Call me a hater, if you must, but when I look at the initial Wii trailer, and I see the way they're using the Wii Remote, naturally as if it were an extension of their arm,
and then I go play a game that makes me repeat an inane gesture 3-4 times to get it to register, or I have problems keeping the cursor on the screen because of my basement lighting,
I find myself thinking that the Wii Remote tech simply isn't good enough to deliver the kind of experience that they promised in the beginning. 1:1 movement will never be truly implemented on the Wii Remote, so we're stuck with approximations.
And while Super Mario Galaxy is one of my favorite games over the past 2-3 years, I still have strong dislike for the idea of mapping a button press to a remote shake. Nothing about shaking a remote, in my opinion, is more fun or unique or immersive than hitting a button.
I wrote a letter to RFN about this back in the day, and they talked about this for awhile.
Metroid Prime 3 is the closest that they've come to really getting it truly right (haven't played PES 2008 yet, but I'm going to give it a shot soon) because of the tactile feeling of using the grapple beam as an offensive weapon.
However, all this said, there are lots of Wii games that, though they're not living up to the initial promise of the Wii, are great fun. Lost Winds, for example, is a great example of mixing pointer gameplay with analog gameplay - II put about 45 minutes into that game last night and came away spellbound.
I know a lot of people point to the DS as an example of how we're going to see great Wii games, but I'm just not convinced it's a valid comparison. The Wii remote is a far more complicated piece of hardware, and one that I don't think is capable of being used in the way that Nintendo told us back in 2006 that it would be.