Author Topic: The Conduit  (Read 611683 times)

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Offline Plugabugz

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Re: Conduit
« Reply #300 on: July 11, 2008, 03:48:34 AM »
We make games that will astound you with our backside-spanking-new Pizazz Engine that's capable of 32 belly flops a second.

Offline BeautifulShy

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Re: Conduit
« Reply #301 on: July 11, 2008, 03:58:12 AM »
Yes Plugabugz the engine is good.
Maxi is dead. I killed him and took his posts and changed genders.
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Offline UltimatePartyBear

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Re: Conduit
« Reply #302 on: July 11, 2008, 04:00:16 PM »
I think there's something odd about the way the gun works in sniper mode. I don't know if its the lack of recoil or the way the enemies react, or just the flash of the bullets hitting the target. Kinda reminds me of Agent Under Fire.

It might be the way the bullets appear to come from your right when you're looking straight over the barrel through the scope.

Offline Dirk Temporo

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Re: Conduit
« Reply #303 on: July 11, 2008, 10:17:49 PM »
I don't like the way the assault rifle sounds. Too weak sounding.
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Offline NinGurl69 *huggles

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Re: Conduit
« Reply #304 on: July 12, 2008, 12:55:40 AM »
It's not an assault rifle, it's a submachine gun.
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Offline Dirk Temporo

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Re: Conduit
« Reply #305 on: July 13, 2008, 03:29:48 AM »
Long-ish two-handed automatic weapon with a scope? Looks like an assault rifle to me.
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Offline NinGurl69 *huggles

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Re: Conduit
« Reply #306 on: July 13, 2008, 06:17:21 AM »
Long?  Not really.  Has the generic compact short-barrel design associated with SMGs.

Two-handed?  Many modern SMG variants include a foregrip for the 2nd hand.  Assault rifles without foregrips are also common, and traditionally did not come with one.

Scope?  Common on SMGs just as it is uncommon.  Same applies to assault rifles.  Depends on the application.

Weak gunfire sounds?  Sounds more like it's using pistol rounds, and not the familiar punch-packing NATO rounds you hear in games.

Looks like a fancy SMG, and sounds like an SMG.

But it's a mish-mash SMG design inside a run & gun sci-fi FPS, making it your low medium-end machine gun until you find an enemy with a BIGGER GUN to steal.
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Offline ShyGuy

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Re: Conduit
« Reply #307 on: July 13, 2008, 06:34:02 AM »
Sorry Pro you just got PWNED

http://www.defense-update.com/products/s/scar.htm

edit: new link, last site was borked.
« Last Edit: July 13, 2008, 01:05:12 PM by ShyGuy »

Offline NinGurl69 *huggles

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Re: Conduit
« Reply #308 on: July 13, 2008, 02:55:56 PM »
AUGH, BLASTED CONTRACTORS

there's no foregrip
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Offline Crimm

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Re: Conduit
« Reply #309 on: July 13, 2008, 05:57:07 PM »
I had always thought the buildings in this game looked off.  They still do, but not as much.
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Offline Terranigma Freak

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Re: Conduit
« Reply #310 on: July 13, 2008, 07:11:46 PM »
Here's a quick comparison of the older screen and the newer screens.

The gun in the old screen shot.


New screen's gun.


Old giant bugs.


New bugs with environment map bump mapping. Not to mention you can compare the gun again.

Offline ShyGuy

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Re: Conduit
« Reply #311 on: July 15, 2008, 07:35:57 PM »
New gameplay video looks competent: http://www.gametrailers.com/player/36424.html

Offline GoldenPhoenix

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Re: Conduit
« Reply #312 on: July 15, 2008, 08:04:14 PM »
New gameplay video looks competent: http://www.gametrailers.com/player/36424.html

Well the gameplay is looking pretty polished. The graphics may need some more improvements but the game is looking quite promising.
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Offline KDR_11k

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Re: Conduit
« Reply #313 on: July 16, 2008, 02:24:56 AM »
The gun was probably a third person model before, the bug looks like the same model with a reflectivity shader added (which might be active only in interior areas).

Offline kraken613

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Re: Conduit
« Reply #314 on: July 16, 2008, 02:28:44 AM »
For a Wii game thats impressive!
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Offline KDR_11k

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Re: Conduit
« Reply #315 on: July 16, 2008, 02:47:49 AM »
I think the environment could use some spicing up. Having the environment render the same way as the characters was a major advancement of Doom 3

Offline BeautifulShy

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Re: Conduit
« Reply #316 on: July 16, 2008, 07:27:10 AM »
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Mario

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Re: Conduit
« Reply #317 on: July 16, 2008, 10:35:48 AM »
As painful as gohobos writing is to read, it sounds amazing.

Offline bustin98

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Re: Conduit
« Reply #318 on: July 16, 2008, 10:43:20 AM »
RMC is a lucky guy. I would love to see all that stuff.

I am really surprised at how the game is coming along, and High Voltage deserves all the praise they get. Too bad we won't see any other developer do the same kind of work.

Offline EasyCure

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Re: Conduit
« Reply #319 on: July 16, 2008, 10:47:28 AM »
For a Wii game thats impressive!

it's thinking like this that makes me sad. All Wii games should look like this and we know it. Instead of saying "thats impressive for a wii game" when a game has as much polish as this we should be saying "why are we stil getting graphics worse than GC's?" when a below average game is shown (See: Ubisoft titles on wii).

oh wait we already bitch about it and devs don't listen to fans, oh well.
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Offline vudu

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Re: Conduit
« Reply #320 on: July 16, 2008, 02:03:10 PM »
As painful as gohobos writing is to read, it sounds amazing.

Totally agree.  RMC is very enthusiastic about this game.  I'm excited.

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We got into talking about publishers, and while High Voltage wouldn’t give me a name, they had a truly horrible story to tell. One publisher they approached outright told them that they didn’t understand why High Voltage was making the game. They thought the project was great, but had no idea who they were trying to sell to. After saying that, the publishers said that they wanted to turn the game into a $20 project, and crap it out for a holiday release. Yes, the publisher really said “crap it out”.

I love this quote.  I love what is most likely Ubisoft.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Stogi

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Re: Conduit
« Reply #321 on: July 16, 2008, 06:04:13 PM »
Looks wonderful. I'm excited by their enthusiasm.
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Offline Spak-Spang

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Re: Conduit
« Reply #322 on: July 16, 2008, 06:53:41 PM »
As long as the gameplay and multiplayer aspects as above competent then this game will be my most anticipated game of the holiday season.

I hope Nintendo is the Publisher, because it will help it sell well...and if it sells good then Nintendo will help put more money behind the sequel.

Hopefully, they talk to Nintendo and figure out a means to get voice chat within the game before launch.

Offline NinGurl69 *huggles

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Re: Conduit
« Reply #323 on: July 16, 2008, 07:00:09 PM »
It's not coming this year.

It's time you looked elsewhere.  Like WiiMusic.
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Offline BeautifulShy

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Re: Conduit
« Reply #324 on: July 16, 2008, 10:44:05 PM »
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.