thats another story...
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Offline Chozo Ghost

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Re: Will the next Zelda game be an FPS?
« Reply #17 on: May 15, 2008, 01:21:21 PM »
FPS games may be unpopular in Japan, but isn't Zelda also equally unpopular over there? Zelda is a game for western markets, and FPS is a genre which is insanely popular in the west, so this makes sense.
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Offline NinGurl69 *huggles

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Re: Will the next Zelda game be an FPS?
« Reply #18 on: May 15, 2008, 01:22:28 PM »
Yeah, Japan hates adventures.
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Offline Ian Sane

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Re: Will the next Zelda game be an FPS?
« Reply #19 on: May 15, 2008, 01:27:41 PM »
I think a first person view would be pretty limited.  Look at all the cool stuff Link can do that Samus for example can't because of the first person view.  Link can climb things and has a lot more flexibility in melee combat.  He can pick things up and carry them around or throw them.  He can swim.  He can hang off ledges and siddle against walls.

A first person view is very useful for looking around to get a feel for your surroundings and to aim projectiles.  But guess what?  Link can already do that.  For any action that benefits from a first person view the 3D Zelda games already switch to one.  A first person Zelda just seems like it would be way more limiting than the existing design.

Or they change Zelda so much that you question why they even bothered to shoehorn Zelda into something so different in the first place.  And if it was an outright FPS that's it for me.  If Nintendo f*cks up Zelda I'm gone.  Zelda would be a stupid franchise to turn into an FPS anyway.  It is very limited in the types of projectiles it can have and "shooter" is pretty important to the whole thing.  Can you imagine a Zelda shmup?  Sounds dumb, right?  Well a Zelda FPS is just as stupid.

I would however love to see Miyamoto try to make an FPS, since he likes them so much.  If it doesn't fly in Japan, who cares?  It would fly in America which is a bigger market and Japan just likes non-gaming bullsh!t these days anyway.  There's no point making a game with depth or complexity specifically for the Japanese market right now.

But then maybe that's the plan.  Nintendo feels that since America is now the prime market for Zelda that have to Americanize it somehow.

Offline Kairon

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Re: Will the next Zelda game be an FPS?
« Reply #20 on: May 15, 2008, 02:36:34 PM »
I'd have to agree with Shyguy.

I don't want to put words into Shiggy's mouth, but I think he is a fan of the immersive nature of a first person perspective.

It seems that Shiggy is more interested in the first person PERSPECTIVE, not necessarily the shooter aspect of it. His comments all pertain to the perspective, and not the gameplay genre.
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Re: Will the next Zelda game be an FPS?
« Reply #21 on: May 15, 2008, 03:01:03 PM »
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Offline Chozo Ghost

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Re: Will the next Zelda game be an FPS?
« Reply #22 on: May 15, 2008, 04:39:14 PM »
I think a first person view would be pretty limited.  Look at all the cool stuff Link can do that Samus for example can't because of the first person view.  Link can climb things and has a lot more flexibility in melee combat.  He can pick things up and carry them around or throw them.  He can swim.  He can hang off ledges and siddle against walls.

A first person view is very useful for looking around to get a feel for your surroundings and to aim projectiles.  But guess what?  Link can already do that.  For any action that benefits from a first person view the 3D Zelda games already switch to one.  A first person Zelda just seems like it would be way more limiting than the existing design.

Or they change Zelda so much that you question why they even bothered to shoehorn Zelda into something so different in the first place.  And if it was an outright FPS that's it for me.  If Nintendo f*cks up Zelda I'm gone.  Zelda would be a stupid franchise to turn into an FPS anyway.  It is very limited in the types of projectiles it can have and "shooter" is pretty important to the whole thing.  Can you imagine a Zelda shmup?  Sounds dumb, right?  Well a Zelda FPS is just as stupid.

I would however love to see Miyamoto try to make an FPS, since he likes them so much.  If it doesn't fly in Japan, who cares?  It would fly in America which is a bigger market and Japan just likes non-gaming bullsh!t these days anyway.  There's no point making a game with depth or complexity specifically for the Japanese market right now.

But then maybe that's the plan.  Nintendo feels that since America is now the prime market for Zelda that have to Americanize it somehow.

Honestly, I feel that exact same way about Metroid. What does turning it into an FPS do that wasn't possible in the older Metroid games? I don't really care for any FPS games, because I always end up getting attacked and I can't always tell where the enemy is coming from. I like being able to see my character on the screen, as well as everything around him. So needless to say that as a long time Metroid fan, I was very disappointed with the Prime series, and I wish they would go back to the way it used to be.

That said, I also don't really want Zelda to become an FPS either, but considering they already did that with Metroid I wouldn't put that past Nintendo. When you consider the insane popularity of Halo and other FPS games, it makes perfect sense that Nintendo would want a piece of that pie. I agree with other posters that they should create a new franchise or two for this instead of changing the formula on an old one, but Nintendo has a long history of drastically changing games. For example, Zelda II was a side-scroller!
« Last Edit: May 15, 2008, 04:42:19 PM by Chozo Ghost »
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Offline Chozo Ghost

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Re: Will the next Zelda game be an FPS?
« Reply #23 on: May 15, 2008, 04:47:24 PM »
It seems that Shiggy is more interested in the first person PERSPECTIVE, not necessarily the shooter aspect of it. His comments all pertain to the perspective, and not the gameplay genre.

Good point. Not all first person perspective games are shooters. In fact, if we look at Metroid as an example, that game has a lot of puzzle-solving and jumping and ball rolling about, so it's not just shooting stuff up. If Zelda were made first-person, I think it would be done in a similar way. You could probably still climb walls, swim, jump, grapple-hook on things, use your sword and shield, et cetera. It could be everything it is now, but just first person. I personally wouldn't like that, because as I said it is hard to keep track of enemies behind you and that can be a bit of a problem at times. But it could be done, and apparently many people do like that sort of perspective.
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Offline LuigiHann

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Re: Will the next Zelda game be an FPS?
« Reply #24 on: May 15, 2008, 04:49:38 PM »
I'd have to agree with Shyguy.

I don't want to put words into Shiggy's mouth, but I think he is a fan of the immersive nature of a first person perspective.

It seems that Shiggy is more interested in the first person PERSPECTIVE, not necessarily the shooter aspect of it. His comments all pertain to the perspective, and not the gameplay genre.

Gamers seem to have a pretty limited vocabulary when it comes to genres.