Petey Pirahna:
He's a cinch. Just dodge his first attack, then use a Down-A smash. When he jumps to the left, jump with him, and just air dodge. You can jump over his cage attacks while hitting him in the head with the standard-A aerial (Forward-A has too slow a recovery; It's not worth the risk). Then once you land, use Down-A smash again--it's better than over-A since it's quicker and will hit him in the head as well. When he jumps up, double-jump as well, and air-dodge as he starts to land. Make sure you don't dodge too early; it's really the only way to take damage. You should be able to do this damage-free
Meta Ridley:
Pretty easy if you know what you're doing. If you're using a GC controller, spam upwards at the very beginning to get a cheap hit in, then run to the left to air dodge his next attack. After he leaves the screen, you can charge your Up-A smash appropriately to hit him with a fully-charged smash, then get another weak smash in. As his damage decreases, you'll only be able to get one smash again; sometimes it's a good idea just to settle for a standard non-smash Up-A attack. The tough thing with bosses is to not get greedy and go for the extra shot--you'll pay. When he gets too far away for the Upwards smash, use DKs BACK-aerial (just once each time is all you can fit in), as his forward has too slow a recovery time. When you're close enough, just use his Up-B to finish it.
--Move Strategies-- When he leaves the screen to attack, always do a double-jump. If done correctly, you'll always dodge his quick strike move, and it gives you time to assess whatever other attack he's using and what to do.If he's about to do his rapid-fire-bullet move, then celebrate! Free damage--if you do this correctly.. Wait just half a second, then double jump way to the left, then do you Up-B into Ridley. Don't float to the right too quickly tho, or you'll get hit, causing precious damage. When he does his 2 or 3 fireball shoot thing, just stay all the way to the right, and even tho it may look like you'll get hit by the last fireball, the ship will come up in time, and you won't.
Ridley:
Since DK is a little slow, there will be more than a few occassions where you'll have to wait a round to attack--don't sweat it. Usually his Up-A smash is good for one-attack per round; sometimes settling in for his standard up-A attack is good too. After attacking once, immediately run away so you'll be in good position to dodge whatever attack he uses. Just be patient, and eventually you should come through with little damage to show for.
--Move Strategies-- Whenever ridley leaves the screen to do his horizontal shooting-across-the-screen-like-an-arrowthing move, do a full double jump when you see his tail disappear--this should time it well most of the time. He'll reappear on the opposite site, so make your way over as he's flying above you to land a charged-up smash. His Tail-across-the-stage move is very easy to dodge, as long as you're fairly far away when he starts it (this is where attack-modesty is huge.. just be patient!). If he still has lotsa life left, use a forward-A aerial on him. If he doesn't, wait until the second time to attack, or else slow recovery make make you vulnerable. When he does his master hand move clone where he starts off with a ground-pound, then starts to fly forward toward you, just make sure to make your way across the stage, as that's where he will end up. Double-jump and air dodge to avoid the hit. Attack-Modesty is usually key throughout the whole mode, and needs to be reiterated here. Unless you're more or less waiting for Ridley to come to the side so you can hit him, don't attack. If you have to run forward, just wait it out a round (or even two). If he does the wind-move tho.. go for it! You should be able to run to the edge and get a few up-A smashes in, depending on how far away you are when he starts.
Crazy/Master Hand:
I'm lumping these two together, since they're pretty similar, and most people know their tendencies anyways. Basically just hope they never do they twirling-finger spin move thing (you know which one =p) cause it's the toughest to dodge. Your best chance tho is to always stay really close to the edge, and when he starts it, jump off to the side, then jump again and up-B over. It's risky, cause if you get caught in the tail end of it after double jumping, he may get flung too far off the stage to get back. Other than that, air dodge works the best for most of the Hand family moves. To avoid the 3-poke attack, I just run away and jump to throw their aims off. If you're braver than me, you can stay put and dodge, giving you a better chance to attack afterwards. Air-dodging is also more effective in dodging their Grab 'n Grinds as well. Make sure you don't dodge the move where they hang in the hair, and then quickly smash down, too quickly. Just double-jump and hang on 'til the last second. The more you face them, the better your timing will be, obviously =) I say that Crazy Hand is a tad easier than Master Hand just because MH has that quick flick move, if you're standing right below him, that will hit you for 19% damage almost no matter what.
Galleom:
Not too hard, provided you are patient and.. yep.. attack when the time is right. I find that almost every time he'll start off with the missile-firing move, so just run forward and hit him with your Down-B a few times. NOTE: It seems that for everytime you hit B for DK's down-B special, he will pound down twice. Very important to keep in mind..
--Move Strategies-- When he does his 4-jump thing, just run across the stage, then jump into him and air-dodge the 4th (or 3rd) jump. Then hit him with an over-A smash, and get ouuuuta there, double-jump style ( so you can air dodge if he does his quick stomp or uppercut). Moving on.. just air-dodge his One-Big leap, and use one over smash, and again, gtfo. stay kinda close tho, so if he does his missile launch, you can get under them and attack. Also air-dodge his dust-wave move, and if he does his spin move, as long as you initially dodge, you should be able to get a good over-A smash in while he's doing his "Yeah, I just finished doing a cool spin" pose. Also, just double-jump and up-B to dodge the missiles he shoots while in tank mode.
**Opportune Times to use Down-B** The best is when he does his Luigi-fall forward move. Just jump right at him and air dodge, then down-B him as he is getting up and recovering. Another pretty good time is when he does his tank-attack (when he doesn't land from above, which he rarely does anyways). You can just jump over him, then start your Down-B, and he'll get hit by a couple while he's converting back to, uh, beast form, or whatever. ALSO very important... if he's one of the first 3 you face, you can get away with using one Down-B attack instead of over-A smash, which is what you'd use if you were facing him in the latter stages.
OK! well, I'll split it up there so the post doesn't get too huge. Round two will be coming very shortly. As-soon-as-I-type-it-shortly, really. Hopefully some of this has been helpful so far
