Author Topic: What features should gamecube2 have?  (Read 28496 times)

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Offline Draygaia

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RE: What features should gamecube2 have?
« Reply #50 on: February 29, 2004, 09:02:46 AM »
Maybe Nintendo can use DISC techonolgies.  Both Nintendo and PC games.  Naw just kidding.  It would be nice though.  Everything about the use of DVD movies, CD music, d/l music, TiVo (Can you believe it?), and other uneccessary non-gaming related stuff should be on an add-on.  That way people can decide if they want to pay for that extra stuff.  I don't like paying a lot for something that I probably don't even use that much.  I probably get to see a new DVD movie like 1-4 times a year.  Lets just hope they're cheap enough that the competitor won't come out with something cheaper with all-in-one.

bmfrosty you remind me of something.

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Offline Rich

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RE: What features should gamecube2 have?
« Reply #51 on: February 29, 2004, 12:24:45 PM »
Yeah I don't really want a system thats 300 dollars because there is a DVD player that I don't need. If Nintendo wants to have a DVD player they should make 2 versions, one with and one without.

Offline Draygaia

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RE: What features should gamecube2 have?
« Reply #52 on: February 29, 2004, 01:26:49 PM »
Since it is $300 for the next n system.  I can only hope that they will have much more stuff related to gaming than usual.  I hope they release an E-Rob.  Those things seem awesome.
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Offline Uncle Rich AiAi

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RE:What features should gamecube2 have?
« Reply #53 on: February 29, 2004, 02:44:44 PM »
Quote

Originally posted by: KDR_11k
7. Price Point: Keep it low. Raising the price to make it comparable to the other consoles might add the look of "similar power", but a lower price allows more people to buy it. The GC barely fit into my budget, there's no chance in hell I could afford a machine at the XB's initial price tag.

Sorry to bring up an old post, but I don't think keeping the price lower than it's competitors will help sales.  Did it help the GC this gen?  No, people are still buying PS2 (although the fact it got out of the gate earlier was a main reason).  But, look at the GC.  The fact that it's the cheapest and smallest console doesn't help.  It makes it look inferior to its competitors, and I'm sure there are people who look at the size & price of the GC and think it's less powerful than the PS2.


Also, I think the N5 should have 1-2 USB points.  This will be very useful for Animal Crossing, as we can just connect our USB keyboard, and won't get annoyed typing letters with the gamepad.  People will not want to have a buy a keyboard just for a console.

Offline Rich

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RE: What features should gamecube2 have?
« Reply #54 on: February 29, 2004, 06:26:17 PM »
Yeah there are a lot of uses for USB but I think a big one for me is saving games on an external hardrive, or maybe even on my Tungsten T3

Offline KDR_11k

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RE: What features should gamecube2 have?
« Reply #55 on: February 29, 2004, 08:32:35 PM »
AiAi: It didn't give the GC an advantage over the PS2 (which had accumulated too many good titles by the time the GC came out to be beaten), but the GC also had a weak lineup at first. There were many factors involved and, as you can clearly see, people don't think twice when being offered a device with great exclusive software for such a low price. A good price won't single-handedly make them the leader again, they have to do more than that, but it helps and they are going to need any help they can get.

Offline Draygaia

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RE: What features should gamecube2 have?
« Reply #56 on: March 01, 2004, 11:32:26 AM »
I would prefer some sort of a headset like PS2 and Xbox when communicating with people who speak english.  But I would still want to use mouse and keyboard.  It would be nice to have mouse, keyboard, gamepad, and headset use the same slot and be wireless.

You have this thing you plug into the slot and it will have 4 frequencies each matching for the headset, gamepade, keyboard, and mouse.
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Offline Bill Aurion

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RE: What features should gamecube2 have?
« Reply #57 on: March 02, 2004, 02:58:59 AM »
"Since it is $300 for the next n system. I can only hope that they will have much more stuff related to gaming than usual."

Lol, where'd you pull this out from?

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Offline KDR_11k

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RE: What features should gamecube2 have?
« Reply #58 on: March 02, 2004, 03:20:40 AM »
Yeah, I mean that whole dual-screen and wireless stuff is praised for innovation and usefulness, it's a gimmick! Online is what the masses want! Everybody's playing online! Everybody's got broadband, even those poor starving children in Uganda and Nigeria! COUNTERSTRIKE FOR LIVE!!

Offline Oldskool

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RE:What features should gamecube2 have?
« Reply #59 on: March 02, 2004, 10:46:09 AM »
Please Nintendo, make the N5 so that any of this "connectivity" stuff can be done without buying a billion cables and gizmos.  
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Offline Draygaia

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RE: What features should gamecube2 have?
« Reply #60 on: March 02, 2004, 07:02:31 PM »
Connectivity should only require two things.  That what I hope.  If theres a scanner planned for the next GB then please Nintendo add it to the next GB.
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Offline bsushort

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RE:What features should gamecube2 have?
« Reply #61 on: March 04, 2004, 05:30:10 AM »
   I think the controllers are and have been one of Nintendos greatest assets.  They always have the most comfortable controllers from a design standpoint, and each new system has brought some type of innovation.  I think the next system should improve on the Wavebird.  The only disadvantages to the Wavebird over standard controllers is changing batteries, and lack of a rumble feature.  I think these can both be solved simultaneously.  Just set them up to be rechargable, like the SP, and batteries running dead should no longer be a problem.  I'm sure it would be easy to set the controllers up to dock with the system when not in use, or just have four short cords to plug them into when not using them.
  Once running out of batteries is no longer an issue, rumble can be added back in.  Even if battery life is cut down to 20 hours (from the current 100), that is more than enough time.  Chances are, you won't be playing to often for 20 straight hours without recharging.
  I also think the next generation Wavebird reciever can serve as the new GBA link.  The new DS will have wireless communication.  If it were to be along some of the same channels as the Wavebird, no extra link cable would be needed.  They would only need to add a transmitter function to the cube itself (but as that would be necessary for rumble feature, I'd be hoping for it anyway).
  Also, with all controllers being wireless, there would be no need for controller ports.  There could still be ports for memory cards and such, but you would free up the space on the exterior of the case that had formerly been used for the controllers.  This could allow much more room for a sleek and creative design of the system, or allow for some more features without too much clutter.  If they wanted to go for style, they could just have a ring where the controller port would be.  When the controller is sending signals, that circle would light up, much like the circles around the Q's controller ports.

Offline KDR_11k

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RE: What features should gamecube2 have?
« Reply #62 on: March 04, 2004, 07:48:00 AM »
I don't want obligatory wireless, thank you.

Offline Draygaia

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RE: What features should gamecube2 have?
« Reply #63 on: March 04, 2004, 01:22:37 PM »
How about no battery use for rumble at all?  I mean you can have a wireless and non-wireless control.  The wire would only be plugged into the for charging the rumble.

I said earlier that instead of hooking up multiple consoles for huge multiplayer fun Nintendo should add more controller slots and just have the ability to connect multiple TVs.  Well I just had another thought.  Some of the richer people had the idea of getting two xboxes for multiplayer fun.  Nintendo can create a multitap (like the Snes, PSX, and PS2) for even more controller connection and then hook up two TVs.
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Offline Rich

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RE: What features should gamecube2 have?
« Reply #64 on: March 04, 2004, 01:36:33 PM »
Umm about the Rumble thing, I'm pretty sure that the reason Nintendo didn't include was because the reciever can't transmit the signal from the game. what im trying to say is that the wavebird would have no idea when to rumble because the Gamecube cannot send anything to it.

With the added controlers with 2 AV jacks instead of lan. that wouldn't work because they would need 2 processors.

Offline KDR_11k

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RE: What features should gamecube2 have?
« Reply #65 on: March 04, 2004, 07:11:55 PM »
Rich: Iwata said the DS is a hint towards the N5, so it will likely have dual head output and dual processors. Or it will have a smaller CPU and a screen in every controller...

Offline Rich

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RE: What features should gamecube2 have?
« Reply #66 on: March 05, 2004, 05:54:41 AM »
Iwata said that? Well I dont really think its a great idea unless they are gonna try and push more the 4 player multiplayer games like MK: DD!!, but if its just gonna be a few games like that, then there is no need to include 2 A/V jacks. I would rather they just had regular Lan.

Offline The Omen

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RE:What features should gamecube2 have?
« Reply #67 on: March 05, 2004, 12:43:53 PM »
I think Iwata was speaking more about the wireless aspect which presents almost limitless options.  Could the next console be completely portable and wireless?
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Offline bmfrosty

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RE:What features should gamecube2 have?
« Reply #68 on: March 05, 2004, 02:41:24 PM »
Online should be done, even if Nintendo doesn't want to make any online titles itself.  It should sell an external ethernet adaptor (this can be usb) that has a mac address and a serial number on it (and addressable by the N5).  Nintendo should have a strategic agreement with Gamespy or another company that has done server browsers before.  Any game maker can charge however much they want for players to play games, but will be required to work with the partner for the server browser, and the partner gets a percentage of the fee that's being charged to play the game online.  Any online game that's sold that the game maker isn't charging to play online, will have a portion of it's sale price given to the partner to cover browser charges.

All of those details can be changed.  

The important part is that when a developer comes to nintendo and say "Hey guys, we'd like to make an online game", Nintendo can reply "Sure dude, let me introduce you to our partner for that", and be done with it, and say that they fully support online gaming.

-bmfrosty (who doesn't play online games, but knows it's a selling point)

Offline bmfrosty

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RE:What features should gamecube2 have?
« Reply #69 on: March 05, 2004, 02:43:02 PM »
oh, and the reason for the mac and serial, is that it will allow automagic authentication with the server partner.

Offline Draygaia

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RE: What features should gamecube2 have?
« Reply #70 on: March 06, 2004, 07:53:11 AM »
So are companies being greedy when they charge (exluding MMORPGs) online or are they losing money if they choose to have their game online for free?
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Offline bmfrosty

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RE:What features should gamecube2 have?
« Reply #71 on: March 06, 2004, 08:12:27 AM »
Quote

Originally posted by: Draygaia
So are companies being greedy when they charge (exluding MMORPGs) online or are they losing money if they choose to have their game online for free?



Yes.  If the company has to run servers for it to be playable, those servers cost money, and that's more than the intial $50 will cover.  If it's a game like Mario-Kart that's point to point (no home server involved) then it just costs as much as it costs for the player to use a server browser to find other peers (which it doesn't require for lan play), which $5 bux off the top of the game will easily cover.

-bmfrosty

Offline Rich

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RE: What features should gamecube2 have?
« Reply #72 on: March 06, 2004, 08:20:48 AM »
Well I hope they make it so that people with dial up can go online. My friend has an Xbox and would love to go online but he doesn't have broadband . If Nintendo offers both connection options they are opening online to everyone, not just people with broadband

Offline capncrunk

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RE: What features should gamecube2 have?
« Reply #73 on: March 06, 2004, 10:12:40 AM »
If the GBA2 is indeed a portable gamecube, putting backwards compatibility in the N5 would be shooting themselves in the foot. Why develop new games for the N5 right away when you can just develop a game for GBA2, which is hardware that you already know how to program for, and have it sell to both the home and portable markets? You'd essentially be making twice the profit with half the effort.

What they should do is put out the N5 with NO backwards compatibility, then a little while after the GBA2 comes out, release a GBPlayer-like expansion. That'd solve the backwards compatibility "problems" and still give developers incentive to start making N5 compatible games from the get-go.

Offline Rich

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RE: What features should gamecube2 have?
« Reply #74 on: March 06, 2004, 10:47:40 AM »
Yeah but it doesn't matter what system the game comes out for. Nintendo would still make the same money because Nintendo makes money off the liscencing fees. That and I really want backwards compatability, I feel it would help Nintendo greatly if they had backwards compatiblity.