Author Topic: Monster Hunter Thwii  (Read 198270 times)

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Offline Adrock

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Re: Monster Hunter Thwii
« Reply #325 on: April 22, 2010, 01:01:52 AM »
The only Gamecrazy left in my area is closing in about a month and I have some credit left. Would anyone like to recommend this for a purchase? With or without Classic Controller Pro?
Nintendo has no such "refined" requirements/standards in place.  All they ask is for is all games to show up on TVs via the little yellow cable they include in every box.  Maybe giving developers room to be lazy, giving them no encouragement, has always been Nintendo's way of having an edge over them on their own platform.
I don't think that's fair to put on Nintendo. Why should they have to encourage developers? Developers should want to make the best game they can, not look for ways to cut corners then wonder why no one is buying their lazy games. Just because someone gives you the opportunity to be lazy, doesn't mean you have to take them up on that offer. I wouldn't even say Nintendo is giving them room to be lazy per se. Nintendo is letting 3rd parties do what they want which is what they claimed to want back when Nintendo was super strict with their policies. Nintendo doesn't even have an edge on their own platform. Any developer is capable of doing what Nintendo does on Nintendo platforms. The difference is that Nintendo goes the extra mile.

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Re: Monster Hunter Thwii
« Reply #326 on: April 22, 2010, 02:55:10 AM »
Whether Nintendo sucks or 3rd Parties suck, doesn't fix the little black bars issues.  And since it's Nintendo that historically goes the "extra mile" on this issue, it shows it's the TV industry that absolutely sucks, making life harder for Nintendo and 3rd Parties together.

Really, these TV makers want us to wear headgear to watch their overpriced ****?
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Offline Sundoulos

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Re: Monster Hunter Thwii
« Reply #327 on: April 22, 2010, 10:10:47 AM »
So, I wonder how long people recommend that you play before trying to jump online?  I grinded for resources a couple of hours last night, and got to the point where you can start harvesting iron ore for a weapon upgrade.  To my knowledge, my base camp isn't fully complete yet.

Fairly beautiful game, and I love the music, but I'm still having trouble reading the text, even with my glasses.  I can read the black text against the beige background in the field, but not the white text against the black background.

Oh, yeah, and this is the first game in a long time that has caused me to actually go back and read the manual.  When I first popped the game in, I couldn't figure out how to actually put my weapons away so that I could harvest the monsters. 
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Offline BlackNMild2k1

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Re: Monster Hunter Thwii
« Reply #328 on: April 22, 2010, 01:45:21 PM »
Have you tried getting a larger TV....?


Perhaps one of out brand new 3D LED 55" HDTV with this stylish pair of 3D glasses and I'll even throw in a 3D Blu-ray player with the package....!!!!

all for only $3999 and I'll give you free delivery and setup. [/reference link to 3D TV Shack .com]

Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #329 on: April 22, 2010, 02:04:46 PM »
Sadly, getting a humongoid TV is the only practical long-term solution.  A very expensive magnifying glass.

That, or sitting closer to the screen.  But some TVs are already so big that you don't want to be so close that you have to slightly turn your head to see the edges, plus other adverse impacts to your vision you might be susceptible to.
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Offline Kytim89

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Re: Monster Hunter Thwii
« Reply #330 on: April 22, 2010, 07:27:05 PM »
I have a huge RCA TV probably with 30 inch screen and I still can not read the text of this game. Over all the game is great and especially the visuals. The classic controller pro is one of the best, nay, perfect controllers that my hands have ever touched. My only complaint is that it has a wire, has to be connected to the wiimote, no rumble and no rechargable battery.
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Offline BlackNMild2k1

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Re: Monster Hunter Thwii
« Reply #331 on: April 22, 2010, 07:39:53 PM »
Have you tried getting a larger TV....?


Perhaps one of out brand new 3D LED 55" HDTV with this stylish pair of 3D glasses and I'll even throw in a 3D Blu-ray player with the package....!!!!

all for only $3999 and I'll give you free delivery and setup. [/reference link to 3D TV Shack .com]

Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #332 on: April 22, 2010, 08:14:58 PM »
30in?  Not big enough.
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Offline Sundoulos

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Re: Monster Hunter Thwii
« Reply #333 on: April 23, 2010, 10:53:12 AM »
Well, I used the options menu (from the title screen) to change the aspect ration from 16:9 to 4:3.   16:9 is the default, I suppose. 

I don't think that option is available once you've actually loaded your game; I don't know why.

That helped immensely with my text problem.  I didn't even have to use glasses.
« Last Edit: April 23, 2010, 01:47:17 PM by Sundoulos »
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Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #334 on: April 23, 2010, 02:04:21 PM »
It really is a B+ game.
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Offline KDR_11k

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Re: Monster Hunter Thwii
« Reply #335 on: April 24, 2010, 03:47:14 AM »
It really is a B+ game.

Hey, no insulting the game like that. Comparing it to Niki Rock & Ball is just evil.

Offline ShyGuy

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Re: Monster Hunter Thwii
« Reply #336 on: April 25, 2010, 12:03:44 AM »
Y'know the hardcore seem to be into this game. Probably because of the no waggle option.

Offline Ymeegod

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Re: Monster Hunter Thwii
« Reply #337 on: April 25, 2010, 04:39:36 AM »
I think it's more of the game's engine than the upscaler's fault.  I think Capcom intended to give the game a "fake" widescreen look similar to what they did with the GC RE 4 game.  Not sure if was just to keep the game running at a set fps but that would be my guess.

If you TV has the option you can "zoom" in to get to fill the screen, zoom +1.  Hope that helps.

Offline that Baby guy

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Re: Monster Hunter Thwii
« Reply #338 on: April 25, 2010, 07:33:23 PM »
It's definitely a "B" game.  Most of the difficulty is in the fact that the animations of attacking, gathering, and using items take a very, very long time compared to similar games in the beat-em-up style genre, rather than in bosses with truly difficult patterns and attacks.

Offline noname2200

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Re: Monster Hunter Thwii
« Reply #339 on: April 25, 2010, 08:30:24 PM »
Played it for about an hour today. It wasn't bad, but it certainly hasn't gripped me tightly just yet. Time will tell if this changes.*


*And I just know you're all on the edge of your seats to discover my final opinion.

Offline Sundoulos

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Re: Monster Hunter Thwii
« Reply #340 on: April 26, 2010, 10:13:47 AM »
It's obviously not a game that's going to hook everyone, but there was Tier I guild mission in particular that hooked me.  I've got to see it through to the end, now.

I do like the diversity of methods that you can use to take down even the large boss characters.  As I said in the Monster Hunter Club thread, this game definitely has it's warts, but I'm totally starting to love it.
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Offline cubist

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Re: Monster Hunter Thwii
« Reply #341 on: April 26, 2010, 04:35:35 PM »
It took a while, but I'm loving this game.  I feel like I've barely scratched the surface...and I've opened up my third location.  My favorite quest thus far has been the trapping the Great Jaggi.  That's a fun and challenging quest.  I just finished my first 3-player online co-op for "Playing with Fire".  The game is awesome!
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Offline Armak88

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Re: Monster Hunter Thwii
« Reply #342 on: April 26, 2010, 06:45:48 PM »
I just got this game, but I won't be able to really get into it until next monday. Then school is out and gaming is in. I'll hit up the monster hunter club thread too, cause I want in.
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Offline GoldenPhoenix

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Re: Monster Hunter Thwii
« Reply #343 on: April 26, 2010, 06:53:00 PM »
How is one of Capcom's biggest franchises a "B+" game, sounds pretty silly to me.
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Offline Adrock

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Re: Monster Hunter Thwii
« Reply #344 on: April 26, 2010, 07:58:35 PM »
How is one of Capcom's biggest franchises a "B+" game, sounds pretty silly to me.
Because Monster Hunter isn't one of Capcom's biggest franchises period. It's one of Capcom's biggest franchises in Japan. Still, it's not like B+ is a bad grade by any means. Not everything can be AAA.

I bought Monster Hunter Tri, but I didn't get anywhere. My brother is digging it though he said it took a couple hours to "get good." While that's not a universal sentiment at all, I think that's a bad sign. With anything (film, literature, gaming etc.), in order to gain/maintain an audience, it really needs to draw people in immediately. If something starts slowly, you risk losing the audience's attention which is always bad. Take, for example, Symphony of the Night. The game starts with the final boss of the previous game. More importantly, especially for the almost everyone outside of Japan in 1997 who didn't play Rondo of Blood, it starts with a bang while provided necessary backstory. You fight Dracula immediately. That's awesome. For a game that completely rebooted the series gameplay, beginning the game with such an awesome sequence got you pumped.

Offline Armak88

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Re: Monster Hunter Thwii
« Reply #345 on: April 27, 2010, 12:30:50 AM »
I think that the bad thing about the beginning is that there is a lot of text and a lot of learning to do. There is just so much that you can do. I found it didn't bother me because every time something new was introduced I was excited by the idea of how it could affect the game play. I understand that some people wouldn't see it that way though and have a hard time making it through the tutorial like first part of the game. For some people, I think that it really takes until you see everything coming together and starting to forge some cool equipment. I'm not so sure you could have a game like this that really hooks you from the get go. The demo lost people because they felt like they were thrown in the deep end, and the game loses people because it takes the time to explain the mechanics of the game. A happy medium would be difficult to find.
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Offline GoldenPhoenix

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Re: Monster Hunter Thwii
« Reply #346 on: April 27, 2010, 03:37:16 AM »
Quote
Because Monster Hunter isn't one of Capcom's biggest franchises period.   It's one of Capcom's biggest franchises in Japan. Still, it's   not like B+ is a bad grade by any means. Not everything can be AAA.

Right, a franchise that is massive in Japan doesn't count? So I guess the Dragon Quest series isn't big either. The illogic boggles the mind, it isn't huge here so of course it isn't big. ::rolls eyes::

The game has been getting great scores, comparable to that of FF13. Sounds like it is a case of "I don't like it so it is a B+ game".
« Last Edit: April 27, 2010, 03:39:27 AM by GoldenPhoenix »
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Offline Stratos

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Re: Monster Hunter Thwii
« Reply #347 on: April 27, 2010, 04:27:13 AM »
I think I rushed through something important...I have no idea how to get money. I have a ton of crap I converted to resources and such and have the finished special items, but no money to forge them into actual items. Plus the text is so small it feels very unintuitive to look at all those little items I have and figure out what they do. I want to enjoy the deeper aspects of the game but I feel I missed a tutorial or something. Or will I not learn how to do that stuff until later? I just unlocked the ability to accept quests but I have no cash to accept them... :P
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Offline Sundoulos

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Re: Monster Hunter Thwii
« Reply #348 on: April 27, 2010, 08:40:20 AM »
I think I rushed through something important...I have no idea how to get money. I have a ton of crap I converted to resources and such and have the finished special items, but no money to forge them into actual items. Plus the text is so small it feels very unintuitive to look at all those little items I have and figure out what they do. I want to enjoy the deeper aspects of the game but I feel I missed a tutorial or something. Or will I not learn how to do that stuff until later? I just unlocked the ability to accept quests but I have no cash to accept them... :P

As I mentioned somewhere upthread, changing the aspect ratio to 4:3 at the options menu (after you select a file, and when you're choosing whether to begin a new game or continue an old one), helped me out with the text immensely.  You might want to give that a try.  Unfotunately, I haven't found access to that option once I actually select that character and get in game.  And, unfortunately, the game doesn't seem to save that particular preference, so I end up having to change it every time.

It's things like that where I think it might be justified to call it a B+ game.  I love it a lot, but there are some areas that Capcom could have polished if they wanted to. 

As a positive, I'm really enjoying the dialogue in this game.  For a game with very little story to speak of, the translation is humorous and gives the villagers a lot of personality.

Also, I love how your character does an exaggerated high-step when you're running away from a boss.  Looks funny.
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Offline NinGurl69 *huggles

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Re: Monster Hunter Thwii
« Reply #349 on: April 27, 2010, 02:05:02 PM »
"It's things like that where I think it might be justified to call it a B+ game.  I love it a lot, but there are some areas that Capcom could have polished if they wanted to."

That's exactly it.  What was expected to be AAA simply got bumped down.  B+ isn't bad, but everything isn't peachy.  The game appears to have a healthy string of content to occupy players, and the online team play gives it an undeniable attraction.  Rather than a big fish in a small pond, it's managed to be the only fish in a pond all to itself; it does set itself apart on Wii, having zero competition in its content style (outside Japan).

But for being touted as the "major" "important" 3rd Party Wii title (that incidentally gets a marketing push that many other games didn't), why were these technical shortcomings not patched up without question before the discs left the factory?

* There are 3 projectile weapon classes (light/medium/heavy bowgun), none of which use the IR pointer function for aiming.  Wha?  Did Capcom not want these to be overpowered, or did they not want them to make sense?

* The game has a low resolution in widescreen mode, combined with small text (result: small smeared text?), causing difficulty and discomfort that players here have already mentioned.  Second, it doesn't save your wide/fullscreen preference despite your hope that you may have found a permanent solution.

* The online game is region-locked, reducing the potential number of (english-speaking) players to team up with.  The Conduit doesn't have region locking, and it's almost a year old.  Mario Kart Wii doesn't have region locking, and that's 2 years old.

* The boss monsters are synced among players in online play, but the smaller critters are not.  Excuse me?  On another player's screen, I could be chasing GHOSTS, that we can't really coordinate about?  Is it to reduce lag?  Conduit and Mario Kart keep track of 4+ players, flying items, and whatnot, and they sync fine while being multi-region.  Battalion Wars 2 is region-locked, but syncs up 50+ soldiers, vehicles, flying rockets, bombs, grenades, everything, with negligible lag, and this game came out 2007.  Capcom is suppsoed to have trouble with a few big turkeys?

* Despite Capcom being known as an action game developer, many of the major animations and processes in Tri are slow.  <Put Weapon away.  Take out Potion.  Drink Potion (ENJOY Potion, ahh).  Take out Weapon.>  But I often remember getting knocked down as soon as the Potion worked, wasting both time and the Potion.  Waiting for animations to progress is like swimming in mud.

This is the 11th(?) product in the franchise.  It hasn't changed much compared to the (4-6 year-old) PS2 games in the series (aside from online features?), as greybrick mentioned.  Why are these technical aspects worth addressing?  Because they're between you and the content.

It seems backwards.  I've bought quite a few Wii games the past year that are strong on the technical side, using Wii (interface) features well, just short on the content side.  Tri finally comes around, it has tons of content, but the technical stuff falls short; I was hoping it had BOTH (cuz, it's supposedly from Capcom), but I guess Capcom showed me a thing or two about them.

I can see 9's/10 if the players were starved for content.  I'm not starved for content, because I have something called a backlog.  My still-wrapped copy of Tri is $44 that's trying to figure out if it will join my backlog or not; if not, then that $44 can volunteer itself into Galaxy2.
« Last Edit: April 27, 2010, 02:06:48 PM by NinGurl69 *huggles »
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