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Originally posted by: Mashiro It isn't escaping me because it remains cartoony. What is escaping you, my friend, is you keep saying "Mario is being executed". He isn't. He isn't being killed.
Breaking a neck is an execution maneuver, and we've established that, yes, he gets up afterwards, just as Leon is back in one piece when you load your last save and Sub-Zero is still in the character select screen even though he was brutally murdered three seconds ago.
An execution move shouldn't be part of a SSB game. I know you don't mind blood, but there has to be a line somewhere? Where is it? I don't care if the character gets back up. I don't want to see Nintendo characters wince in pain as Snake performs an execution on them. It doesn't matter if they get up moments later.
And FYI, Snake has been in a
fighting game without his *GASP* precious neck snap even though it was half created by Konami, imagine that!

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It's still unrealistic and cartoony without that because, again, the party having his/her/it's neck snapped isn't dying. They are just going to sleep and will be back up again in a moments notice to fight again.
It doesn't matter if Mario gets up. The act was done. I'm not saying "OMFG MARIO IS DEAD!!" over here. I just find it grotesque and out of place.
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When did I mention Mario 64? I mentioned Soul Calibur II and Link being put in harms way and in situations which very real and potentially deadly maneuvers are done to a Nintendo mascot/icon.
Link is a naturally more violent character, but aside from that Link isn't Mario, Yoshi, DK, Peach, Bowser, Lucas, etc.
And for the 3rd time, SSB isn't SC. They're different games, and when Link was placed in the game, I'm quite certain Nintendo understood that the game would up the ante a bit in terms of violence and they were ok with it.
But SSB is designed from the ground up to NOT be a game filled with realistic violence. The premise of the game even involves knocking characters off the screen so it can sidestep the usual violence revolving around beating each other into submission. Why change a working formula now?
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You keep saying how you have a hard time believing Miyamoto or Nintendo would let this in the game and happen to one of their characters
I said it once or twice, but it's far from the crux of my argument. I AM surprised that Shiggy's shining star, Mario, is being subjected to something like that. Miyamoto doesn't cross me as the type who could watch Mario having his neck broken and just shrug it off.
Frankly, this isn't about Miyamoto. It's about ME.
I find it out of place and gratuitous for a SSB game.
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1. Where does it say their neck or bones are broken or implied at being broken? Again you keep taking the move out of context. If they character is just sleeping and bounces back up and is fine then where does it imply that they have broken bones or a neck? There is no neck snapping sound or anything so if the character just goes to sleep and pops back up fine then what's the big deal?
First of all, we haven't heard what noise the move actually makes.
Second, I've played MGS games: that's Snake's neck snap. He does EXACTLY those motions in the MGS games after he executes a guard.
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2. SSB is a game which revolves around characters fighting and using trade mark moves and abilities against one another.
And yet Snake doesn't break necks in a game Konami made with Hudson. Wasn't a "trademark" enough move for even Konami. Fancy that...
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3. *See Partybears comment above as that makes perfect sense to me*
That's fair, but I honestly don't care how Nintendo sees it. I see it as gratuitous and unnecessary, and yes, as I've established I don't expect it to change.
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Ergo, the neck snap fits into SSB perfectly as it is a reflection of Snakes character.
Except that even Konami doesn't see it that way...
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So what do you want Snake to do then? Have absolutely no moves from his franchise? Please do tell.
I love the Nikita, the box, the mines and his martial arts moves. That's already more than a number of characters got. Why isn't it enough?
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You said Nintendo would never allow this to happen to their characters and are acting as if a Nintendo character has never been put in such a violent situation. You've said this multiple times throughout this forum and I counted with Soul Calibur 2.
For the last time, no I'm NOT. I'm saying that the level of realistic violence of a neck snap doesn't belong in a SSB game. I don't care what the hell happens in SCII.
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Oh and . . . with the whole "This is the kind of thing a $2,000 defense attorney would cry out in court in an attempt to mislead the jury. "
Yeah, I'm not the one who is founding an argument based on a clip that is slowed down DRASTICALLY from what the actual in game footage is like.
I already said earlier, when I FIRST saw the clip in NORMAL speed, I was stunned that they'd let it in the game but at first I didn't think much of it. After it sank in, it began bothering me.
And don't try to play the victim here: you've been incredibly confrontational this entire time.
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Edit: Furthermore, good sir, "stop taking something said and turning it into a bizarre absolute", says the person who equated this to having Quagmire from family guy in the game and humping the characters.
That's not a bizarre absolute, it's an extreme example, but not a bizarre absolute.
A bizarre absolute is when I suggest the neck snap is excessive and you say, "SO YOU THOUGHT A HIRED MERCENARY WOULD BE HUGGING AND KISSING EVERYONE?!".
I'd be like me replying to when you said you wouldn't mind blood in SSB by saying, "SO YOU'D LIKE TO SEE ALL OF NINTENDO'S CHARACTERS VICIOUSLY MURDERED?!".