Author Topic: Panzer Tactics DS: Official Discussion Thread  (Read 5748 times)

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Offline Chozo Ghost

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Panzer Tactics DS: Official Discussion Thread
« on: August 31, 2007, 04:44:02 PM »
I couldn't find any thread for this game, so here we go.  Anyone besides me highly anticipating the release of this game? I've been looking forward to it ever since I first heard of it way back in 2005. It has been in development for a LONG time so its got to be polished, right? From what I've read it has 3 campaigns and over 150 units with the battle animations and such for each. That's going to be awesome...

I suppose it is going to be the same general type of game as Advance Wars: Dual Strike except Panzer Tactics will be about WW2 and will therefore be much more realistic and it has multiplayer, including WiFi! Can't go wrong there. So yeah, this is one of my most anticipated DS games.

Anyone else agree?
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Offline NWR_insanolord

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RE: Panzer Tactics DS: Official Discussion Thread
« Reply #1 on: September 01, 2007, 08:00:35 PM »
This game is looking good, and I can't say no to Turn-Based Strategy. This should hold me over until Spring, when Civilization hits.
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Offline Kairon

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RE: Panzer Tactics DS: Official Discussion Thread
« Reply #2 on: September 01, 2007, 08:30:05 PM »
Looks great, but I really need a base-building/city-building aspect personally...
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Offline NWR_insanolord

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RE: Panzer Tactics DS: Official Discussion Thread
« Reply #3 on: September 03, 2007, 11:41:59 AM »
Speaking of base/city building, I'd really love it if someone did a game like Age of Empires: The Age of Kings DS but with more modern units. That game was fantastic, but I prefer modern warfare, ala Advance Wars, or SciFi, if I'm tied to a specific period.
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Offline Chozo Ghost

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RE: Panzer Tactics DS: Official Discussion Thread
« Reply #4 on: November 22, 2007, 07:50:08 PM »
To be honest, I am a little disappointed in the quality of this game. For one thing, the translation seems very sloppy and annoying. For example, my German commander told me that if I love 10 or more core units in a certain mission that will "let me fail the mission." Let me fail? Geez.

Also, the A.I. is really dumb. Whenever my army is approaching a heavily defended city, the enemy sees me and then rushes out of the city at me, leaving the city itself badly defended. Even worse, is that towed units have to be loaded into trucks to move great distances, and they can't fire in the same turn they move, so they are stuck in trucks which are easy for me to wipe out with Stukas or Artillery.

What the hell is wrong with this A.I.? If they stayed in the city and waited for me it would be a lot harder for me to win but instead they rush out at me in a sucidial Bonzai attack...

So I am a bit disappointed, and the sad thing is the game is already out so they can't fix these issues with a patch or anything.
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Offline oohhboy

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RE: Panzer Tactics DS: Official Discussion Thread
« Reply #5 on: November 22, 2007, 08:42:07 PM »
Damn that is a shame. I was looking forward to this game with it's more realistic flavor of war-gaming.

Hehe, love units. I am surprised they even let you move towed units at all without a truck. Towed being the operative word. Even self propelled artillery units back then didn't have shoot and scoot ability unless they were rocket type. That wasn't an overwhelming issue back then since they didn't have artillery fire range/direction finders and artillery themselves being relatively inaccurate unless you had an observer.

Why are they driving trucks into artillery range in the first place? They trying to tow artillery for counter battery fire or something?

AWDS AI almost always forced to to go after them in the cities. Although you can't really bait them with APCs anymore, but they like to throw units at mega tanks regardless of their damage utility.
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Offline Chozo Ghost

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RE:Panzer Tactics DS: Official Discussion Thread
« Reply #6 on: November 22, 2007, 09:52:15 PM »
Quote

Originally posted by: oohhboy
Damn that is a shame. I was looking forward to this game with it's more realistic flavor of war-gaming.

Hehe, love units. I am surprised they even let you move towed units at all without a truck. Towed being the operative word. Even self propelled artillery units back then didn't have shoot and scoot ability unless they were rocket type. That wasn't an overwhelming issue back then since they didn't have artillery fire range/direction finders and artillery themselves being relatively inaccurate unless you had an observer.

Why are they driving trucks into artillery range in the first place? They trying to tow artillery for counter battery fire or something?

AWDS AI almost always forced to to go after them in the cities. Although you can't really bait them with APCs anymore, but they like to throw units at mega tanks regardless of their damage utility.


Towed units don't need a special truck or anything. You can turn them into a truck, though, and then move them a great distance... but when they are in the form of a truck they can't fire until next turn, and they are also completely defenseless to enemy attack. So when you move a towed unit it is important you can be sure you are doing it safely.

One neat thing is that if a unit is in the forest or mountains the enemy can't see it unless they are standing right next to it, so when I move towed units I usually park them on a forest or mountain square within range of their cities, and then give them a rude awakening next turn!

But the game isn't all bad. The AI is a bit crappy, but the game is still fun and you have to complete it within so many turns and you can't lose too many units or else you lose. Plus they give you secondary objectives which you don't have to do, but if you do you get rewarded for it.

As for why they left the cities to attack me, I don't understand it myself. When you stand in a place you get entrenched more each turn you stay there and this makes you tougher to defeat. Plus cities provide a great defensive bonus, especially to infantry. I don't why they would rush out of their city and give up that bonus... *shrug*

And I would also point out that the game is Multiplayer (including over Wi-Fi) so even though the AI is kinda dumb, it still has great value for playing with human opponents... and even against the AI it is still fun and holds some challenges.

I do like the game overall. I'm just a tiny bit disappointed in the translation and the A.I. and those are really my only big gripes with it. I think Nintendo needs to look at this game and incorporate many of its concepts into the next Advance Wars. I would love for there to be towed artillery, which is cheaper and has some advantages over self-propelled artillery, like range and firepower. I also love al lthe details in this. Advance Wars seems VERY simplistic in comparison.
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Offline KDR_11k

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RE:Panzer Tactics DS: Official Discussion Thread
« Reply #7 on: November 22, 2007, 10:15:53 PM »
Quote

Originally posted by: oohhboy
Hehe, love units. I am surprised they even let you move towed units at all without a truck. Towed being the operative word. Even self propelled artillery units back then didn't have shoot and scoot ability unless they were rocket type. That wasn't an overwhelming issue back then since they didn't have artillery fire range/direction finders and artillery themselves being relatively inaccurate unless you had an observer.


Most TBS games are at squad or company level, you can just assume a mechanized troop will bring its own vehicles that are included in their icon instead of sitting there and hoping for another troop to come by with a transport.

Offline oohhboy

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RE: Panzer Tactics DS: Official Discussion Thread
« Reply #8 on: November 22, 2007, 10:41:01 PM »
What makes it that much different from what the self propelled artillery in AW? Are the truck easier to destroy, or are they really being anal about moving something by throwing in an extra step or did they allow self propelled artillery to shoot then scoot or scoot then shoot?
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Offline Chozo Ghost

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RE:Panzer Tactics DS: Official Discussion Thread
« Reply #9 on: November 23, 2007, 06:46:46 AM »
Quote

Originally posted by: KDR_11k
Quote

Originally posted by: oohhboy
Hehe, love units. I am surprised they even let you move towed units at all without a truck. Towed being the operative word. Even self propelled artillery units back then didn't have shoot and scoot ability unless they were rocket type. That wasn't an overwhelming issue back then since they didn't have artillery fire range/direction finders and artillery themselves being relatively inaccurate unless you had an observer.


Most TBS games are at squad or company level, you can just assume a mechanized troop will bring its own vehicles that are included in their icon instead of sitting there and hoping for another troop to come by with a transport.


Yeah, and I'm really glad to, because that would involve way too much micro-managing. You have to assume the units take care of these things themselves.

But I should also point out that these trucks use up fuel like any other vehicle, so you do have to worry about keeping that in order at least. And one other thing is that towed units *can* move when they are not put in a truck, but they are extremely slow and can only move 1 space. This is really only useful if an enemy is just 1 square out range, because you can also fire the same turn this way.
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Offline Chozo Ghost

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RE:Panzer Tactics DS: Official Discussion Thread
« Reply #10 on: November 23, 2007, 07:00:29 AM »
Quote

Originally posted by: oohhboy
What makes it that much different from what the self propelled artillery in AW? Are the truck easier to destroy, or are they really being anal about moving something by throwing in an extra step or did they allow self propelled artillery to shoot then scoot or scoot then shoot?


There are self propelled artillery and towed artillery. Towed artillery is generally more powerful and cheaper, but unless it is in a truck it can only move 1 space per turn. And yeah, the trucks are extremely easy to wipe out, so you don't want the enemy to know about that, or at least not be able to do anything about it. The self propelled artillery can scoot and then shoot, but it can't do the opposite. That's how it is with all the other units as well (except for the commando unit).

I think I should point out that the trucks can also move infantry, AA guns, and Anti-Tank guns as well. But there are similarly self-propelled AA guns and AT guns.

I really don't understand the point of AT guns, though. They aren't really better at killing tanks than other tanks are, but I think maybe they are cheaper or something. *shrug*

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Offline KDR_11k

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RE: Panzer Tactics DS: Official Discussion Thread
« Reply #11 on: November 23, 2007, 08:41:17 PM »
Historically AT guns were easier to conceal and of course cheaper. They would be used for ambushes to hit the side armor of a tank.

Offline Chozo Ghost

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RE:Panzer Tactics DS: Official Discussion Thread
« Reply #12 on: November 24, 2007, 08:14:21 AM »
Quote

Originally posted by: KDR_11k
Historically AT guns were easier to conceal and of course cheaper. They would be used for ambushes to hit the side armor of a tank.


That makes sense. They seem like a decent defensive unit that you can drop into a city to guard it, but they aren't much good on the offensive.
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Offline bubicus

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RE: Panzer Tactics DS: Official Discussion Thread
« Reply #13 on: November 29, 2007, 11:21:44 AM »
As an old Panzer General player, I would like to know what the differences are between Panzer General and Panzer Tactics. Panzer Tactics looked a heck of a lot like Panzer General in screenshots I saw. Is anybody experienced with both games to explain?

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