Author Topic: Resident Evil Zero  (Read 18811 times)

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Offline Maverick

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Re: Resident Evil Zero
« Reply #25 on: February 27, 2008, 04:00:48 PM »
That suggests that it was once possible, and somehow unpossibled.
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Offline ShyGuy

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Re: Resident Evil Zero
« Reply #26 on: February 27, 2008, 04:04:41 PM »
Oh come on, How many times does the selling factor need to be proven? Two Resident Evil titles have already sold over a million apiece on the Wii, is the RE5 downgrade really going to cost more than the revenue from a million RE5 Wii-edtion sales?

Developers may like horse power but they sure ignored the Cube and chose the PS2 instead last gen.

Nintendo is disliked by a lot of developers for some reason and often Nintendo gets blamed for a great many woes. Any excuse not to release their game on a Nintendo platform is good enough for them.

Offline UltimatePartyBear

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Re: Resident Evil Zero
« Reply #27 on: February 27, 2008, 04:27:32 PM »
Oh come on, How many times does the selling factor need to be proven? Two Resident Evil titles have already sold over a million apiece on the Wii....

Oh, look.  An answer to why they're porting RE0 that has nothing to do with RE5.

Offline Smash_Brother

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Re: Resident Evil Zero
« Reply #28 on: February 27, 2008, 04:30:09 PM »
I myself fail to understand why Capcom and Konami do things like this.

In Konami's case, they release two awesome and well-selling Castlevania games on the DS, then they start putting them on the PSP instead. Huh?

What kind of message does this say to a fanbase? "If you like our games, you'll have to buy ALL THE CONSOLES! Haha!"? One thing none of these devs seem to understand is that they'll have more of a following and more of a fanbase if they'd just pick a friggin' console and stick with it. It worked wonders for many devs last gen whose names became synonymous with "Playstation 2" and profited immensely as a result.
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Offline ShyGuy

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Re: Resident Evil Zero
« Reply #29 on: February 27, 2008, 04:30:23 PM »
Are you suggesting if RE4 Wii and REUC sold poorly we would be getting RE5?

Offline UltimatePartyBear

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Re: Resident Evil Zero
« Reply #30 on: February 27, 2008, 04:38:27 PM »
Are you suggest if RE4 Wii and REUC sold poorly we would be getting RE5?

If you're asking me, I'm saying that porting old RE games is a proven money maker.  This is a sign of confidence in the Wii.  It has absolutely nothing to do with RE5.

In other words, they're not porting RE0 to test the waters.  They're porting it to make money.

Offline NinGurl69 *huggles

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Re: Resident Evil Zero
« Reply #31 on: February 27, 2008, 04:43:54 PM »
Cuz HD devving bleeds millions of dollars out of high-definition arse.
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Offline Deguello

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Re: Resident Evil Zero
« Reply #32 on: February 27, 2008, 05:04:33 PM »
Quote
Developers like horse power.

Well, Pale, they certainly have had a funny way of showing it for the past 15 or so years!

Quote
Like it or not, they will always PREFER to make games for higher end systems.

Again, this is historically inaccurate too.  While a lot of developers praised the Cube, including Yu Suzuki and John Carmack, who even said he could get a better looking version of Doom 3 running on the Cube as opposed to Xbox, none of that resulted in actual PRODUCTS.  Doom 3 was never released on Cube.  Shenmue inexplicably went to the Xbox to die a slow, painful death like most Sega properties.

And what about Square Enix?  They made 1 game for something that wasn't the PS2 last generation.  All the rest, including big names of all sorts, were PS2, the decidedly weakest of all of them.  Namco too.  Even though Tales of Symphonia was the best selling Tales game of ALL TIME, and STILL IS., Namco suddenly decided graphics weren't very important and announced 21947812389460 Tales games for PS2, including a port of the GC game in Japan.  Contrast this with the new Flop-in-the-making, waste-of-time 360 Tales and The Wii Tales game having to be bumped up from a SPINOFF that they originally planned it to be.

But suddenly, it's all about graphics.  And I do mean suddenly.  Like, within six months.  Suddenly, it's all about Game Engines and Physics engines.  Quite suddenly.  And then subsequently it is suddenly about which games are "games" and which games are "nongames."  And then suddenly third parties, who have been denying Nintendo support for one and a half DECADES based on userbase and userbase alone, suddenly talk about demographics and nongamers and tardcore honglime gamers and all this crap ancillary to the actual making of games.

The gamers have made their choice.  Wii.  And the third parties are trying to veto that choice.  An adequate response would be to just buy all the consoles.  It'd be nice if that was an affordable option, but all the consoles still cost too much for the average person, save one.  So when the market leader gets screwed out of major games because of behind the scenes dealings, the gamers actually lose, despite what the gilded editors at IGN and Gamespot would have you believe.
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Offline Ghisy

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Re: Resident Evil Zero
« Reply #33 on: February 27, 2008, 05:48:13 PM »
Capcom, Capcom, what the f***?!
If you're gonna do a "Wiimake", at least, choose RE3!
Or release a brand new *gasp* RE game that isn't an on-rail shooter.
Tssk tssk, disappointing...
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Offline ShyGuy

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Re: Resident Evil Zero
« Reply #34 on: February 27, 2008, 06:03:18 PM »
My thoughts exactly, Preach it Deguello!


My conspiracy theory is Capcom, Konami, Namco, Square-Enix, and Sega are all still mad about how Yamauchi treated them.

Offline NWR_pap64

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Re: Resident Evil Zero
« Reply #35 on: February 27, 2008, 07:17:22 PM »
I myself fail to understand why Capcom and Konami do things like this.

In Konami's case, they release two awesome and well-selling Castlevania games on the DS, then they start putting them on the PSP instead. Huh?

What kind of message does this say to a fanbase? "If you like our games, you'll have to buy ALL THE CONSOLES! Haha!"? One thing none of these devs seem to understand is that they'll have more of a following and more of a fanbase if they'd just pick a friggin' console and stick with it. It worked wonders for many devs last gen whose names became synonymous with "Playstation 2" and profited immensely as a result.

I blame the newfound "No console left behind" school of thought. Ever since Square started doing it companies are not supporting every single console instead of playing favorites.

If you think about it, very few games are console exclusive nowadays. For example, you can get Rock Band for the 360 and PS3. RE 4 was on the GC, then on the PS2 and finally on the Wii. Death Jr. was hailed as a PSP exclusive killer app, but then it flopped and now its on the DS and pretty soon the Wii. And, of course, Square supports every single console out there.

It seems that the more demanding gamers get and the higher the development costs the more developers are forced to port and make multiple game releases.
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Offline EasyCure

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Re: Resident Evil Zero
« Reply #36 on: February 27, 2008, 07:48:39 PM »
pap, you're right but i think you're missing the point.

why is it us on the nintendo side of things eat up some the scraps the devs give us, if only to send a message, yet the other guys get filet mignon and such?
RE:UC has sold better than i think anyone expected (for a spin-off on rails shooter or a popular series) as did Re4: WE (a port everyone thought no-one wanted) yet instead of atleast saying "ok we get the hint, maybe we can down-port RE5 after all" they say "nah, lets see if you turn this port of a game people didnt really buy the first time and if you turn it into a million seller, then MAYBE we'll atleast consider down-porting RE5"

Oh and its confirmed that RE0: Wii Edition is japan only (for now). C'mon though.. if this is truly a test to see if theres an audience for more RE on Wii then is japan really the place to do so? arent they to scared of RE over there anyway?? Its BS really..

Thats why the "no console left behind" thing makes 0 sense to me. If you're not gonna support one group equally, then you might as well not support them at all.
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Offline NinGurl69 *huggles

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Re: Resident Evil Zero
« Reply #37 on: February 27, 2008, 08:00:35 PM »
Hold up.

We don't really want RE5.  RE5 is a ps3/360 game, and who knows what kind of disaster it'd might be if it was downgraded to Wii.  By the time it hypothetically gets to Wii it's just another port.

What we do want is a BRAND NEW original Wii effort, in the spirit of RE4, that's actually made with Wii in mind.  It shouldn't be RE5 cuz it's already doomed to the HD audience and standards.  We want new things, not "A new RE game based on Shinji Mikami's RE game, except Mikami is gone for good, so don't expect us to do all that well when we try to take risks--remember DMC2 and VJ2?"  Capcom tried lots of new things with Zack and Wiki.  I want to see *that* risk-taking again.  but of course we're not going to get it
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Offline EasyCure

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Re: Resident Evil Zero
« Reply #38 on: February 27, 2008, 08:15:40 PM »
actually, pro's right too.

i change my opinion to "why don't devs TRY to put the big guns on wii along side with the HD counterparts, or an exclusive title that just screams 'KILLER APP"
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Offline ShyGuy

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Re: Resident Evil Zero
« Reply #39 on: February 27, 2008, 08:49:55 PM »
I will buy this game used at Gamestop out of protest.

Offline NWR_pap64

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Re: Resident Evil Zero
« Reply #40 on: February 27, 2008, 10:38:15 PM »
Hold up.

We don't really want RE5.  RE5 is a ps3/360 game, and who knows what kind of disaster it'd might be if it was downgraded to Wii.  By the time it hypothetically gets to Wii it's just another port.

What we do want is a BRAND NEW original Wii effort, in the spirit of RE4, that's actually made with Wii in mind.  It shouldn't be RE5 cuz it's already doomed to the HD audience and standards.  We want new things, not "A new RE game based on Shinji Mikami's RE game, except Mikami is gone for good, so don't expect us to do all that well when we try to take risks--remember DMC2 and VJ2?"  Capcom tried lots of new things with Zack and Wiki.  I want to see *that* risk-taking again.  but of course we're not going to get it

I just realized the irony here...

People are complaining that Capcom is doing nothing but cheap Wii ports like RE 0 Wii, yet they also want to see RE 5, Bionic Commando and Okami (which is happening) ported to the Wii.

A cheap port is still a port, no matter what game it is.

Also, I agree about Zack and Wiki. Even Capcom said it was a big success and exceeded expectations. And even if UC was an anthology on rails shooter it was basically a brand new and really rock solid game that sold as well. So, why going port crazy if the original, exclusive games are doing really well?
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Offline Armak88

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Re: Resident Evil Zero
« Reply #41 on: February 28, 2008, 12:24:29 AM »
As I own the Gamecube game, I probably won't pick this one up. There is no room in my game budget for games I've already played (except Earthbound, give it up Nintendo!). If they do plan on implementing RE4 controls it will be interesting to see how they pull it off. I'm not convinced that the controls would really work with the environments in RE0, and the feeling of all the other RE games are much different than 4.

The controls in 4 allowed you to take on more enemies, and made you more mobile, so the scare factor was from being overwhelmed by enemies. The pre-RE4 games derived their scares from enemies jumping out at you and the crappy controls and fixed camera view complemented that.

Oh, and I also agree that if they wanted to remake a RE game 2 or 3 would have been a much better choice. I wouldn't even mind if they remade code veronica, as I played it years ago on a friends playstation....
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Offline Djunknown

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Re: Resident Evil Zero
« Reply #42 on: February 28, 2008, 12:30:31 AM »
Quote
The gamers have made their choice.  Wii.  And the third parties are trying to veto that choice

Playing devil's advocate here for that one phrase: Why should 3rd parties put their best effort when:

A)The 'core' gamers of the Wii userbase buy more Nintendo-published games.
B) The casual/non-gamers don't have the discerning taste of 'core gamers, and can be satiated with less than stellar quality titles?

That seems to be the sad,endless cycle  :'(

On topic, it just seems so bizzare to choose RE 0. It was a great, by-the-numbers RE title, but that's it. But  I guess remaking RE 2 or 3 would take too much effort. Effort I guess better spent touching up RE 5, Dead Rising 2, or Bionic Commando(Which the Nintendo community begged nicely, but no guarantee of it happening.)...

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Offline Deguello

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Re: Resident Evil Zero
« Reply #43 on: February 28, 2008, 01:44:57 AM »
Quote
The gamers have made their choice.  Wii.  And the third parties are trying to veto that choice

Playing devil's advocate here for that one phrase: Why should 3rd parties put their best effort when:

A)The 'core' gamers of the Wii userbase buy more Nintendo-published games.
B) The casual/non-gamers don't have the discerning taste of 'core gamers, and can be satiated with less than stellar quality titles?

A) is a case of cart before the horse.  "Core" Wii users buy more core Nintendo games because Nintendo makes more "core" games for the Wii.  They also advertise them and generally promote them as if they were significant efforts.  Few third parties do this either of fear of failure or IMO fear of success.  Even critically acclaimed games like No more Heroes received little in the way of hype from the company itself.  A Case example is Zack and Wiki, whose sales are the highest in Europe, thanks to Capcom actually running an ad campaign, regardless of quality.

B) is moot.  Nobody seemed to care that the PS2 was awash with Casual Gamers that made Pimp My Ride a screaming success.  The PS2 audience was easily pleased with absolute garbage, for example, Okami bombed but The Godfather sold a million.  Does that mean that they somehow don't deserve MGS3 or FFXII?
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Offline Mario

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Re: Resident Evil Zero
« Reply #44 on: February 28, 2008, 02:13:53 AM »
Everyone knows they should have been on the Cube where the hardcore gamers and superior graphics were.

Offline NWR_insanolord

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Re: Resident Evil Zero
« Reply #45 on: February 28, 2008, 03:25:31 AM »
I think the real cause of the perception of a mostly casual audience for the Wii is Nintendo's business sense. Nintendo realized what they had with the Wii, a game console that could also appeal to nontraditional gamers. Like any logical company would, they marketed it that way. That's the problem. The PS2 had a huge casual user base but because Sony never really publicly acknowledged that in a big way (they got SingStar) it was still seen as a gaming machine. Nintendo, on the other hand, promoted the Wii with advertising that appealed to a wider audience and because of that their sales and stock are through the roof and the Wii has been consistently sold out for over a year. But because Nintendo acknowledged the fact that they were appealing to these nongamers, fanboys and third-party publishers (the two groups that hate Nintendo the most) used that as an argument why Nintendo isn't really in first place and as such they don't have to support Nintendo.
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Offline Infernal Monkey

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Re: Resident Evil Zero
« Reply #46 on: February 28, 2008, 03:32:45 AM »
This is how Crapcom punishes us for the poor Z&W sales.  I BOUGHT THE GAME CRAPCOM MAKE ME NEW STUFF PLEASE~!

This is how Capcom rewards the suckers who bought RE4 on Wii. =D

Offline Adrock

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Re: Resident Evil Zero
« Reply #47 on: February 28, 2008, 04:15:39 AM »
This has nothing to do with Wii support. Capcom loves porting/repackaging games. They do it on every system. It makes them money and until it stops making them money, they'll keep doing it.

And I'm still confident that Capcom will make a true RE game on the Wii, even if it isn't RE5.

Offline NinGurl69 *huggles

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Re: Resident Evil Zero
« Reply #48 on: February 28, 2008, 01:54:42 PM »
One port funds the next.
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Offline NWR_insanolord

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Re: Resident Evil Zero
« Reply #49 on: February 28, 2008, 02:05:15 PM »
Can anyone think of a sane reason why they would go to the trouble of making this game and then not release it outside of Japan?
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