Author Topic: Boss Battles  (Read 12515 times)

0 Members and 1 Guest are viewing this topic.

Offline meecrofilm

  • Score: 0
    • View Profile
Re: Boss Battles
« Reply #25 on: April 28, 2008, 12:49:48 AM »
Ok.. If you make it to Tabuu on any mode, don't get too nervous and change your basic strategy from before.  Attack-modesty is still key.  Also, facing Tabuu with anything more than about 35% damage is really pushing your luck in defeating him, especially if it's your first time making it to him.
So.. Tabuu:  Though probably easier with other characters, Tabuu is unfortunately pretty tough to beat with DK. Stick with it though, it’s doable, I swear!  Whenever he’s just warping from place to place, just stay where you are and spam DKs normal up-A attack for the best chance of getting a hit in.  When he’s stationary after an attack, depending on how close you are to him when he’s done, you can usually get one or two over-A smashes in (two if you’re close), followed by one or two quick standard A punches.  Like all the bosses tho, it’s critical to not get greedy--give yourself time to get back to the middle of the stage to dodge his attacks. When in the air, use the forward-A (Or in some cases, up-A) to hit him.  Also always be aware where he ends up, cause if it’s right next to you, he’s about to hit you with that rapid-punching combo, so make sure you do two roll-dodges behind to get away, then attack him from behind with over-A smashes. Like Porky’s rapid-slash move, always pray for this one, as it’s a great way to inflict damage.
--Move Strategies— So many, that this one won’t be in written paragraph form! Explosive Warp: Just roll dodge at the exact time he warps each time. You should be damage free. Red Rings of Doom: Now I got hit by this once on Very Hard at it gave me 49% damage and launched me fairly high, so I’m assuming that on intense it’s probably gonna kill you no matter what. Thankfully it’s pretty easy to dodge, since DK has quick roll-dodge recovery. Just go into shield-mode right as he’s readying the move, and roll when appropriate. There’s a little bit of time between each one.  Just don’t get antsy and dodge too quickly! Golden Whip: Deceptively hard to dodge, as it comes quicker than you think.  When he busts out the chain, just double jump and immediately air dodge, as his whipping motion is basically too quick to see—it’s all anticipation.  Head Lasers:  Double-jump and up-B into his enormous head.  I like this better than sitting there and doing up-A smashes as you’re going to take way less damage this way.  Giant Horizontal Arrowhead Spear.. thing:  Just air dodge. Pretty Simple. Same goes for the spinning boomerang (remember on the way back, of course). Altho remember that on Intense these moves are much faster than their lower-difficulty counter-parts, so be ready! Ivysaur-like Seed shooting: It’s pretty easy to see this one coming, so if you can get under him, then great! Hit him with some aerials. If you end up further away tho, you’ll probably get hit by a couple of them, but as long as you’re jumping and air-dodging away, it shouldn’t be too bad.  Energy-Wave: Similar to Mario’s final smash.  He’ll point forward with a single fist for about a second, giving you time to dash then double-jump and up-B up and awayyy from that attack.  100 Tabuus: The move where he shoots out a lot of clones from him.  Consider yourself unlucky if he does this, cause he rarely does, and its pretty hard to completely dodge.  Constantly jumping and air dodging is your best bet for this move.  Energy Beast:  The one where he mounts some beast and it shoots a laser from its mouth.  Just double jump and up-B above it to be safe. Pretty easy to dodge.

Phew. =p Well, hopefully this helps some people that are frustrated with boss challenges.  I too once thought that I'd never even be able to beat it with all characters on easy, let alone on Intense, and was angry at the game for making it hammer-immune :-\ BUT, after you get over the intimidation-factor, and get into a good groove of attacking and retreating, it's not too bad.  Sorry for those who don't like DK, but I really don't have any good specific strategies for other characters for the harder modes.


Offline UltimatePartyBear

  • Voice of Reason
  • Score: 35
    • View Profile
Re: Boss Battles
« Reply #26 on: April 28, 2008, 11:22:21 AM »
It's just a trophy. Anyway, I find this more reasonable then the trophy in Melee which required you getting every bonus in the game... including the one passing through Classic/Adventure/All-Star without getting hit once... now that was just cruel.

I did that.  Well, my then-roommate did it on my existing save game, but I did it on a new save.  It was a lot easier without any extra characters unlocked.  I don't remember a trophy, though.  What was it?

I keep seeing people mentioning roll-dodging Tabuu's shockwaves.  I haven't faced him on Intense quite yet, but I have on Very Hard, and it seems to me that the timing with roll-dodging is way more difficult than with sidestep-dodging.  I can't imagine that suddenly reverses on Intense, does it?

Offline Arbok

  • Toho Mikado
  • Score: 5
    • View Profile
    • Toho Kingdom
Re: Boss Battles
« Reply #27 on: April 28, 2008, 11:30:18 AM »
I did that.  Well, my then-roommate did it on my existing save game, but I did it on a new save.  It was a lot easier without any extra characters unlocked.  I don't remember a trophy, though.  What was it?

You got the Diskun trophy... and how does not having extra characters unlocked make the not taking any damage bonus easier to get? That's the one bonus I never got in Melee, and got so close once in All-Star until a stray hammer in Game & Watch's stage hit me... >_>

I keep seeing people mentioning roll-dodging Tabuu's shockwaves.  I haven't faced him on Intense quite yet, but I have on Very Hard, and it seems to me that the timing with roll-dodging is way more difficult than with sidestep-dodging.  I can't imagine that suddenly reverses on Intense, does it?

I have beaten him on Intense in Adventure... not sure if there is much of a difference, but I would advise sidestep-dodging over rolling.
Toho Kingdom

@romero_tk

Offline that Baby guy

  • He's a real Ei-Ei-Poo!
  • Score: 379
    • View Profile
Re: Boss Battles
« Reply #28 on: April 28, 2008, 12:29:06 PM »
Hey, Arbok.  For Melee, what me and my roomie did for that one was play as DK in All-Star, ground-pounding enemies as they got close, rather than holding down B and Down the whole time.  You just have to be lucky with the G&W, though.  That particular challenge was pretty messed up.  The bonus character idea was that most of the bonus characters were hard fighters, or aggressive fighters, or something like that, that are harder to fight without getting hit.  You delete them, then unlock Jigglypuff, then go through classic.  I never tried this method.

On Intense, at least in Adventure, it's definitely easier to sidestep the rings.  In fact, I think if you roll-dodge, unless timing is absolutely perfect, you'd come out of the dodge in the middle of the second or third ring.

Offline UltimatePartyBear

  • Voice of Reason
  • Score: 35
    • View Profile
Re: Boss Battles
« Reply #29 on: April 28, 2008, 12:30:12 PM »
You got the Diskun trophy... and how does not having extra characters unlocked make the not taking any damage bonus easier to get? That's the one bonus I never got in Melee, and got so close once in All-Star until a stray hammer in Game & Watch's stage hit me... >_>

It was easier because certain characters are especially annoying/unpredictable, and not having to face them helped.

Hey, Arbok.  For Melee, what me and my roomie did for that one was play as DK in All-Star, ground-pounding enemies as they got close, rather than holding down B and Down the whole time.  You just have to be lucky with the G&W, though.  That particular challenge was pretty messed up.  The bonus character idea was that most of the bonus characters were hard fighters, or aggressive fighters, or something like that, that are harder to fight without getting hit.  You delete them, then unlock Jigglypuff, then go through classic.  I never tried this method.

My roommate did it the Real WayTM.  He fought normally, without spamming, and I think using Marth.  I have never forgiven him.  When I did it on a new save, I didn't use Jigglypuff, or are you suggesting that adding the possibility of facing Jigglypuff makes it easier?
« Last Edit: April 28, 2008, 12:36:28 PM by UltimatePartyBear »

Offline that Baby guy

  • He's a real Ei-Ei-Poo!
  • Score: 379
    • View Profile
Re: Boss Battles
« Reply #30 on: April 28, 2008, 02:02:41 PM »
The latter of the choices.  Jigglypuff was supposed to be one of the easier people to fight.

Offline meecrofilm

  • Score: 0
    • View Profile
Re: Boss Battles
« Reply #31 on: April 28, 2008, 03:38:42 PM »

On Intense, at least in Adventure, it's definitely easier to sidestep the rings.  In fact, I think if you roll-dodge, unless timing is absolutely perfect, you'd come out of the dodge in the middle of the second or third ring.

That's actually true for a bunch of characters.  Samus and Yoshi, for instance, have really long roll-dodge recovery, so you're screwed if you try to do it with them.  Other characters, like DK for example, with quick recovery, I just feel more comfortable roll-dodging. For many characters is just a preference thing.

And I'm not sure who said this, but I'd definitely recommend practicing against Tabuu in the SE on whatever difficulty you're attempting Boss Battles in. His move knockback won't be the same at all, but his attack SPEED will be the same, and that's what's important for getting your timing/attack strategy down.