Author Topic: The Conduit  (Read 611657 times)

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Offline GoldenPhoenix

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Re: The Conduit
« Reply #2200 on: July 12, 2009, 05:26:44 PM »
I actually saw a commercial for this game last night. I'm glad to see they're actually advertising for this game. They list some of the critic's comments, and I think it is kind of funny how the voice-over says "The best first-person shooter" but doesn't mention the "on the Wii" part.

Well that's because nobody thinks it's better than FPSes on the PC, and it IS better than the ones on PS360.

Really, you think this game as an entire package (multiplayer AND single-player) is better than games like Bioshock, Call of Duty 4, etc.?  That's...umm...an "interesting" opinion there.  Maybe the multiplayer is up to snuff (I wouldn't know, as I haven't tried it yet), but you can't possibly argue the single-player is better.

I know your didn't ask me this, but based on controls I'd go with the Conduit, and while all around I think Bioshock/CoD4 are far better games, it still is refreshing to go back to basics in online play. I think they can coexist on some level, but yeah I'd have to admit when push comes to shove they are better all around games (especially Bioshock, CoD4 really isn't that different from the previous CoD games)
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Offline broodwars

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Re: The Conduit
« Reply #2201 on: July 12, 2009, 05:43:41 PM »
I actually saw a commercial for this game last night. I'm glad to see they're actually advertising for this game. They list some of the critic's comments, and I think it is kind of funny how the voice-over says "The best first-person shooter" but doesn't mention the "on the Wii" part.

Well that's because nobody thinks it's better than FPSes on the PC, and it IS better than the ones on PS360.

Really, you think this game as an entire package (multiplayer AND single-player) is better than games like Bioshock, Call of Duty 4, etc.?  That's...umm...an "interesting" opinion there.  Maybe the multiplayer is up to snuff (I wouldn't know, as I haven't tried it yet), but you can't possibly argue the single-player is better.

I know your didn't ask me this, but based on controls I'd go with the Conduit, and while all around I think Bioshock/CoD4 are far better games, it still is refreshing to go back to basics in online play. I think they can coexist on some level, but yeah I'd have to admit when push comes to shove they are better all around games (especially Bioshock, CoD4 really isn't that different from the previous CoD games)

Yeah, I didn't ask about the controls because at this point it should be obvious to everyone that no game is going to best an FPS with a well-implemented Wii control scheme.  It's simply a superior input device for first-person games, though my inability to hold the Wiimote steady for aiming has been my achilles heel playing them.  That's the one nice thing about PC or console FPS games: when I put the cursor somewhere, the cursor doesn't jitter around every time my arm's feeling cramped.  It makes aiming so much easier, especially sniping.
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Offline KDR_11k

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Re: The Conduit
« Reply #2202 on: July 12, 2009, 05:54:50 PM »
I think The Conduit suffers badly when lag is in play though I haven't been playing that much MP yet (got some new timesinks in the form of Banjo Kazooie N&B and Picross DS and still have a lot of the SP campaign left to do).

Offline DAaaMan64

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Re: The Conduit
« Reply #2203 on: July 13, 2009, 12:25:54 AM »
No lag, ever, once in the Conduit. Seriously.
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Offline BwrJim!

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Re: The Conduit
« Reply #2204 on: July 13, 2009, 02:56:52 AM »
i have only had lag a little bit here and there, mostly good.  I ran across a hacker or two though when I set up that room.  Nothing beats taking a rocket to the face and the ground, surviving and then chasing me down when I try and get away.    His health never dropped.    maybe next time the private matches will work out better for me 8(
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Offline KDR_11k

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Re: The Conduit
« Reply #2205 on: July 13, 2009, 03:06:23 AM »
No lag, ever, once in the Conduit. Seriously.

Maybe that's because playing with Americans means playing with people in your own country instead of people on the other side of the atlantic ocean?

Offline DAaaMan64

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Re: The Conduit
« Reply #2206 on: July 13, 2009, 03:44:24 AM »
nah, no weh
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Offline KDR_11k

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Re: The Conduit
« Reply #2207 on: July 13, 2009, 01:58:16 PM »
It's still laggy though playing with rapid fire weapons mostly works, spray and pray ( aiming suffers heavily from the low framerate). Trying to hit with precision weapons is pretty hard. Still a total WTF on the framerate, I've played Descent 3 on dialup back in the day and the framerate was unaffected, have we gone so many steps backwards that we can't even write netcode that doesn't **** the framerate when lagging?

Offline Stratos

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Re: The Conduit
« Reply #2208 on: July 13, 2009, 06:57:43 PM »
I seem to do fine with precision shooting. I get a lot of head shots with the pistol and SCAR. The SCAR is my baby.  ;D

Though from time to time I am all WTF when none of my shots seem to be hitting. That is no doubt lag. I almost wonder if one person with a bad connection can screw up the entire game. There was one where I was playing with Djunknown and Adolph Vega and it was chaos. 12 people in the Warehouse and the laggiest game I ever played. Everyone was missing everyone and everyone was skipping all over the place. I think one or two people with bad connections were causing it.
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Offline AV

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Re: The Conduit
« Reply #2209 on: July 13, 2009, 09:41:03 PM »
I seem to do fine with precision shooting. I get a lot of head shots with the pistol and SCAR. The SCAR is my baby.  ;D

Though from time to time I am all WTF when none of my shots seem to be hitting. That is no doubt lag. I almost wonder if one person with a bad connection can screw up the entire game. There was one where I was playing with Djunknown and Adolph Vega and it was chaos. 12 people in the Warehouse and the laggiest game I ever played. Everyone was missing everyone and everyone was skipping all over the place. I think one or two people with bad connections were causing it.

I wish the servers would automatically toss out players. Your connection is too weak it is affecting other people.....

Offline BeautifulShy

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Re: The Conduit
« Reply #2210 on: July 13, 2009, 09:44:57 PM »
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0
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Offline ShyGuy

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Re: The Conduit
« Reply #2211 on: July 13, 2009, 10:00:29 PM »
We need to push this thread to a hundred pages.

Offline BlackNMild2k1

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Re: The Conduit
« Reply #2212 on: July 13, 2009, 10:04:41 PM »
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0

I need to make an effort to participate in one of those.

Offline BeautifulShy

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Re: The Conduit
« Reply #2213 on: July 14, 2009, 12:44:09 AM »
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0

I need to make an effort to participate in one of those.
Well here is your golden opportunity.
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Offline broodwars

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Re: The Conduit
« Reply #2214 on: July 14, 2009, 01:19:36 AM »
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0

I need to make an effort to participate in one of those.
Well here is your golden opportunity.

I swear you picked such a far-off date to ensure I'd have to hold on to my copy till then.   ;)
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Offline Stratos

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Re: The Conduit
« Reply #2215 on: July 14, 2009, 01:20:14 AM »
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0

I need to make an effort to participate in one of those.

I've yet to actually play a game with you so you should join.
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Offline BeautifulShy

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Re: The Conduit
« Reply #2216 on: July 14, 2009, 01:23:17 AM »
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0

I need to make an effort to participate in one of those.
Well here is your golden opportunity.

I swear you picked such a far-off date to ensure I'd have to hold on to my copy till then.   ;)

Maybe I did.  Maybe I didn't. The world will never know.
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Offline KDR_11k

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Re: The Conduit
« Reply #2217 on: July 14, 2009, 04:22:34 AM »
I seem to do fine with precision shooting. I get a lot of head shots with the pistol and SCAR. The SCAR is my baby.  ;D

I doubt you're getting the framerate reduction from the lag though. I do, it's catastrophic, the cursor responds too slowly for accurate aiming. Jumpy players are a pretty regular ocurrance for me. Anything at close range is practically blind, melee hits are more luck than skill.

Offline GoldenPhoenix

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Re: The Conduit
« Reply #2218 on: July 14, 2009, 04:23:53 AM »
I seem to do fine with precision shooting. I get a lot of head shots with the pistol and SCAR. The SCAR is my baby.  ;D

I doubt you're getting the framerate reduction from the lag though. I do, it's catastrophic, the cursor responds too slowly for accurate aiming. Jumpy players are a pretty regular ocurrance for me. Anything at close range is practically blind, melee hits are more luck than skill.

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Offline KDR_11k

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Re: The Conduit
« Reply #2219 on: July 14, 2009, 04:26:09 AM »
Well, I can do precision shots just fine in Water Warfare.

Offline MegaByte

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Re: The Conduit
« Reply #2220 on: July 14, 2009, 12:44:12 PM »
I'm thinking there are two possibilities.  Bad netcode or constrained servers.  The latter could also explain why Water Warfare works better.  I don't think it's coincidence that online games on Nintendo's service tend to work worse in high traffic times like right after launch.
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Offline GoldenPhoenix

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Re: The Conduit
« Reply #2221 on: July 14, 2009, 12:47:02 PM »
I'm thinking there are two possibilities.  Bad netcode or constrained servers.  The latter could also explain why Water Warfare works better.  I don't think it's coincidence that online games on Nintendo's service tend to work worse in high traffic times like right after launch.

Has HVS ever created an online mode for their games where multiple people are playing?
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Offline DAaaMan64

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Re: The Conduit
« Reply #2222 on: July 14, 2009, 01:00:20 PM »
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Offline KDR_11k

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Re: The Conduit
« Reply #2223 on: July 14, 2009, 02:20:12 PM »
I'm thinking there are two possibilities.  Bad netcode or constrained servers.  The latter could also explain why Water Warfare works better.  I don't think it's coincidence that online games on Nintendo's service tend to work worse in high traffic times like right after launch.

Water Warfare lags, it just lags differently. No matter how badly the server is loaded it should NEVER lead to a framerate reduction on the client because the rendering should be independent of the game simulation. Onslaught DID have framerate reducing lag when I played a match shortly after the US launch but the next match ran fine. Don't Wii games run P2P anyway, i.e. there is no server for anything outside of matchmaking?

Offline Stratos

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Re: The Conduit
« Reply #2224 on: July 14, 2009, 03:58:38 PM »
I'm thinking there are two possibilities.  Bad netcode or constrained servers.  The latter could also explain why Water Warfare works better.  I don't think it's coincidence that online games on Nintendo's service tend to work worse in high traffic times like right after launch.

Water Warfare lags, it just lags differently. No matter how badly the server is loaded it should NEVER lead to a framerate reduction on the client because the rendering should be independent of the game simulation. Onslaught DID have framerate reducing lag when I played a match shortly after the US launch but the next match ran fine. Don't Wii games run P2P anyway, i.e. there is no server for anything outside of matchmaking?

If they run P2P (which is how I understood they ran) then anyone with a poor connection can wreck the game. Wasn't that half the reason Brawl's online was so disastrous? MKWii used that correction trick so it was less noticeable.
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