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Originally posted by: oohhboy
Damn that is a shame. I was looking forward to this game with it's more realistic flavor of war-gaming.
Hehe, love units. I am surprised they even let you move towed units at all without a truck. Towed being the operative word. Even self propelled artillery units back then didn't have shoot and scoot ability unless they were rocket type. That wasn't an overwhelming issue back then since they didn't have artillery fire range/direction finders and artillery themselves being relatively inaccurate unless you had an observer.
Why are they driving trucks into artillery range in the first place? They trying to tow artillery for counter battery fire or something?
AWDS AI almost always forced to to go after them in the cities. Although you can't really bait them with APCs anymore, but they like to throw units at mega tanks regardless of their damage utility.
Towed units don't need a special truck or anything. You can turn them into a truck, though, and then move them a great distance... but when they are in the form of a truck they can't fire until next turn, and they are also completely defenseless to enemy attack. So when you move a towed unit it is important you can be sure you are doing it safely.
One neat thing is that if a unit is in the forest or mountains the enemy can't see it unless they are standing right next to it, so when I move towed units I usually park them on a forest or mountain square within range of their cities, and then give them a rude awakening next turn!
But the game isn't all bad. The AI is a bit crappy, but the game is still fun and you have to complete it within so many turns and you can't lose too many units or else you lose. Plus they give you secondary objectives which you don't have to do, but if you do you get rewarded for it.
As for why they left the cities to attack me, I don't understand it myself. When you stand in a place you get entrenched more each turn you stay there and this makes you tougher to defeat. Plus cities provide a great defensive bonus, especially to infantry. I don't why they would rush out of their city and give up that bonus... *shrug*
And I would also point out that the game is Multiplayer (including over Wi-Fi) so even though the AI is kinda dumb, it still has great value for playing with human opponents... and even against the AI it is still fun and holds some challenges.
I do like the game overall. I'm just a tiny bit disappointed in the translation and the A.I. and those are really my only big gripes with it. I think Nintendo needs to look at this game and incorporate many of its concepts into the next Advance Wars. I would love for there to be towed artillery, which is cheaper and has some advantages over self-propelled artillery, like range and firepower. I also love al lthe details in this. Advance Wars seems VERY simplistic in comparison.