"It's much more polished and cinematic than most games made by EAD."
Are you kidding? EAD has some of the most polished games on the PLANET. I'm not saying SFA wasn't polished- indeed, it's quite the opposite, but saying most of EAD's stuff isn't as polished (and giving 2 examples, no less) is just stupid, especially considering the pacing towards the end, which was very strange.
"I'm sick of the StarFox bashing. It was the best game I'd played since Ocarina of Time. Period."
While I completely disagree that it's the best game since OoT (I personally though Golden Sun, MM, Animal Crossing, Banjo-Tooie, and Mario Sunshine were all much better), no one is really "bashing" SFA. Only a few people are saying it sucked and I disagree with them as well- SFA was a VERY good game, but could've been a lot better in my mind. I think it deserved the 9's it got around the board.
"I think it's definately Rare at its best and it was a total blast to play."
Blast to play, yes, but I personally enjoyed Banjo-Tooie much more.
"Just because EAD didn't make it doesn't mean it can't be just as good or better than something they make,"
Yeah, but just the same just because Rare made it doesn't mean it's good. Rare's not the best at making games, although they're extremely close. Also, I think you'll find no one here ignores Nintendo games just because they're not made by EAD. If that were true, Metroid Prime and SSBM would've never been as popular.
"and it was certainly leaps and bounds better than what we've seen coming out of there recently (Luigi's Mansion, Mario Sunshine)."
Are you crazy? Luigi's Mansion is subjective (if you honestly don't care about difficulty, what didn't you like about Luigi's Mansion?), and Super Mario Sunshine is one of the best games I've personally ever played, easy. Just because it wasn't as revolutionary as SM64 doesn't make it a bad game by any means. In my opinion, it was leaps and bounds ahead of SFA.
"That is, up until the Wind Waker, which is simply awesome (except for that darn depth-of-field blurring)"
That depth of field blurring is there for two reasons- one because WW has an INCREDIBLE draw distance and needs something like depth of field blurring to maintain that, and two because that's the way vision really works. When you focus on somethign in the foreground, the backround gets blurry since it's out of focus. Besides, I think you'll find most people really enjoy it (I don't know if you noticed it, but SFA employs the same technique, especially in cut scenes

).
"I really liked seeing StarFox out of his ship and thought it was an awesome idea. Seriously, flight combat games are kind of predictable... "
Here's where I completely and utterly agree with you. It really makes me mad when people complain that there was so little flying and too much "adventure". That's what you GET in an adventure game and personally I really liked the gameplay change that the flying missions offered (seriosly, those people should be happy the flying missions were included at all). I liked seeing the Star Fox characters out of their normal settings and interacting with other features. For me, that's a big plus for the Star Fox license (besides, Namco's making a classic SF shooter anyways, and I HIGHLY doubt it'll be bad). Still though, I think Rare could've done a lot more for the game if Nintendo/Miyamoto had left out the Star Fox license and they had kept the original Dinosaur Planet.