Author Topic: The Conduit  (Read 611614 times)

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Offline BwrJim!

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Re: The Conduit
« Reply #2175 on: July 11, 2009, 09:25:36 PM »
so what diffaculty level do you all play.. I always start on the hardest first.
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Offline broodwars

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Re: The Conduit
« Reply #2176 on: July 11, 2009, 10:12:16 PM »
so what diffaculty level do you all play.. I always start on the hardest first.

I'm working off the default difficulty level (it's named what..."Guardsman" or something like that?), and aside from the Jefferson Memorial section of the third stage that's been just fine for me.  This game could really do with having multiple objectives and whatnot when you choose different difficulty levels, but then again sadaly just about anything would make this campaign more interesting.

I'm going to finish the campaign out and then see if online's really as great as folks are making it out to be.  Otherwise I'm just going to trade this in for credit towards the Metroid Prime Trilogy or Punch Out, because so far this game just isn't my cup of tea.
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Offline BwrJim!

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Re: The Conduit
« Reply #2177 on: July 11, 2009, 11:17:32 PM »
In the matchmaking thread I just posted that i have a private room up for team reaper or what not for about the next 10 mins.. if anyone pops in i will be happy...  heeh 
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Offline AV

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Re: The Conduit
« Reply #2178 on: July 11, 2009, 11:54:08 PM »
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Offline broodwars

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Re: The Conduit
« Reply #2179 on: July 12, 2009, 12:06:55 AM »
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...
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Offline BwrJim!

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Re: The Conduit
« Reply #2180 on: July 12, 2009, 12:34:10 AM »
i like how the blue glowing death ray thingy can be turned on its side.. 
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Offline AV

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Re: The Conduit
« Reply #2181 on: July 12, 2009, 12:37:42 AM »
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

well technically your tossing it with one hand, and holding the ASE in the other.

Offline broodwars

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Re: The Conduit
« Reply #2182 on: July 12, 2009, 12:43:52 AM »
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

well technically your tossing it with one hand, and holding the ASE in the other.

Then I suppose Mr. Ford just doesn't like the idea of shooting a pistol in his left hand and holding the ASE in his right in SP.   ;)
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Offline broodwars

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Re: The Conduit
« Reply #2183 on: July 12, 2009, 12:44:53 AM »
i like how the blue glowing death ray thingy can be turned on its side..

The Carbonizer?  How do you "turn it on its side"?  Hold the Wiimote turned on its side?
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Offline BwrJim!

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Re: The Conduit
« Reply #2184 on: July 12, 2009, 01:51:09 AM »
it glows blue and it shoots a pulse of 3 lights when charged, but if you tilt the wiimote ont eh side, it goes verticle and at a good range, all three shots hit the player and one more shot and they die.  I noticed it when I was shifting around.  Its really handy, its like an alien shotgun almost.   I wish I could tell you the name, but i havent really played single player enough to get that weapon.   
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Offline broodwars

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Re: The Conduit
« Reply #2185 on: July 12, 2009, 01:54:54 AM »
it glows blue and it shoots a pulse of 3 lights when charged, but if you tilt the wiimote ont eh side, it goes verticle and at a good range, all three shots hit the player and one more shot and they die.  I noticed it when I was shifting around.  Its really handy, its like an alien shotgun almost.   I wish I could tell you the name, but i havent really played single player enough to get that weapon.

That sounds like the Deatomizer that you get in the 2nd level of the SP when you're just about to board the subway car.
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Offline GoldenPhoenix

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Re: The Conduit
« Reply #2186 on: July 12, 2009, 02:42:40 AM »
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

Don't know why that would be a bug, you have limited gernades to use and lets face it if you adept enough you aren't going to be hit with someones gernades as opposed to a gun.
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Offline broodwars

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Re: The Conduit
« Reply #2187 on: July 12, 2009, 03:03:17 AM »
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

Don't know why that would be a bug, you have limited gernades to use and lets face it if you adept enough you aren't going to be hit with someones gernades as opposed to a gun.

If I understand the whole idea of ASE Football, when you're holding the ASE you're essentially playing "keep away" with the thing.  So the whole idea is to run around and evade and dodge everyone else coming after you for as long as possible.  It didn't sound like a mode where it would be intentional for the ASE carrier to be able to attack, hence why it sounded like a bug.  Come to think of it, I think I've tested out moving the nunchuck in SP while holding the ASE to make sure I couldn't accidentally throw a grenade while walking around with it, and I don't think I could do it there.  So it just seems a little odd.
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Offline GoldenPhoenix

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Re: The Conduit
« Reply #2188 on: July 12, 2009, 03:06:02 AM »
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

Don't know why that would be a bug, you have limited gernades to use and lets face it if you adept enough you aren't going to be hit with someones gernades as opposed to a gun.

If I understand the whole idea of ASE Football, when you're holding the ASE you're essentially playing "keep away" with the thing.  So the whole idea is to run around and evade and dodge everyone else coming after you for as long as possible.  It didn't sound like a mode where it would be intentional for the ASE carrier to be able to attack, hence why it sounded like a bug.  Come to think of it, I think I've tested out moving the nunchuck in SP while holding the ASE to make sure I couldn't accidentally throw a grenade while walking around with it, and I don't think I could do it there.  So it just seems a little odd.

Sounds like a design choice to be honest. I personally like it!
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Offline broodwars

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Re: The Conduit
« Reply #2189 on: July 12, 2009, 03:20:52 AM »
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

Don't know why that would be a bug, you have limited gernades to use and lets face it if you adept enough you aren't going to be hit with someones gernades as opposed to a gun.

If I understand the whole idea of ASE Football, when you're holding the ASE you're essentially playing "keep away" with the thing.  So the whole idea is to run around and evade and dodge everyone else coming after you for as long as possible.  It didn't sound like a mode where it would be intentional for the ASE carrier to be able to attack, hence why it sounded like a bug.  Come to think of it, I think I've tested out moving the nunchuck in SP while holding the ASE to make sure I couldn't accidentally throw a grenade while walking around with it, and I don't think I could do it there.  So it just seems a little odd.

Sounds like a design choice to be honest. I personally like it!

Well, whatever works.  I suppose it does make sense that you'd be able to throw grenades behind you as you run to discourage players from following you, at least to slow them down.  Maybe High Voltage thought it'd be a bit dull being the ASE-carrier if all you could do is run till someone managed to kill you.
« Last Edit: July 12, 2009, 03:30:22 AM by broodwars »
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Offline GoldenPhoenix

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Re: The Conduit
« Reply #2190 on: July 12, 2009, 03:34:22 AM »
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

Don't know why that would be a bug, you have limited gernades to use and lets face it if you adept enough you aren't going to be hit with someones gernades as opposed to a gun.

If I understand the whole idea of ASE Football, when you're holding the ASE you're essentially playing "keep away" with the thing.  So the whole idea is to run around and evade and dodge everyone else coming after you for as long as possible.  It didn't sound like a mode where it would be intentional for the ASE carrier to be able to attack, hence why it sounded like a bug.  Come to think of it, I think I've tested out moving the nunchuck in SP while holding the ASE to make sure I couldn't accidentally throw a grenade while walking around with it, and I don't think I could do it there.  So it just seems a little odd.

Sounds like a design choice to be honest. I personally like it!

Well, whatever works.  I suppose it does make sense that you'd be able to throw grenades behind you as you run to discourage players from following you, at least to slow them down.  Maybe High Voltage thought it'd be a bit dull being the ASE-carrier if all you could do is run till someone managed to kill you.

It is tough to say whether it was intentional or not but at least, regardless of intent, it is an interesting twist.
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Offline GoldenPhoenix

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Re: The Conduit
« Reply #2191 on: July 12, 2009, 03:37:46 AM »
Quote
http://www.seganerds.com/2009/05/04/first-impressions-the-conduit-multiplayer/

These are impressions from May and they describe that feature of throwing gernades and melee attacks but on the flip side you are slowed down and can't shoot. Sounds like it was intentional if that was known almost two months before the game was released.
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Offline broodwars

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Re: The Conduit
« Reply #2192 on: July 12, 2009, 03:42:41 AM »
Quote
http://www.seganerds.com/2009/05/04/first-impressions-the-conduit-multiplayer/

These are impressions from May and they describe that feature of throwing gernades and melee attacks but on the flip side you are slowed down and can't shoot. Sounds like it was intentional if that was known almost two months before the game was released.

My my...a double-post!  Oh noes, the world is going to end!  She didn't use the Modify button!  Duck for cover!  You'll bring down the almighty wrath of the vengeful god!   ;)

Yeah, it does sound like a design choice, so all well and good then.  I'm looking forward to playing some multiplayer matches the next time most of the folks here gear up for a big multiplayer session.  So far I've only had 2 people accept my friend code, though, so we'll see.  Incidentally, I used my real name for my profile name (my forum name doesn't fit) so don't be surprised when the name doesn't match.
« Last Edit: July 12, 2009, 03:45:30 AM by broodwars »
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Offline GoldenPhoenix

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Re: The Conduit
« Reply #2193 on: July 12, 2009, 03:50:05 AM »
Quote
http://www.seganerds.com/2009/05/04/first-impressions-the-conduit-multiplayer/

These are impressions from May and they describe that feature of throwing gernades and melee attacks but on the flip side you are slowed down and can't shoot. Sounds like it was intentional if that was known almost two months before the game was released.

My my...a double-post!  Oh noes, the world is going to end!  She didn't use the Modify button!  Duck for cover!  You'll bring down the almighty wrath of the vengeful god!   ;)

Yeah, it does sound like a design choice, so all well and good then.  I'm looking forward to playing some multiplayer matches the next time most of the folks here gear up for a big multiplayer session.  So far I've only had 2 people accept my friend code, though, so we'll see.  Incidentally, I used my real name for my profile name (my forum name doesn't fit) so don't be surprised when the name doesn't match.

ROFL. I'll add you soon, I tend to be slow at that sort of thing!
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Offline GK

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Re: The Conduit
« Reply #2194 on: July 12, 2009, 08:25:19 AM »
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Yeah, found out the hard way when the guy with the ASE managed to get with a grenade. Melee attack also works too, but you throw a punch instead of swinging your weapon.
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Offline Dirk Temporo

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Re: The Conduit
« Reply #2195 on: July 12, 2009, 03:46:24 PM »
I actually saw a commercial for this game last night. I'm glad to see they're actually advertising for this game. They list some of the critic's comments, and I think it is kind of funny how the voice-over says "The best first-person shooter" but doesn't mention the "on the Wii" part.

Well that's because nobody thinks it's better than FPSes on the PC, and it IS better than the ones on PS360.

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« Last Edit: July 12, 2009, 03:49:35 PM by Dirk Temporo »
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Offline broodwars

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Re: The Conduit
« Reply #2196 on: July 12, 2009, 03:51:20 PM »
I actually saw a commercial for this game last night. I'm glad to see they're actually advertising for this game. They list some of the critic's comments, and I think it is kind of funny how the voice-over says "The best first-person shooter" but doesn't mention the "on the Wii" part.

Well that's because nobody thinks it's better than FPSes on the PC, and it IS better than the ones on PS360.

Really, you think this game as an entire package (multiplayer AND single-player) is better than games like Bioshock, Call of Duty 4, etc.?  That's...umm...an "interesting" opinion there.  Maybe the multiplayer is up to snuff (I wouldn't know, as I haven't tried it yet), but you can't possibly argue the single-player is better.
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Offline Dirk Temporo

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Re: The Conduit
« Reply #2197 on: July 12, 2009, 04:01:16 PM »
I can and I will on the sole basis that awesome controls>>>awesome graphics, which is the only thing separating CoD4 and its ilk from The Conduit.

I'm on the fence about Bioshock because while it did present some pretty neat philosophical elements, the gameplay was pretty lacking. The plasmids were nice, but they were all pretty standard affair, and if you're talking about specifically the console version of Bioshock, I'm still going with The Conduit because gamepad FPS controls are a pile of crap, and the multiplayer in The Conduit makes up for what it lacks in single-player (which, going by the single-player in the vast majority of FPSes today, is up to snuff for the most part anyway).

The Conduit finally brings the deciding factor between FPSes on the PC and the ones on the consoles to the Wii. The controls really are just that good, and that's why the only console FPSes I own are Goldeneye, Perfect Dark, and Timesplitters 2.
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Offline broodwars

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Re: The Conduit
« Reply #2198 on: July 12, 2009, 04:13:42 PM »
I can and I will on the sole basis that awesome controls>>>awesome graphics, which is the only thing separating CoD4 and its ilk from The Conduit.

I'm on the fence about Bioshock because while it did present some pretty neat philosophical elements, the gameplay was pretty lacking. The plasmids were nice, but they were all pretty standard affair, and if you're talking about specifically the console version of Bioshock, I'm still going with The Conduit because gamepad FPS controls are a pile of crap, and the multiplayer in The Conduit makes up for what it lacks in single-player (which, going by the single-player in the vast majority of FPSes today, is up to snuff for the most part anyway).

The Conduit finally brings the deciding factor between FPSes on the PC and the ones on the consoles to the Wii. The controls really are just that good, and that's why the only console FPSes I own are Goldeneye, Perfect Dark, and Timesplitters 2.

Yeah, I have to admit the controls are better in the PC version of Bioshock than in the PS3 version (I own both), mostly because the PS3's flimsy L2 and R2 buttons are terrible for this kind of constant action.  Not by a large amount, but it is noticeable.  As for the gameplay, my only real problem with the game is that the game becomes pretty monotonous in the last 4th or so of the game when enemies are suddenly resistant to everything and your chemical weapon/machine gun/grenade launcher are the only weapons that kill anything reliably (and plasmids are useless).  Well, that and the final boss is extremely lame.  Otherwise, what I appreciate about the gameplay in Bioshock is that it is what you make of it.  You can handle most situations in at least a half-dozen different ways depending on your playing style, at least till the end of the game.  If you want it to be a straight-up shooter, you can do that.  If you want to go nuts with the various plasmid powers, you can do that too.  If you just want to go around clubbing things with your wrench, with the proper tonics you can even do that.

All too true about the plasmids, though.  I never did use more than the standard lightning; flame; and occasionally telekinesis (mainly for drawing in far-off items).  Ice was cool, but because you couldn't scavenge the bodies afterwards it wasn't cost-effective to use, and overall there just isn't enough Adam to really experiment with the plasmids unless you want to neglect most everything else.  At least Bioshock 2 looks to improve on that, at least based on the videos thus far.

Btw, if you liked Timesplitters 2 you should try Timesplitters 3 on the GameCube.  The single-player's not as good (mostly because it's lacking that cool aspect of Timesplitters 2 where the higher the difficulty level, the more of the level the game opened up to you and the more objectives you had), but it's still quite solid and funny.  Multiplayer is arguably more of the same, but in the case of Timeplitters that's not really a bad thing.
« Last Edit: July 12, 2009, 04:15:25 PM by broodwars »
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Offline Stratos

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Re: The Conduit
« Reply #2199 on: July 12, 2009, 04:16:58 PM »
I don't know why, but I missed TS3 back then for some reason.

I loved the different missions in TS2. Playing co-op was awesome. That's how we discovered you can catch on fire!...we both burned up shortly after  ;D
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