Author Topic: Brawl Sells 1.4 Million in First Week  (Read 7614 times)

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Offline WindyMan

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Brawl Sells 1.4 Million in First Week
« on: March 17, 2008, 10:19:31 AM »
874,000 copies of Nintendo's all-star brawler finds owners on day one in North America, making it Nintendo's fastest-selling game ever.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=15569

 Super Smash Bros. Brawl Smashes Nintendo Sales Records    


Wii Game Sells at a Rate of More than 120 per Minute
   


REDMOND, Wash., March 17 /PRNewswire/ -- After just one week on store   shelves, Super Smash Bros.® Brawl for Wii has become the fastest-selling   video game in Nintendo of America's history. Since its launch on March 9, the   feature-packed fighting action game has sold more than 1.4 million units in   the United States, including more than 874,000 on March 9 alone. It has sold   at a rate of more than 120 units per minute between launch and March 16.    


  "Super Smash Bros. Brawl has made the leap from video game to cultural   phenomenon," said Cammie Dunaway, Nintendo of America's executive vice   president of Sales & Marketing. "Game reviewers and the public alike praise   its fun game play and extensive, inventive content."    


Super Smash Bros. Brawl features a nearly limitless variety of options for   players. Dozens of classic Nintendo characters like Mario™ and Pikachu®   are joined by industry icons like Sonic The Hedgehog™ and Metal Gear's   Solid Snake for all-out four-player battles. The endless customization keeps   players coming back for more. The previous game in the series, Super Smash   Bros.® Melee, became the best-selling Nintendo GameCube™ game of all time   with more than 7 million copies sold worldwide, so it's no surprise to see   this latest installment racking up record numbers.    


"It's important to remember," Dunaway said, "that we have lots more fun on   the way: Upcoming titles like Mario Kart® Wii and Wii Fit™ will keep our   momentum going strong."    


Mario Kart Wii launches April 27 with the Wii Wheel™, which lets   players drive their speedy karts with the intuitive feel of a wireless   steering wheel. It's another "bridge" game like Wii Sports™ that lets video   game novices and veterans play and have fun together. Wii Fit arrives May 19   with the Wii Balance Board™ to combine fun and fitness. It lets users track   their progress over time, and it's an easy way for every member of the family   to keep active and play together.    


Remember that Wii features parental controls that let adults manage the   content their children can access. For more information about this and other   Wii features, visit Wii.com.

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Offline ShyGuy

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Re: Brawl Sells 1.4 Million in First Week
« Reply #1 on: March 17, 2008, 05:32:12 PM »
Holy crap.

Offline NinGurl69 *huggles

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Re: Brawl Sells 1.4 Million in First Week
« Reply #2 on: March 17, 2008, 05:34:57 PM »
3rd parties are leaving with their heads down, faces cloaked, in Crystal Caravans.
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Offline Kairon

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Re: Brawl Sells 1.4 Million in First Week
« Reply #3 on: March 17, 2008, 05:48:40 PM »
I've seen better.
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Offline vudu

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Re: Brawl Sells 1.4 Million in First Week
« Reply #4 on: March 17, 2008, 05:51:21 PM »
« Last Edit: March 17, 2008, 05:53:22 PM by vudu »
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline NWR_insanolord

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Re: Brawl Sells 1.4 Million in First Week
« Reply #5 on: March 17, 2008, 06:02:25 PM »
Another Million Seller on the Wii. How many is that now?
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Offline Ian Sane

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Re: Brawl Sells 1.4 Million in First Week
« Reply #6 on: March 17, 2008, 06:12:11 PM »
I'm very pleased to hear this and part of it is because this game really is very different than a typical Wii release.  Although I'm sure several people will claim that it's a perfect game for casuals and non-gamers, it really isn't.  So much so that it's almost like it was designed to be specifically in defience of Nintendo's recent casual focused attitude.

A lot of the appeal of SSB is the amount of Nintendo game references.  Many of these are really obscure stuff that only the most die-hard Nintendo fanboy nut is going to notice.  This game is designed for geeks by other geeks.

Nintendo often says that games can be intimidating.  SSB Brawl is remarkably so.  The insane amount of stuff is bewildering, even to a vet like myself.  Where do you start?  WiiSports cuts down on customization and tries to not clutter menu screens so that the average person can jump right into a game.  Brawl is like being presented with a freeway interchange with a dozen exits and ramps.

Though I think the most interesting thing of all is that this is a game that practically REQUIRES the use of non-standard controllers.  Who plays this with the remote?  It doesn't even feel like they even tried to optimize it for that.  This seems like it was designed for the Gamecube controller with the classic controller being an okayish workaround.  Even when the term non-gamer didn't exist Nintendo was never good at providing options.  I'm shocked they even allowed the use of a last-gen controller, let alone the fact that the game is so obviously designed for it.  When I think of Nintendo's blue ocean strategy I think of shoehorning everything into simplified remote-focused controls whether it's the best solution or not.  This is the opposite.

The whole game seems like a celebration of Nintendo and a rebellion against them all at the same time.  And it's selling which just adds an extra "f*ck you" to the top. :)

Offline Plugabugz

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Re: Brawl Sells 1.4 Million in First Week
« Reply #7 on: March 17, 2008, 07:08:55 PM »
As my friend just said, which sums it up: "Still no UK date? I don't want to know"

Offline animecyberrat

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Re: Brawl Sells 1.4 Million in First Week
« Reply #8 on: March 17, 2008, 07:21:05 PM »
That's it I am taking what is left of my GC games to Gamestop and getting this game RIGHT NOW. Screw being broke I WANT THIS GAME.
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Offline NWR_pap64

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Re: Brawl Sells 1.4 Million in First Week
« Reply #9 on: March 17, 2008, 07:27:41 PM »
The whole game seems like a celebration of Nintendo and a rebellion against them all at the same time.  And it's selling which just adds an extra "f*ck you" to the top. :)

The lack of good online options and constant lag also adds to the f*ck you ;) .
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Offline Athrun Zala

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Re: Brawl Sells 1.4 Million in First Week
« Reply #10 on: March 17, 2008, 07:49:56 PM »
wow o_O
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Offline kraken613

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Re: Brawl Sells 1.4 Million in First Week
« Reply #11 on: March 17, 2008, 07:56:04 PM »
Well I wasnt far from my 1 million day one prediction!
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Offline GoldenPhoenix

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Re: Brawl Sells 1.4 Million in First Week
« Reply #12 on: March 17, 2008, 08:02:42 PM »
The casual fanbase let us down again....oh wait. Nevermind!
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Offline JonLeung

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Re: Brawl Sells 1.4 Million in First Week
« Reply #13 on: March 17, 2008, 08:39:54 PM »
For reference's sake, before Brawl, what was the previous "fastest-selling Nintendo game"?

That reminds me, I have to pick up the video games edition of Guinness World Records...

Offline Arbok

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Re: Brawl Sells 1.4 Million in First Week
« Reply #14 on: March 17, 2008, 09:12:30 PM »
Though I think the most interesting thing of all is that this is a game that practically REQUIRES the use of non-standard controllers.  Who plays this with the remote?

I do, Nunchuk style. It felt like having to relearn to ride a bike for the first few hours, but feels very comfortable now and I will never switch back.

...unless you meant the sideways approach, in which case god no.
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Offline Shift Key

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Re: Brawl Sells 1.4 Million in First Week
« Reply #15 on: March 17, 2008, 09:27:02 PM »
"Still no UK date? I don't want to know"

Offline Mario

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Re: Brawl Sells 1.4 Million in First Week
« Reply #16 on: March 18, 2008, 12:30:06 AM »
For reference's sake, before Brawl, what was the previous "fastest-selling Nintendo game"?

That reminds me, I have to pick up the video games edition of Guinness World Records...
Pokemon Yellow at 1.3 million if i'm not mistaken

Offline Kairon

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Re: Brawl Sells 1.4 Million in First Week
« Reply #17 on: March 18, 2008, 01:44:38 AM »
Though I think the most interesting thing of all is that this is a game that practically REQUIRES the use of non-standard controllers.  Who plays this with the remote?

I do, Nunchuk style. It felt like having to relearn to ride a bike for the first few hours, but feels very comfortable now and I will never switch back.

...unless you meant the sideways approach, in which case god no.

I'm also intent on learening how to play the game wiimote/nunchuck style.
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline pSYCO-gAMER321

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Re: Brawl Sells 1.4 Million in First Week
« Reply #18 on: March 18, 2008, 03:43:00 AM »
Now we wait to see if Brawl outsells Halo 3 as many people predicted in the long run. I don't think so.
« Last Edit: March 18, 2008, 03:45:08 AM by pSYCO-gAMER321 »
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Offline KDR_11k

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Re: Brawl Sells 1.4 Million in First Week
« Reply #19 on: March 18, 2008, 04:16:36 AM »
While I haven't played Brawl since it's not even announced for Europe I have played Melee and I disagree with Ian's assessment if Brawl didn't change too much. First you got a character selection. They're all "licensed" characters so there's a good chance you'll know at least one or two of them from other games. Then you start playing which is pretty easy, just use the stick and A or B. Recovery jumps take a while to get used to but after five-ten minutes that's dione. Of course you aren't going to play at tournament level but high level players are rare anyway and the matches I played were mostly about positioning, items and button mashing, things that are easy to comprehend. In fact I've never seen anyone who really knew how to play SSB, myself included so just random mashing was enough.

Offline Rhoq

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Re: Brawl Sells 1.4 Million in First Week
« Reply #20 on: March 18, 2008, 12:35:03 PM »
Great news. Now maybe Nintendo can take a portion of the $70 Million they've made through SSBB sales and fix it's broken on-line!
PEACE--->Rhoq