Author Topic: Assassin's Cwiid? SNUH UH  (Read 31763 times)

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Offline Bill Aurion

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RE: Assassin's Cwiid? SNUH UH
« Reply #75 on: November 21, 2007, 12:17:30 AM »
Back on the topic of sexism, why the hell have I seen only FEMALE beggers? O_o

(And haha, it's so sad because I want to give them coins like I do in Oblivion, but nup, no money...Then they follow you around for a little bit, and I have to jump to the rooftops to escape them...)

Oh yeah, Smash_Brother, do you know how to leaping hidden blade kill (where you jump from a higher place to instantly kill an opponent)?  I've only been able to do it once and I have no idea how I did it...
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Offline Smash_Brother

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RE:Assassin's Cwiid? SNUH UH
« Reply #76 on: November 21, 2007, 05:00:24 AM »
Quote

So... I heard some conspiracy theories that this game had some really way out there concepts like genetic memory or time travel... care to explain? Use spoiler tags if you need to.


It deals with genetic memory in the opening scene of the game.

Quote

Originally posted by: Bill Aurion
Back on the topic of sexism, why the hell have I seen only FEMALE beggers? O_o


There's an achievement called "Enemy of the Poor" for grabbing them and tossing them away from you.

Quote

Oh yeah, Smash_Brother, do you know how to leaping hidden blade kill (where you jump from a higher place to instantly kill an opponent)?  I've only been able to do it once and I have no idea how I did it...


I figured the hidden blade kill out last night and promptly fell in love with it.

Basically, if you've tapped dpad-up to select your hidden blade, if you get in range of any target and hit X, you'll leap upon them and jam the blade into their neck, and that includes leaping off of buildings at them. If you don't target them with Lt first, you might accidently leap onto the wrong person and kill them.

I've cleansed a city or two completely of guards now. My favorite is walking up to four guards standing in a row and leaping on one of them and neck stabbing. I hate how guards will block your dagger if they're already alerted, but it would be unstoppable if they didn't do so.

A new favorite ability of mine is using the tackle ability (once you earn it) to knock guards over and then attack them on the ground.  
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Offline Bill Aurion

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RE: Assassin's Cwiid? SNUH UH
« Reply #77 on: November 21, 2007, 05:29:50 AM »
Hahaha, I like sneaking up on guards up on rooftops and tackling them off the edge...

Oh, and have any guards committed suicide in your game?  There was one bit I was on a roof, with two guards on opposite sides...I figured the second would come after me once I took care of the first one, and just as I turn I see him plummeting off the side...And you get blamed for it too!
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Offline Smash_Brother

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RE: Assassin's Cwiid? SNUH UH
« Reply #78 on: November 21, 2007, 08:09:33 AM »
Haven't had a guard commit suicide, no, but I did toss a few from ledges for fun like you suggested.

I'm a bit disappointed that you can pretty much kill as many innocent people as you want so long as you do it over an extended period of time. They should have put some kind of mechanism to prevent you from doing that.

Also, water over your head is instant death, but it's also instant death for enemies so you can toss them into it and kill them (I dispatched a Templar this way).

I'm not a fan of the flag collectathon, but since it's not necessary, I guess it doesn't bother me.
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Offline Kairon

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RE: Assassin's Cwiid? SNUH UH
« Reply #79 on: November 21, 2007, 08:21:21 AM »
Oooh, sounds like a combat systems that runs smoother than Zelda's! Yes?
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Offline IceCold

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RE: Assassin's Cwiid? SNUH UH
« Reply #80 on: November 21, 2007, 08:40:31 AM »
Pshh, no.

From what I've seen and played of the game, there's only one word to describe it: clunky.
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Offline Smash_Brother

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RE: Assassin's Cwiid? SNUH UH
« Reply #81 on: November 21, 2007, 09:30:37 AM »
It's actually quite smooth. Press L to target the nearest hostile guard and engage in combat. From there, you can simply push in any direction and press X to swing your equipped weapon. Press Rt and X in a direction to counter an incoming guard attack. Press B to grab a guard. You can easily change focus by pressing directions on the l-stick if you want to attack a different guard.

It reminds me of one of those movies where the mysterious figure stands in the middle of a group of guards with their swords drawn, then one of the guards lunges forward to attack and the figure throws the guard off balance and slaughters him with the utmost east, leaving the remaining guards nervous and wary, often resulting in the guards fleeing from you.
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Offline Smash_Brother

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RE: Assassin's Cwiid? SNUH UH
« Reply #82 on: November 21, 2007, 12:40:28 PM »
This game kinda reminds me of Splinter Cell, and not in the obvious way.

I mean that the game has a set way for you to do things, as if it expects you to do them that way, but doesn't punish you for completely ignoring that way and doing whatever you feel like.
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Offline GoldenPhoenix

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RE:Assassin's Cwiid? SNUH UH
« Reply #83 on: November 21, 2007, 12:57:38 PM »
Quote

Originally posted by: Smash_Brother

And on that note, my gripe with this game is that it's immensely easy. Seriously, I've killed near 30 guards at a time just because it's so simple to do.


Wait, I think that is a good thing! Especially from someone that called Mario Galaxy easy.
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Offline Smash_Brother

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RE: Assassin's Cwiid? SNUH UH
« Reply #84 on: November 22, 2007, 08:04:54 AM »
True, but there should be more mechanisms in place to "encourage" you to play the game how it's meant to be played.

On another note, I didn't even realize that you do a silent stealth kill when you're not holding the Rt. You can walk up to someone, kill them and then walk away without anyone knowing until the person actually falls down.
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Offline NWR_pap64

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RE:Assassin's Cwiid? SNUH UH
« Reply #85 on: November 22, 2007, 08:07:48 AM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Smash_Brother

And on that note, my gripe with this game is that it's immensely easy. Seriously, I've killed near 30 guards at a time just because it's so simple to do.


Wait, I think that is a good thing! Especially from someone that called Mario Galaxy easy.


Just in case, I was the one that called Galaxy easy. S_B just started playing it.
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Offline Smash_Brother

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RE: Assassin's Cwiid? SNUH UH
« Reply #86 on: November 22, 2007, 08:10:46 AM »
Yeah, I was gonna say, I haven't played it yet.

If people are confusing you for me, then all is going according to plan...

I should create a dupe account called "Pap_Brother64".
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Offline Shift Key

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RE:Assassin's Cwiid? SNUH UH
« Reply #87 on: November 23, 2007, 01:00:51 AM »
Quote

Originally posted by: Shift Key

Since when did developers pose for photos in abandoned warehouses anyway? Maybe there's a sweatshop just out of the shot due to running out of budget money because of the additional PS3 porting.


Just had both of these guys talking about Assassin's Creed on late night Aussie TV. They're both boring and unappealing - I blame photoshop for this. Talk about thousands of images and hundreds of NPCs doesn't butter my bread.


Offline Smash_Brother

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RE: Assassin's Cwiid? SNUH UH
« Reply #88 on: November 23, 2007, 05:15:05 AM »
The guy looks nervous, like "Oh god, I don't want to be here right now..."
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Offline GoldenPhoenix

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RE:Assassin's Cwiid? SNUH UH
« Reply #89 on: November 23, 2007, 10:08:25 AM »
Well I played Assassin's Creed a bit and it is a really good game, though I know what Smash means by it being slower paced. Regardless the game appears to be pretty polished and I love the individual AI for the citizens. My only real complaints is that I feel it is way too picky when it comes to suspicious activities, like riding your horse or even when your moving through town.
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Offline Smash_Brother

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RE: Assassin's Cwiid? SNUH UH
« Reply #90 on: November 23, 2007, 10:13:53 AM »
Yeah, the "triggers" are a bit weird but other than that it's alright.

I think it's ironic that walking past guards is suspicious but hugging one of them from behind while clasping my hand over his mouth isn't.

I got the 25 guards in one fight and 10 minute fight achievements. The trick is to piss off a bunch of guards, kill them down to 3, then run off to find some more while keeping the fight "going".
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Smash_Brother

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RE: Assassin's Cwiid? SNUH UH
« Reply #91 on: November 25, 2007, 01:09:02 PM »
Ok, I've figured out what my primary gripe with this game is...

In any game, there are a set of rules which we, the players, are intended to abide by. Think of how, in any Mario game, we need to jump over pits to avoid death. If we fall off the platform, we lose a life. This is the norm and is something I don't think players are bothered by.

The primary issue with Assassin's Creed is that this expectation is not placed upon the player and the game loses a great deal of its difficulty and immersion value.

For example, every piece of advice, be it a hint during a loading screen or NPC interaction that the game gives you, is geared toward having you behave like a true assassin: running instead of fighting, hiding, using stealth, etc. However, the player is not at all punished for not doing any of this. You can run around killing as many guards as you want and as many innocent people as your "health" bar allows since you only lose 3 bits of health when you slay and innocent and these rapidly recharge anyway.

Even the achievements in the game focus mostly on lots of open combat: kill 25 guards in one fight, stay in battle for 10 minutes, let 100 people see you kill someone, etc. It's like the game had this awesome setup where you'd need to play by its rules and then the developers suddenly said, "You know what? F*ck it. Make the player a one man army, god of death where you can hold block and hit X for an instant kill and do so as many times as he/she wants with no fear or penalty."

I thought of what would have fixed this game perfectly: an awareness meter. When you go into a city, it's at zero. As you kill guards, civilians, cause disturbances, etc., the bar would charge up, and if you're running from guards, the bar would slowly fill until you've escaped them and vanished. If the bar fills up completely, your target will go into hiding and not come out, forcing you to leave the city for a while for it to "cool off" from your presence so you'll be able to walk the streets anonymously again, otherwise guards know you immediately and attack you on sight, and maybe an "elite" group of armored, invincible guards show up who you NEED to run from.

With that simple change, it would have forced players to REALLY behave like an assassin, not like now where you can just charge headlong into a group of guards and slaughter them with ease.

The game is still pretty fun, but I wish they had made it more immersive via something like the awareness bar to give it more realism.  
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Offline GoldenPhoenix

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RE:Assassin's Cwiid? SNUH UH
« Reply #92 on: November 25, 2007, 01:57:24 PM »
I thought the game had an awareness bar? I know when I screw up and kill a guard, they are all watching me quite closely and react anytime I'm around them. One thing I do not care much for is the jumping back to present time, it messes with the immersion IMO.
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Offline stevey

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RE: Assassin's Cwiid? SNUH UH
« Reply #93 on: November 25, 2007, 02:07:59 PM »
Hot creed!

this might just be a glitch but then again the grunts and sound effect are just too perfect, lol
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Offline Smash_Brother

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RE:Assassin's Cwiid? SNUH UH
« Reply #94 on: November 25, 2007, 03:36:26 PM »
Quote

Originally posted by: GoldenPhoenix
I thought the game had an awareness bar? I know when I screw up and kill a guard, they are all watching me quite closely and react anytime I'm around them. One thing I do not care much for is the jumping back to present time, it messes with the immersion IMO.


That's a one time deal, though. After you escape the guards, you're anonymous again and you can walk past the same guards without issue.

I mean a meter which would fill up some more every time you made yourself known and, if filled completely, would make it so every guard knows who you are on sight and your target goes into hiding so you'd need to leave the city and try again later when they had stopped looking for you.

It would basically make it so you had to pick your battles and try your hardest to stay out of the eye of the law.

Right now, I walk around stealth-killing guards for the pure hell of it. If the goal of the assassin is to get to their target and go unnoticed (which makes sense as skittish targets would hear about the deaths of guards, you'd think, as gossip travels fast), then you should be punished for random killing.
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Offline ShyGuy

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RE: Assassin's Cwiid? SNUH UH
« Reply #95 on: November 25, 2007, 06:06:34 PM »
I played some of the game this weekend. I think it's a great story, setting and style, but after you play it for a bit it feels like a game engine in search of a game.  

Offline Smash_Brother

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RE:Assassin's Cwiid? SNUH UH
« Reply #96 on: November 26, 2007, 07:21:27 AM »
Quote

Originally posted by: ShyGuy
I played some of the game this weekend. I think it's a great story, setting and style, but after you play it for a bit it feels like a game engine in search of a game.


I get that a bit, too.

And frankly, if Ubisoft hasn't approached DC Comics about the Batman license, they should.
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Offline Caliban

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RE:Assassin's Cwiid? SNUH UH
« Reply #97 on: November 26, 2007, 07:22:17 AM »
Quote

Originally posted by: stevey
Hot creed!

this might just be a glitch but then again the grunts and sound effect are just too perfect, lol


ROFL!

Offline GoldenPhoenix

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RE:Assassin's Cwiid? SNUH UH
« Reply #98 on: November 26, 2007, 11:17:04 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: ShyGuy
I played some of the game this weekend. I think it's a great story, setting and style, but after you play it for a bit it feels like a game engine in search of a game.


I get that a bit, too.

And frankly, if Ubisoft hasn't approached DC Comics about the Batman license, they should.


Now that would be cool. The Assassin's Creed engine is PERFECT for stuff like that. I really hope we see it used again in another game.
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Offline NinGurl69 *huggles

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RE:Assassin's Cwiid? SNUH UH
« Reply #99 on: November 26, 2007, 11:36:15 AM »
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