Author Topic: Wii isn't hardcore enough  (Read 16689 times)

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Offline Dirk Temporo

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RE:Wii isn't hardcore enough
« Reply #25 on: October 20, 2007, 07:09:52 PM »
Quote

Originally posted by: BigJim
He might be generalizing, but how are 3rd party hardcore (non-casual) game sales doing? (stats? comparisons?)


We don't know, because third parties won't develop any for Wii because it's "not hardcore enough."
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Offline GoldenPhoenix

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RE:Wii isn't hardcore enough
« Reply #26 on: October 20, 2007, 07:21:30 PM »
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Originally posted by: Galford
Umm

What AY said is reflected in a large portion of the market.
In the first video interview from Famitus, the producer who is working on RE:UC stated they were making UC play on rails because it might be too hard for players in Japan.

The game was suppose to be like RE4 but was changed to the current version.

RE4 is an exception, not the rule.  
A popular game based a on popular franchise using a semi-modified engine.
Capcom could've sole 10k copies and still made a buck.


How can you say RE4 is the exception when a 3rd party hasn't even even really tried to make a "hardcore" game for Wii? Really I think that UC thing is a load of crap, I think the main reason was budget, they wanted to make a lower budget game and a full fledged RE game would have taken too much of an investment. Not to mention the fact, unless I am imagining things, the SH series is a popular series as well.
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Offline Kairon

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RE: Wii isn't hardcore enough
« Reply #27 on: October 20, 2007, 07:27:24 PM »
Yeah, what I think we're seeing with RE:UC and Soul Calibur Legends is a budget/time issue. Light Gun Games and Action-Brawlers don't EXACTLY take a lot of time to think up and balance and tinker with, so in addition to the rushed Wii Ports, we're getting new games this Holiday season that they wanted out for the Wii this Christmas, and that because of their late start, they couldn't get too ambitious with.
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Offline GoldenPhoenix

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RE:Wii isn't hardcore enough
« Reply #28 on: October 20, 2007, 07:31:10 PM »
I may be mistaken but didn't Godfather sell pretty well on Wii? At least compared to the other two "port plus" games?
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Offline Kairon

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RE: Wii isn't hardcore enough
« Reply #29 on: October 20, 2007, 07:35:37 PM »
I guess Godfather moved about 50k copies. The PS3 version was about the same. I suppose that's not surprising considering the ports released what? 6 months after the game originally came out for PS2 and XBox 360 at Holiday season?
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Offline Adrock

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RE: Wii isn't hardcore enough
« Reply #30 on: October 20, 2007, 08:23:34 PM »
It's difficult to use RE4 in the argument either way. It was $30 and it had all the content that Nintendo fans missed out on, not to mention Wii remote controls that made the game easier, but worked extremely well. On top of that, despite its age, RE4 is still, sadly enough, one of the best games on the console.

Still, I'd argue that there is an audience for these so-called hardcore games. Many people who bought RE4 on Gamecube, including myself, wanted it for the new content. If Capcom made a brand new canon title with the same gameplay engine, they're automatically appealing to everyone who bought the Wii port, Wii owners who didn't buy the port but have/played it on Gamecube, and finally fans of the series who would buy a Wii for some of that sweet, sweet RE lovin'. Without using sales of a good brand new title as proof, assumptions about the Wii userbase are unfair because there are many more indications that point to the presence of an audience for these kinds of titles than there are the other way around.

Since Wii's large userbase isn't enticing enough, Nintendo only has one card up its sleeve: cheap and easy development. I think they really need to start selling this aspect to 3rd parties. Although brand new titles would be better, even a remake of an old, popular game could help Nintendo at this point. Something like a FFVII remake would sell regardless of platform, but it would still prove that people who want that kind of game now already own the platform and are ready and willing to buy RPGs. Of course, it could backfire with publishers arguing that only FFVII could sell that well and knowing Nintendo's luck, that's probably what would happen.

Yeah, I think Nintendo is kind of screwed. No matter they do, there is just no winning.

Offline Kairon

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RE: Wii isn't hardcore enough
« Reply #31 on: October 20, 2007, 08:32:52 PM »
Not to mention, RE4 Wii released in the Summer. If you release games at any other time of the year, they're guaranteed not to sell.
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Offline Maverick

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RE: Wii isn't hardcore enough
« Reply #32 on: October 20, 2007, 08:50:34 PM »
Were you being sarcastic?  I know for damn sure that I wish MORE games came out in the Spring/Summer.  Every year it's big drought with sporadic good titles in the summer, followed by WAY too many good titles in October/November/December.  Spread it out, y'all.
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Offline GoldenPhoenix

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RE:Wii isn't hardcore enough
« Reply #33 on: October 20, 2007, 09:14:45 PM »
Quote

Originally posted by: Maverick
Were you being sarcastic?  I know for damn sure that I wish MORE games came out in the Spring/Summer.  Every year it's big drought with sporadic good titles in the summer, followed by WAY too many good titles in October/November/December.  Spread it out, y'all.


Actually there is a reason for that, sales are slower in the summer.
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Offline Kairon

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RE:Wii isn't hardcore enough
« Reply #34 on: October 20, 2007, 09:23:06 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Maverick
Were you being sarcastic?  I know for damn sure that I wish MORE games came out in the Spring/Summer.  Every year it's big drought with sporadic good titles in the summer, followed by WAY too many good titles in October/November/December.  Spread it out, y'all.


Actually there is a reason for that, sales are slower in the summer.


Until the Wii came along, that is.

But yeah, I was being sarcastic. Summer sales ARE usually the doldrums, which is why it's even more impressive that RE4 moved copies. It's like... GEEZ, there's a market for these games, and if it's casuing RE4 to exceed expectations in the SUMMER of all times, then you've gotta wonder what it could do properly tapped all throughout the year!
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Offline GoldenPhoenix

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RE:Wii isn't hardcore enough
« Reply #35 on: October 20, 2007, 10:42:17 PM »
I dunno, call me a pessimist, but I would think all the gaming companies would know when games sell and when they don't. Then again there is Konami who makes NO SENSE.
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Offline Infernal Monkey

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RE: Wii isn't hardcore enough
« Reply #36 on: October 21, 2007, 01:40:09 AM »
Wii isn't hardcore enough for Silent Hill, yet the arcade scene recently got a Silent Hill light-gun game.



Haha, Konami.

Offline ShyGuy

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RE: Wii isn't hardcore enough
« Reply #37 on: October 21, 2007, 05:24:46 AM »
Did someone smear vaseline on the camera lens before taking that picture?

Offline Amodaus1

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RE:Wii isn't hardcore enough
« Reply #38 on: October 21, 2007, 06:18:19 PM »
I think the reason konami is so attached to sony is that they have so much money invested in MGS4 that they can't help but be attached to sony.

To be honest, its quite lucky that we got 2 DS castlevanias, they could have easily put them on the psp. Same with contra, the last installments were on ps2. Maybe they think 2D is for the DS while 3D is meant for the PSP. Either way, the chronicles would have been nice on ds, but other than portable ops, the support they have been giving to the psp is rather weak.

Like i said, they should be taking relativily cost risks with new IP games on the Ds, which they only did with lunar knights sort of.. . They should be doing it, but they're not, which is a shame. Something else that troubles me is that i read somewhere that the creator of castlevania said if chronicles sells well he would shift his focus to 2D once again. Now I never like the 3D castlevania's, its great that he's finally waking up, but i wonder why he's choosing chronicles as his benchmark, when Dawn of sorrow and portait of ruin have already proven themselves, along with the GBA castlevanais.

Offline Adrock

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RE: Wii isn't hardcore enough
« Reply #39 on: October 21, 2007, 07:57:00 PM »
Two games that can really help DS's hardcore cred are the aforementioned Contra 4 and Tecmo's Ninja Gaiden: Dragon Sword. If those games perform well, we might see a change in attitude. We'll never see Silent Hill on DS (sorry, GoldenPhoenix) because those guys seem make up reasons not to support Nintendo (it's impossible to fit SH on DS.... yet it can handle Final Fantasy AND Dragon Quest), but if hardcore gamers respond, and they should because these are 2 awesome looking titles, there's reason to believe that more publishers will want a piece of that pie. So make sure you support these games if you want things to change!
Quote

Either way, the chronicles would have been nice on ds, but other than portable ops, the support they have been giving to the psp is rather weak.

They spend more on PSP development. The 2, soon to be 3, Castlevania games on DS used a lot of old sprites. IGA's team has kind of been cheating with that for the past few games which partially explains the speedy development of those games. Despite this, however, I'd still take Konami's DS offerings. They may not be super high budget, but they're better games.

Offline Ian Sane

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RE: Wii isn't hardcore enough
« Reply #40 on: October 22, 2007, 05:52:41 AM »
The way third parties seem to always be making excuses for not supporting Nintendo consoles it makes me wonder if they honestly just don't want Nintendo to be the market leader.  Third party support DOES have a lot of power and the big third parties can make or break a console.  Maybe they all just really disliked it when Nintendo was on top and don't want that to happen again.  They used to have easy, logical sounding excuses when the Cube was struggling but with the Wii kicking ass they have to make up really silly ones.

Offline Chozo Ghost

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RE:Wii isn't hardcore enough
« Reply #41 on: October 22, 2007, 06:24:16 AM »
Quote

Originally posted by: Ian Sane
The way third parties seem to always be making excuses for not supporting Nintendo consoles it makes me wonder if they honestly just don't want Nintendo to be the market leader.  Third party support DOES have a lot of power and the big third parties can make or break a console.  Maybe they all just really disliked it when Nintendo was on top and don't want that to happen again.  They used to have easy, logical sounding excuses when the Cube was struggling but with the Wii kicking ass they have to make up really silly ones.


I think they don't like Nintendo because they also see it as a competitor because Nintendo is a VERY strong 1st party developer. Sony and Microsoft are more in it for the hardware, and don't push their own software so much. The way Nintendo behaved when they were the market leader in the late 80s - early 90s probably also factors into it, but Nintendo isn't like that anymore and I think most have forgotten/forgiven them over that by now. But still, a 3rd party game on a Nintendo console would have to compete with the likes of Mario and Zelda. On a MS or Sony machine they don't really have that problem.
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Offline Deguello

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RE: Wii isn't hardcore enough
« Reply #42 on: October 22, 2007, 06:27:45 AM »
But are they seriously going to tank their franchises and damn their sales by affixing them to the anchor that is the PS3?  They may not have liked Nintendo at the top, but it's not like the 360 is setting records with hardware sales (only a little above original Xbox) or software sales (they are actually less than GC's at the same point.) and the PS3 is a record setting reduction from their previous position.  Soon ignoring the Wii will be ignoring the market, and leaving Nintendo to make all the profits for themselves, placing them in a much stronger position than ever before in their history.
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Offline Mario

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RE: Wii isn't hardcore enough
« Reply #43 on: October 22, 2007, 06:36:50 AM »
Third party games on Nintendo consoles also have to compete with elitist Nintendo fans who wont buy a third party game that scores less than 9.5 on wankalot.com, not just Nintendo games.  

Offline couchmonkey

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RE: Wii isn't hardcore enough
« Reply #44 on: October 22, 2007, 08:05:48 AM »
They'll learn or die.  I think a lot of game developers are hardcore gamers as well, and like many hardcore gamers, they still don't get it.
That's my opinion, not yours.
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Offline NinGurl69 *huggles

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RE: Wii isn't hardcore enough
« Reply #45 on: October 22, 2007, 09:14:14 AM »
Let them die.
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Offline Galford

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RE:Wii isn't hardcore enough
« Reply #46 on: October 22, 2007, 06:18:06 PM »
This holiday will be most interesting.

MS just announced the Arcade version of the 360.
It replaces the former Core pack.
Comes with a wireless controller, 5 casual games, and a 256 Meg memory card.

This will be interesting to see what happens.

To previous posters, yes a lot of developers are hardcore gamers.
Nintendo doesn't need to focus on them exclusively, but it could throw them a moneyhat of two.
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Offline Kairon

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RE:Wii isn't hardcore enough
« Reply #47 on: October 22, 2007, 06:28:17 PM »
A moneyhat is worthless if you end up subsidizing dead-end projects. A money-hat to prove a market's viability, a moneyhat that would actually cause it to be seen that money-hats aren't needed... now THERE'S an idea...
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline GoldenPhoenix

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RE:Wii isn't hardcore enough
« Reply #48 on: October 22, 2007, 06:37:52 PM »
I really want to see what happens if Zack and Wiki becomes a hit. That game is probably more important then people give it credit for, it is a fresh, full fledged traditional game for Wii that appears to be well designed with alot of ingenuity (Heck I bet even the budget was decent sized). Zack and Wiki and then RE:UC have potential to make or break 3rd party support.
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Offline bustin98

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RE:Wii isn't hardcore enough
« Reply #49 on: October 22, 2007, 07:09:33 PM »
I give more weight to Medal of Honor Heroes 2 than RE:UC. The Wii has already captured alot of Japanese support. MoH:H2 could show that Wii fans want to go online and want shooters, which Western devs seem to excel at.