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Originally posted by: PartyBear
As for trying to come up with something that means something emotionally, that's just going to cause confusion. If people are free to assign their own ideas to the goofy pictures you use for ratings, they're not likely to assign the same meanings you do, and then you have failed to communicate at all.
If they're looking at the end score, you're already not communicating. The text of the review is for communication. The review score itself, whether it be pictorial, numerical, or emotionally-based, is just a quick-and-dirty touchpoint for those who aren't particular enough to read the actual review anyways.
Oohhboy has it right: review scores are nothing more than a recommendation. And you don't recommend something by saying it got 87% out of 100%. You recommend something with abstract, human-centered, EMOTIONAL terms like "better than average," "excellent," or "meh." I really believe that appealing to, and using, our emotional intelligence will allow game review
recommendations to be far more meaningful, and perhaps even convey more information than a dry, draconian, dispirited number system.