Author Topic: Avalon Code (ARPG)  (Read 23739 times)

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Offline NinGurl69 *huggles

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Re: Avalon Code (ARPG)
« Reply #25 on: March 18, 2009, 04:02:39 PM »
Hey Bill, piss off.  Spread your DS game propaganda to gamefaqs or elsewhere.

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Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #26 on: March 18, 2009, 04:07:17 PM »
This is ridiculous.  If Bill has stooped to funneling posts through Maxi I've lost respect for the man.  If you have something you want to share with us, visit the forums, sign in, and post.  Don't play some convoluted game of telephone because you're too proud to visit a site you've frequented nearly every day for the past six years.  If you don't want to stay, fine--don't.  But this is just childish--we're not passing notes in fifth grade anymore (well, most of us aren't).

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Hey Bill, piss off.  Spread your DS game propaganda to gamefaqs or elsewhere.

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« Last Edit: March 18, 2009, 04:36:38 PM by Maxi »
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Offline vudu

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Re: Avalon Code (ARPG)
« Reply #27 on: March 18, 2009, 05:04:53 PM »
I didn't say I don't care about Bill.  I just think it's rather stupid to refuse to visit a website on principle but still want to share information with the members of that site via another member.  You'll tell him that for me, right?  ;)
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Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #28 on: March 18, 2009, 05:14:21 PM »
Well I already e-mailed him your first response.

Anyway lets get back to the game at hand.
Reading over the impresions again this is a pretty non run of the mill RPG.I haven't played many of these types of RPGs. After I finish CTDS I'll grab this.
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Offline Kairon

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Re: Avalon Code (ARPG)
« Reply #29 on: March 21, 2009, 05:24:17 PM »
The fact that this IS NOT yet another SRPG already has me cheering for it.

and MAN1 Those graphics look good!
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Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #30 on: March 21, 2009, 09:13:02 PM »
The fact that this IS NOT yet another SRPG already has me cheering for it.

and MAN1 Those graphics look good!

"MAN1"?

What do you have against SRPGs Kairon? Or are you just getting SRPG fatigue from the sheer volume of them releasing this season?
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Offline Kairon

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Re: Avalon Code (ARPG)
« Reply #31 on: March 22, 2009, 07:31:23 PM »
Well, I was already sorta tired of them at the start of the current craze. I totally dug shining force and FFT back in the day, but by the time the DS rolled along... I don't know. Maybe it was just that SRPGs always crushed my excitement whenever I'd hear of a new game announcement from japan that looked like a JRPG and it ended up an SRPG? T_T
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Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #32 on: March 23, 2009, 02:32:51 AM »
Well, I was already sorta tired of them at the start of the current craze. I totally dug shining force and FFT back in the day, but by the time the DS rolled along... I don't know. Maybe it was just that SRPGs always crushed my excitement whenever I'd hear of a new game announcement from japan that looked like a JRPG and it ended up an SRPG? T_T

Ah, so it's more pent up frustration at the lack of JRPGs then? What about Black Sigil: Blade of the Exiled? That's a promising JRPG.
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Offline Kairon

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Re: Avalon Code (ARPG)
« Reply #33 on: March 24, 2009, 02:16:15 AM »
Ah, so it's more pent up frustration at the lack of JRPGs then? What about Black Sigil: Blade of the Exiled? That's a promising JRPG.

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Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #34 on: March 24, 2009, 04:45:06 AM »
Ah, so it's more pent up frustration at the lack of JRPGs then? What about Black Sigil: Blade of the Exiled? That's a promising JRPG.

<3

The Chrono Trigger vibe I get from the art makes me agree with that thought. <3
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Offline SixthAngel

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Re: Avalon Code (ARPG)
« Reply #35 on: March 31, 2009, 01:28:19 PM »
I just started this game and it is awesome so far.  The combat is good and everything feels smooth.

I like the attibutes you can give to people and weapons.  You can be a total dick if you want or a nice guy.  When you hit people or enemies it shows you different attributes and if you want you can steal them and use them on yourself or replace them with others.  For example you steel the stone attibute from a goblin destroying his defense.  In the town their is cute little girl and you can steal her intelligence, mystery and love of birds.  If you want to be a huge asshole you can replace here intelligence with an illness attribute making her sickly instead of smart.  I will say more once I am farther in.

Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #36 on: May 04, 2009, 07:24:56 PM »
Bumping this topic for someone that got it.
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Offline jakeOSX

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Re: Avalon Code (ARPG)
« Reply #37 on: May 04, 2009, 07:52:22 PM »
you know, i even searched the forum for this topic because i swore i saw it...

but this one doesn't come up? weird.

anyway I own this one now. here is what i posted elsewhere:

Just picked this up this weekend. Played the first 30 minutes or so and seems a good one. It seems that you can decide whether to help the world or turn against it.

Offline Nick DiMola

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Re: Avalon Code (ARPG)
« Reply #38 on: May 05, 2009, 12:49:36 PM »
We actually just got a review copy of this recently from Marvelous, so look for Zach's review soon.
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Re: Avalon Code (ARPG)
« Reply #39 on: May 11, 2009, 02:11:59 AM »
I'm currently reviewing Avalon Code, and while I like it overall, the whole code management system IS a pain. Being stuck with four slots makes juggling codes a necessity, and it's tough because you don't always know what code you need when. Oh! I need that "Fire" code that I just did something with an hour ago. Now where the heck did I put that?

I'm hoping that as I progress in the game, there'll be some kind of upgrade to improve your code management system (double its capacity, pretty please?).
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Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #40 on: May 11, 2009, 02:37:07 PM »
I'm currently reviewing Avalon Code, and while I like it overall, the whole code management system IS a pain. Being stuck with four slots makes juggling codes a necessity, and it's tough because you don't always know what code you need when. Oh! I need that "Fire" code that I just did something with an hour ago. Now where the heck did I put that?

I'm hoping that as I progress in the game, there'll be some kind of upgrade to improve your code management system (double its capacity, pretty please?).

I recall someone mentioning that it does expand but that might have just been someones wishful thinking.

How high have you juggled an enemy so far, Halbred?
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Offline vudu

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Re: Avalon Code (ARPG)
« Reply #41 on: May 11, 2009, 03:26:34 PM »
That was Bill's wishful thinking--it happened earlier in this thread in fact (Maxi posted it for Bill).  ;)
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #42 on: May 11, 2009, 03:54:38 PM »
That was Bill's wishful thinking--it happened earlier in this thread in fact (Maxi posted it for Bill).  ;)

Well boo! Bill just needs to tell me himself ;)

Boo also that it isn't true. Though there is room for the possibility of it upgrading. Bill wasn't far enough in the game to tell for sure. I'll wait for Halbred's review of it. Hope you have fun Halbred! You have to tell us your juggling record in the review though!
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Offline vudu

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Re: Avalon Code (ARPG)
« Reply #43 on: May 11, 2009, 04:24:24 PM »
There's no upgrading--that was Parish's primary gripe with the game.  Great idea--horrible execution.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #44 on: May 11, 2009, 05:34:41 PM »
There's no upgrading--that was Parish's primary gripe with the game.  Great idea--horrible execution.

Well, phooey. I might still grab it at some point though because the game still seemed fun enough.
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Offline Halbred

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Re: Avalon Code (ARPG)
« Reply #45 on: May 16, 2009, 03:37:02 PM »
Page grids will get bigger, but your inventory never does.
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Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #46 on: November 06, 2009, 05:43:14 PM »
Well, I got the game in the mail yesterday and am enjoying it so far. I like how you can fiddle with the stuff that people are made out of. Steal some justice from a guard, take away a little girl's hope... ;)

I am also fond of how you are the bringer of the worlds destruction in a sense versus the cliched 'save it from destruction' routine.
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Offline TofuFury

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Re: Avalon Code (ARPG)
« Reply #47 on: November 07, 2009, 02:19:11 AM »
I've been wanting to pick up this game for some time, but never seem to have the cash. It demoed well on the Nintendo channel when it was on.
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Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #48 on: November 07, 2009, 02:56:15 AM »
Yeah, the mechanics are fun. I like that you can dual-wield different customizable weapons at once. That was different from the demo. So one blade can have ice power and the other can have fire.

Another interesting thing is that every room/area has it's own book page with a score value. If you max out the score for that area through exploration and doing tasks you may unlock hidden recipes for items. Has a lot of neat possibilities. I'm only a little over an hour into the game right now.

Plus it's only $20 on Amazon and you would be helping 'Project Sexy' by buying it  ;D
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Offline TofuFury

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Re: Avalon Code (ARPG)
« Reply #49 on: November 07, 2009, 03:05:13 AM »
It is tempting. I might put it on my Christmas list. Xseed does deserve more support, especially for bringing Fragile to America in a few months.

I didn't know you could duel-wield different weapons at the same time. One of my favorite parts in an RPG is getting crazy weapons that have crazy properties and status effects.
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