Author Topic: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training  (Read 21863 times)

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Offline NWR_Neal

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Miyamoto reveals information such as how the game originated as a side story akin to Majora’s Mask and how the initial Wii Zapper prototype was constructed of rubber bands and wire.
 http://nintendoworldreport.com/newsArt.cfm?artid=15927

 In the latest Iwata Asks, a series of interviews hosted by Nintendo President Satoru Iwata, acclaimed game developer Shigeru Miyamoto was asked about Link’s Crossbow Training, The game, which has been out in America since November, just recently launched in Japan.    


The genesis of Link’s Crossbow Training dates back as far as the development of Ocarina of Time; Miyamoto originally thought the game would work best as a first-person adventure. Apparently, Miyamoto had a vast love for the genre and thought it was going to become popular.    


The game came into being as the development of Twilight Princess was coming to a close.  A developer showed Miyamoto his Wii Zapper prototype, which was made out of rubber bands and wire. He apparently told the developer that, “This isn’t the time or the place to be making things like this!” as they were still deep into development of Twilight Princess. Originally, he wanted that team to make a side story similar to Majora’s Mask, but their story ideas were too epic in scope.  Miyamoto eventually dropped the hammer and proposed the idea of making Link’s Crossbow Training.    


As the team worked on the game, they tried to figure out a way to make it logical for Link to have a gun. In the interview, Miyamoto revealed that he proposed a Terminator-like story where Link got a gun from some space time warp from the future. Eventually, they came up with the idea of using a crossbow and the rest just flowed from there.

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Offline Crimm

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #1 on: May 12, 2008, 02:43:16 AM »
As the team worked on the game, they tried to figure out a way to make it logical for Link to have a gun. In the interview, Miyamoto revealed that he proposed a Terminator-like story where Link got a gun from some space time warp from the future.

Good lord...
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Offline Enner

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #2 on: May 12, 2008, 02:57:10 AM »
Yeah, I know. I did a double take on that as well. Really shows how badly crazy some games are in the early development stages. That, or its just showing how crazy Miyamoto can be.

It does make me wonder if he and Nintendo will have the balls (or brief lost of sense) to put Zelda in a science-fiction world. Oh wait, it'll just be Metroid without the loneliness (to put it bluntly).

Offline ShyGuy

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #3 on: May 12, 2008, 03:02:30 AM »
It's odd that apparently from the beginning it had to be Link who launched with this new Zapper.

Offline LuigiHann

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #4 on: May 12, 2008, 03:21:33 AM »
Imagine, time travel in a Zelda game? That would be a travesty.

Offline Crimm

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #5 on: May 12, 2008, 03:24:11 AM »
Imagine, time travel in a Zelda game? That would be a travesty.

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Offline DAaaMan64

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #6 on: May 12, 2008, 03:26:08 AM »
Imagine, time travel in a Zelda game? That would be a travesty.

Knowing Nintendo, time travel would end up doing some stupid **** like taking all your rupees but letting you keep your items.  Some sort of "toll" for using their forced time travel or some such.
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Offline GoldenPhoenix

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #7 on: May 12, 2008, 03:38:21 AM »
Imagine, time travel in a Zelda game? That would be a travesty.

Knowing Nintendo, time travel would end up doing some stupid **** like taking all your rupees but letting you keep your items.  Some sort of "toll" for using their forced time travel or some such.

Terminator-esque time travel?
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Offline Enner

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #8 on: May 12, 2008, 03:50:20 AM »
Imagine, time travel in a Zelda game? That would be a travesty.

Knowing Nintendo, time travel would end up doing some stupid **** like taking all your rupees but letting you keep your items.  Some sort of "toll" for using their forced time travel or some such.

Terminator-esque time travel?

Remember to crouch! Also, clothes can't pass through time travel, sorry.

Offline KDR_11k

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #9 on: May 12, 2008, 07:20:30 AM »
So Link with a gun? Can he shoot hookers with it?

Offline Ian Sane

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #10 on: May 12, 2008, 12:53:51 PM »
Wow that Terminator suggestion is the worst idea I've ever heard.  If you want a clear example of jumping the shark that would have been it.  Thank God that idea didn't go anywhere.

One thing I've learned is that behind-the-scenes stuff often reveals how some really talented people have some shockingly stupid ideas.  I check out all the extras on the Lord of the Rings DVDs and there are some REALLY stupid ideas that Peter Jackson had that didn't make it in.  I listen to a Simpsons DVD commentary and pretty much any time the staff talks about some scene or plot idea that didn't make it or some guest star that they wanted but couldn't get it's always absolutely horrible and yet they're expressing disappointment that they weren't able to do it.  And then there's George Lucas who took it a step further and actually went and "fixed" the Star Wars films so that some of his utterly stupid original ideas were implemented, thus revealing that his masterpiece was a complete fluke.

If Miyamoto was surrounded by yes-men and had free reign to do whatever he wanted we could very well have had Link using a gun given to him from the future.  Man, that is even worse than anything Sega has done with Sonic recently.  Makes you wonder what other sort of franchise-ruining ideas have been suggested in brain-storming sessions.

Offline DAaaMan64

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #11 on: May 12, 2008, 01:26:47 PM »
Imagine, time travel in a Zelda game? That would be a travesty.

Knowing Nintendo, time travel would end up doing some stupid **** like taking all your rupees but letting you keep your items.  Some sort of "toll" for using their forced time travel or some such.

Terminator-esque time travel?

Aren't we just supposed to be pretending we didn't know Majora's Mask existed?
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Offline animecyberrat

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #12 on: May 12, 2008, 02:44:54 PM »
I don't know Link with a gun could probably take on Master Chief, but Link with a crossbow, he is limited to shooting chickens.
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Offline KDR_11k

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #13 on: May 12, 2008, 04:11:40 PM »
One thing I've learned is that behind-the-scenes stuff often reveals how some really talented people have some shockingly stupid ideas.  I check out all the extras on the Lord of the Rings DVDs and there are some REALLY stupid ideas that Peter Jackson had that didn't make it in.  I listen to a Simpsons DVD commentary and pretty much any time the staff talks about some scene or plot idea that didn't make it or some guest star that they wanted but couldn't get it's always absolutely horrible and yet they're expressing disappointment that they weren't able to do it.  And then there's George Lucas who took it a step further and actually went and "fixed" the Star Wars films so that some of his utterly stupid original ideas were implemented, thus revealing that his masterpiece was a complete fluke.

Most likely they have as many stupid ideas as everyone else, they just know when not to push them through.

Offline GoldenPhoenix

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #14 on: May 12, 2008, 04:14:47 PM »
Imagine, time travel in a Zelda game? That would be a travesty.

Knowing Nintendo, time travel would end up doing some stupid **** like taking all your rupees but letting you keep your items.  Some sort of "toll" for using their forced time travel or some such.

Terminator-esque time travel?

Aren't we just supposed to be pretending we didn't know Majora's Mask existed?

I plead guilty to that.
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Offline DAaaMan64

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #15 on: May 12, 2008, 04:17:57 PM »
Imagine, time travel in a Zelda game? That would be a travesty.

Knowing Nintendo, time travel would end up doing some stupid **** like taking all your rupees but letting you keep your items.  Some sort of "toll" for using their forced time travel or some such.

Terminator-esque time travel?

Aren't we just supposed to be pretending we didn't know Majora's Mask existed?

I plead guilty to that.

I love MM. I was just putting it on like time travel has never been in Zelda.
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Offline Bill Aurion

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #16 on: May 12, 2008, 05:06:35 PM »
Wow that Terminator suggestion is the worst idea I've ever heard.  If you want a clear example of jumping the shark that would have been it.  Thank God that idea didn't go anywhere.

Personally it sounds to me like he was joking and not at all disappointed that his idea didn't go through... ='D

Quote
Miyamoto
So we figured that Link was the logical choice. Then we argued that it would’ve been kind of strange for us to give Link a gun, so I proposed a sort of Terminator style story about a time warp from the future, but…

Iwata
Terminator!?

Miyamoto
Yeah, they vetoed that idea immediately (laughs).
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Offline animecyberrat

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #17 on: May 12, 2008, 07:11:11 PM »
It's all those "magic mushrooms" I tell you.
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Offline stevey

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #18 on: May 12, 2008, 07:38:24 PM »
Am I the only one who thinks a robot/Terminator link from the future would have been bad ass

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At lease Miyamoto thinks it's a good idea
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Offline KnowsNothing

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #19 on: May 12, 2008, 07:47:50 PM »
Stupid ideas like that are necessary towards innovation.  Nintendo, and any other creative company out there, wouldn't get anywhere if their employees were too afraid to suggest crazy things.  Yeah, giving Link a gun may not be the best idea, but that's why it was rejected.  I love how these NWR armchair developers are criticizing a method that clearly results in great products (ex: the Simpsons, LotR, etc).

As for Star Wars, I think it makes way more sense that Greedo shot first.  Can't comment on the other changes since I don't care that much to even know what they are.
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Offline Tanookisuit

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #20 on: May 12, 2008, 08:31:17 PM »
I'm totally expecting some sort of "tech" to invade Zelda soon.  They've been skirting around the edges of it for a long time.  I'd love to travel into the far future once or twice in a Zelda game.  They could make it work.  Give Link a beam-sword!

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #21 on: May 12, 2008, 10:15:07 PM »
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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #22 on: May 12, 2008, 11:32:21 PM »
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Offline IceCold

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #23 on: May 13, 2008, 12:16:02 AM »
There was already some anachronism in TP with the magnet thingies.
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Offline KDR_11k

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Re: Iwata Asks Shigeru Miyamoto About Link’s Crossbow Training
« Reply #24 on: May 13, 2008, 12:56:32 AM »
Link needs super missiles.