Author Topic: The Conduit  (Read 611745 times)

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Offline KDR_11k

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Re: The Conduit
« Reply #2150 on: July 10, 2009, 12:26:13 PM »
Playing Water Warfare against people in JAPAN was more feasible than this! Seriously, why did it reduce the FRAMERATE?

Offline Ymeegod

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Re: The Conduit
« Reply #2151 on: July 10, 2009, 02:03:45 PM »
Well, just finished the sp and I kinda felt cheated.  It just ends...there's no big boss or real feel of an ended--just numerous drones of enemies and that's it.

Overall the game wasn't to bad but there's alot left out as well.  You go around collecting disks but they don't add much of anything (yeah it unlocks worthless bonus crap--I found them all my frist play though).  I wished the developer took the time to add more story, most games give you scraps of extra info though the collection process (think Metroid and the scanning).  They did have a selection where you can see a TV broadcast but thoughout the game you really didn't see any NPC's at all or any hint that anyone was there.  Think there was just one body that you see (he was a soldier holding a green glow rod) but where's the rest?  Sure they went with T rating but why couldn't you see the horde attacking others is beyond me.

I did love all the control options, couldn't believe all the options--a very big plus there.  But the game didn't use much in terms of motion.  I wish it used more for example, like moving both to dodge left of right or even quick-turn (yeah there's the button for 180% turn but what about 90% movement's instead?  It wouldn't be to hard to do neither.  Move the nunchuck forward and the remote back turn right 90% and the opposite for turning left 90%. 

Overall this wasn't the shooter everyone waited for but does shine hope for what the developer can do in the future.

Next up, Red Steel 2.  Going have to buy the motion plus finially :0.




Offline KDR_11k

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Re: The Conduit
« Reply #2152 on: July 10, 2009, 02:10:52 PM »
Another match worked better though that may have been because it was with explosive weapons so it was more about spotting and positioning than pinpoint aiming.

Offline GoldenPhoenix

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Re: The Conduit
« Reply #2153 on: July 10, 2009, 02:12:23 PM »
Quote
Well, just finished the sp and I kinda felt cheated.  It just ends...there's no big boss or real feel of an ended--just numerous drones of enemies and that's it.

Not really that much different from some other FPSes that will go unnamed. I agree though no big boss fight sucks but for some reason that seems to be a problem in many FPS games.

Quote
Overall this wasn't the shooter everyone waited for but does shine hope for what the developer can do in the future.

I agree, if the game does well they may get more funding from a publisher to flesh things out a bit more. For a game that they pretty much self funded it is pretty impressive, and above all else, fun.
« Last Edit: July 10, 2009, 02:14:01 PM by GoldenPhoenix »
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Offline ShyGuy

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Re: The Conduit
« Reply #2154 on: July 10, 2009, 03:16:11 PM »
You only fight the giant alien bugs four times and that's it. The hardest enemies in the whole game were the explosive mites.

Offline BeautifulShy

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Re: The Conduit
« Reply #2155 on: July 10, 2009, 03:21:38 PM »
I want to comment on the story.
The hidden messages are part of a bigger story. I found something about after a week after release.

http://Http://gamingbits.com/conduit/conduit.html

Keep in mind that this link shows the location of all off the messages in video form.

Sure the story isn't brought to you on a silver platter but if you take the initiative and research you will find some things that you might not have found otherwise.
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Offline Dirk Temporo

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Re: The Conduit
« Reply #2156 on: July 10, 2009, 03:25:48 PM »
Hmm..for a moment there it sounded like someone insignificant was being anal retentive.  Must have just been the wind.

Hurr I'm magically more significant than anybody else on an Internet forum.

There's a modify button for a reason. Double-posting in the presence of an edit button is generally considered bad form, regardless of what forum you're on. I know you hate me because you think my Internet presence revolves around replying to the stupid posts you make, but I would have said the same to anybody making a double post.
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Offline Ymeegod

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Re: The Conduit
« Reply #2157 on: July 10, 2009, 03:56:18 PM »
"explosive mites"  Damn you had a hard time with them?  Sure they do alot of damage but it only took one or two shots with the weakest weapons to make them explode.  That and they mostly come one at a time, once in a blue moon you'll get two of them but if you make one explode the other would too.  Also you didn't have to attack them, if they got close enough to you they would blow themselves up but they do a "cry" or something that takes them a second or two which is enough time for you to back petal away from the blast. 

I found the guy with the Hive cannon to be the hardest one.  The weaker weapons couldn't kill the fooker (kept healing himself or whatever than green glow meant) and that weapon splat out rounds which inficted alot of damage. 
-----------------------------------------

Thanks for the link, I didn't find all the messages but yeah they really don't add much in the scope of things and alot of them were just crap.  Oh well at least it's something but if I were you I'll watch that TV (can't really the mission it was either 7 or 8) and listen to the radio chips because they add a bit to the story more than though messages anyhow.


Offline BeautifulShy

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Re: The Conduit
« Reply #2158 on: July 10, 2009, 04:02:17 PM »
Well I think the messages compliment the TV and radio nicely.

I mentioned this before. I listened to the radio and watched the TV on my first playthrough.
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Offline decoyman

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Re: The Conduit
« Reply #2159 on: July 10, 2009, 04:31:05 PM »
I didn't realize this till my second playthrough, but the "interact" action you can do with radios switches stations*. There's a bunch of different stations on most of them, and they add a decent amount to the story. I like how there's some lore behind the story, too. Lots they can do with a sequel.

*I thought it would turn it off, so never tried on playthrough #1.  :-[
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Offline Stratos

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Re: The Conduit
« Reply #2160 on: July 10, 2009, 05:49:27 PM »
Some of the messages hint at conspiracy theories. But a lot of them just seem like nonsense.

Though, who wrote them?
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Offline Djunknown

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Re: The Conduit
« Reply #2161 on: July 10, 2009, 06:26:42 PM »
That's the point. Its similar to GTA in that it takes talk radio, and makes a parody of it.

Played some multiplayer last night, only to be a victim of team killing! Seriously, that is sooo 1996. It looks like Halo-like douchebaggery has migrated to The Conduit in no time...

Stratos, did you have your Wii Speak on? I was in that same game with you, and  I got responses from ADV2k1, but that was it.

When I started a private game, Maxi joined, but he never replied when I talked to him. Hmmm....
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Offline GoldenPhoenix

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Re: The Conduit
« Reply #2162 on: July 10, 2009, 06:30:06 PM »
I liked the slight twist towards the end of the game and the sequel shows quite a bit of promise if the ending is any indication.
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Offline Stratos

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Re: The Conduit
« Reply #2163 on: July 10, 2009, 06:31:12 PM »
That's the point. Its similar to GTA in that it takes talk radio, and makes a parody of it.

Played some multiplayer last night, only to be a victim of team killing! Seriously, that is sooo 1996. It looks like Halo-like douchebaggery has migrated to The Conduit in no time...

Stratos, did you have your Wii Speak on? I was in that same game with you, and  I got responses from ADV2k1, but that was it.

When I started a private game, Maxi joined, but he never replied when I talked to him. Hmmm....

Yeah, I was fiddling with a USB keyboard earlier and forgot to replug in my WiiSpeak. I would have had to restart the game to get it working and I didn't want to leave the match and risk losing my spot since it was close to a full game. That was crazy though. Someone was lagging like crazy because I was robbed of a lot of kills and people were lag-flying everywhere.

Though it was funny because I didn't realize at first that my mic was unplugged and was all trying to talk to you.
« Last Edit: July 10, 2009, 06:34:35 PM by Stratos »
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Offline BeautifulShy

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Re: The Conduit
« Reply #2164 on: July 10, 2009, 06:58:31 PM »
I didn't play last night. I was busy with Mop_it_up's Smash night.
Something very odd about that.
Maxi is dead. I killed him and took his posts and changed genders.
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Offline BlackNMild2k1

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Re: The Conduit
« Reply #2165 on: July 10, 2009, 07:08:45 PM »
I was busy with Mop_it_up's Smash night.
Something very odd about that.

Only if your speaking slang ;)

Offline BeautifulShy

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Re: The Conduit
« Reply #2166 on: July 10, 2009, 07:12:53 PM »
Let me clarify. I was playing Super Smash Brothers Brawl with Mop_it_up. So I couldn't of been joining in Djunknown's Conduit game.

Taking everything I say out of context for the loss.
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Offline broodwars

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Re: The Conduit
« Reply #2167 on: July 10, 2009, 10:28:43 PM »
Just made my way through the Pentagon stage...am I the only person a little perplexed as to why there isn't environmental damage in this game?  We could break windows and minor objects in GameCube games, yet for some reason we can't in this one?  A little odd, especially when there are flying enemies outside taking potshots through the window cracks with homing rocket launchers that are a bit tricky to do the same way on your end.  Still, good level, though I'm starting to get tired of continually having to pull out the ASE for mine patrol while I'm trying to stave off Drudge hordes.  That level was also oddly resistant to even the light of the ASE in places, which made it a little dark compared to the rest of the game but nothing too distracting.  It was definitely nice to see the ASE actually used for combat purposes in removing the new enemy type's shields.  I take it that human weapons are much more useful in multiplayer than they are in SP?  Because of the sheer number of Drudge I can scavenge weapons off, I'm finding the Drudge weapons just more convenient and useful (especially with the charge function).
« Last Edit: July 11, 2009, 04:05:40 AM by broodwars »
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Offline ShyGuy

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Re: The Conduit
« Reply #2168 on: July 11, 2009, 04:00:08 AM »
I asked the HVS about damage way back at PAX 08. They said they had too much going on to add much enviromental stuff. BUT if you look at the Grinder play throughs, you see much more enviromental damage such as shooting out windows. I think they are improving on their tech.

Offline GoldenPhoenix

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Re: The Conduit
« Reply #2169 on: July 11, 2009, 04:33:12 AM »
Just made my way through the Pentagon stage...am I the only person a little perplexed as to why there isn't environmental damage in this game?  We could break windows and minor objects in GameCube games, yet for some reason we can't in this one?  A little odd, especially when there are flying enemies outside taking potshots through the window cracks with homing rocket launchers that are a bit tricky to do the same way on your end.  Still, good level, though I'm starting to get tired of continually having to pull out the ASE for mine patrol while I'm trying to stave off Drudge hordes.  That level was also oddly resistant to even the light of the ASE in places, which made it a little dark compared to the rest of the game but nothing too distracting.  It was definitely nice to see the ASE actually used for combat purposes in removing the new enemy type's shields.  I take it that human weapons are much more useful in multiplayer than they are in SP?  Because of the sheer number of Drudge I can scavenge weapons off, I'm finding the Drudge weapons just more convenient and useful (especially with the charge function).

Yeah that is one thing that bothered me a bit, but like SHyGuy said their tech is improving and if Conduit is a success I expect really great things from them with a larger budget to work with.
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Offline KDR_11k

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Re: The Conduit
« Reply #2170 on: July 11, 2009, 05:41:59 AM »
There were some destructible windows in the subway train.

Offline Stratos

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Re: The Conduit
« Reply #2171 on: July 11, 2009, 01:17:55 PM »
There were some destructible windows in the subway train.

And the pentagon level too. If you tried to snipe the enemies hidding on the other side of the alley you could break all the windows. They actually show up as red on your cursor too.
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Offline broodwars

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Re: The Conduit
« Reply #2172 on: July 11, 2009, 01:25:45 PM »
There were some destructible windows in the subway train.

And the pentagon level too. If you tried to snipe the enemies hidding on the other side of the alley you could break all the windows. They actually show up as red on your cursor too.

Hmm...I was sniping them across the alley, but I never noticed any window-breaking.  Maybe the Drudge were all just standing in front of open windows.
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Offline Stratos

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Re: The Conduit
« Reply #2173 on: July 11, 2009, 01:28:34 PM »
If you sprayed a lot of fire clearing the rooms you might have broken some of them already. I remember clearly it was when you were on one side of the building and there was enemy fire from the opposite side.
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Offline Mop it up

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Re: The Conduit
« Reply #2174 on: July 11, 2009, 05:56:53 PM »
I actually saw a commercial for this game last night. I'm glad to see they're actually advertising for this game. They list some of the critic's comments, and I think it is kind of funny how the voice-over says "The best first-person shooter" but doesn't mention the "on the Wii" part.