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Originally posted by: Svevan
Nintendo didn't screw with the formula: they left it for dead. They handed it off to any developer that wanted it, gave them FREE REIGN to REMOVE EVERYTHING THAT MADE STAR FOX GOOD, and called it Star Fox anyways.
edit: George Lucas did a BETTER job with HIS OWN FREAKING PROPERTY than any of those retards did with Star FREAKING Fox
Part of the problem is that Star Fox 64 is too perfect. It's just too damn good; it goes as far with its premise as I think you can go. That's why Namco and Rare went batshlt loco with the gameplay, because they knew they couldn't improve what was already there.
No, I disagree. There were several problems with Star Fox 64, it was just an amazing game despite this. Since none of the developers fixed the problems, and instead created more, we forgot them all.
For instance, there needed to be lots more enemies in the all-range mode battles. The game was limited because of the 64, but I hated having to search out targets on Sector Z before missiles. The enemy ships needed to be more accurate, as well. When every shot you fire can be easily deflected, you need to make every shot count, and, lets face it, they didn't. The wingmen were retarded, despite having function. Sure, Peppy tells you what to do in a sticky situation, but in a game as short as StarFox 64, after one or two playthroughs, you already know, and he's instantly useless. Yes, you have to keep Falco alive for better routes, but that's it. And Slippy tells you boss life, mostly useless, too. All-range mode was a bore in most cases. I mentioned the number of enemy ships above, but essentially, you just flew in a circle, dodged a few attacks, then shot the boss, except in the StarWolf dogfights. There should have been more of those with various ships. Maybe a slower powerhouse that could shoot bombs, too, along with a very quick, but weak opponent. Exploit natural stereotypes. How about the different vehicles? Why not continue to add on-rails levels with different mechanics? The original Landmaster levels were some of the best out there. Couldn't another vehicle or two have been designed for linear gameplay?
As far as the battle mode, there were far few options. The mode was improved in Assault, but there were too many problems, still. It seemed like once someone gained the "high ground," by that I mean the best weapon/ship, it was nearly impossible to overcome them, because you die too easily as a groundling. There should have been more air-based ships than the wolfen and arwing, because, let's face it, Factor 5 showed how having several unique ships makes gameplay awesome.
There's some things that could have been made better in a sequel to StarFox 64. It's not that nothing can compare to the game, it's that nothing has tried to target the same gameplay as the original, while attempting to fix any issues of the first. Instead, they all want to be a unique experience with a loosely core gameplay. Guess what: StarFox and StarFox 64 already did that with the three tracks of levels possible.
Although, I guess I should play more of StarFox: Command before I make these judgements, I haven' delved too far into it, but I didn't like the draw-your-own path idea too much. If I understand correctly, it did have branching paths, right? At least they got that right.