Author Topic: Official SSBB SmashDate Discussion  (Read 632567 times)

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Offline NWR_pap64

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #300 on: August 15, 2007, 08:15:32 PM »
Is it me, or does it seems that after a big update the rest of the updates are very small and lame?
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Offline Mikintosh

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #301 on: August 15, 2007, 08:16:54 PM »
That would be so they don't run out of the big stuff. Pretty pictures, tho, so I'm happy.

Offline Arbok

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #302 on: August 15, 2007, 08:17:34 PM »
Quote

Originally posted by: Rachtman
What's crazy is that this move is Zero Suit's Up+B special... and I would think it would be her throw move ala Link's hookshot or Samus' grappling beam...

Strange...


EDIT: Seems I glanced over that in tonight's update... that really is interesting. Very different from the other recovery moves.  It seems very... situationally, though. However, it would be a good method for bypassing a lot of the current edge guarding technique's.
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Offline anubis6789

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #303 on: August 15, 2007, 08:20:44 PM »
Quote

Originally posted by: Arbok
Quote

Originally posted by: Rachtman
What's crazy is that this move is Zero Suit's Up+B special... and I would think it would be her throw move ala Link's hookshot or Samus' grappling beam...

Strange...


EDIT: Seems I glanced over that in tonight's update... that really is interesting. Very different from the other recovery moves.


Edit: thanks for editing your post Arbok, it made mine make no sense.  
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Offline Arbok

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #304 on: August 15, 2007, 08:22:03 PM »
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Originally posted by: anubis6789
BUURRRRRRRNNNNNNN!!!

That was harsh Arbok.




Quote

Originally posted by: anubis6789
Edit: thanks for editing your post Arbok, it made mine make no sense.


I aim to please.

I seem to rush through the update on my first read through...
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Offline anubis6789

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #305 on: August 15, 2007, 08:32:04 PM »
Quote

Originally posted by: Arbok
Quote

Originally posted by: anubis6789
BUURRRRRRRNNNNNNN!!!

That was harsh Arbok.




Quote

Originally posted by: anubis6789
Edit: thanks for editing your post Arbok, it made mine make no sense.


I aim to please.

I seem to rush through the update on my first read through...


Actually, my post made more sense then it did originally because you were burned, not Rachtman, but I too failed to read a couple of the subtitles to the pictures and as such I myself must say that I am burned for calling a burn that was not a good burn in the first place.

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Offline Dirk Temporo

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #306 on: August 15, 2007, 08:34:17 PM »
This honestly makes her Up+B seem useless.
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Offline Dasmos

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #307 on: August 15, 2007, 08:40:18 PM »
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Originally posted by: Smash_Brother
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I love it when S_B starts flailing about, blurting out incomprehensible words every which way.


And I love it that you need to wait until the entire thread has shown hostility toward me to summon enough courage to scurry out of your hole and "join" the crusade.
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Originally posted by: pap64
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Originally posted by: Dasmos
I love it when S_B starts flailing about, blurting out incomprehensible words every which way. I also equally love it when pap comes in if only to give S_B a pat on the shoulder and doesn't actually add anything useful to the argument.


The funny thing? Back when Melee was released and S_B was ranting about it I hated his guts because my anticipation for the game was so high that anything negative about it bugged me to no end.
So you know how it feels, but you still do it?
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This isn't the first time someone has gotten crap over speaking negatively about Brawl. If you remember everyone gave Golden a hard time over the single player mode simply because she said that we don't know how its going to turn out and even I was attacked when I started to suspect that the extended one player could be a way to excuse the lack of online features (since nothing was said about at the moment).
You were both jumped on because you were making baseless unfounded assumptions, and not only that they were negative for the sake of being negative.
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Offline anubis6789

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #308 on: August 15, 2007, 08:41:24 PM »
Quote

Originally posted by: Dirk Temporo
This honestly makes her Up+B seem useless.


Yeah, I was just thinking that too, considering that it does not seem to give her any real vertical movement, but we do not know the whip's length or if you can aim it.

What happens if someone is hit by the whip? I wonder if this move acts kind of like Falcon Dive only with vertical movement after the grab move is preformed, if it is a grab move to begin with. If it is not a grab move could people just jump out to get hit by the whip to block it from touching the edge, thus letting Samus fall into oblivion?  
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Offline ShyGuy

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #309 on: August 15, 2007, 08:48:56 PM »
Bowser looks really good in those screens. Two and a half gamecubes duct taped together confirmed?

Offline GoldenPhoenix

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #310 on: August 15, 2007, 09:01:55 PM »
Quote

Originally posted by: Dasmos
You were both jumped on because you were making baseless unfounded assumptions, and not only that they were negative for the sake of being negative.


Give me a break. Isn't it funny that when someone says something negative about an update that they are being negative for the sake of being negative? Back during the single player update I stated we don't know enough about it to get excited, heck I said it had promise but at the moment that was all we could say. It is easy to say something is unfounded without giving specific examples.

It is funny that others who seen the single player update as positive were not baseless assumptions but those that questioned that we need to know more were unfounded concerns. The same goes to Smash and his statement that he hopes all the extras are not taking away from the focus on the gameplay. That seems to be a realistic concern, it isn't the first time it has happened. I'm sorry but it makes yourself and the majority of the posters here look very shallow, when critical and somewhat negative opinions of updates means that poster is only trying to be negative for the sake of being negative. With that logic I could say that the positive opinions of updates are only here to perpetuate a positive opinion of the game. I also find it odd that the individual whom seemingly adds least to discussions, and instead resorts to put downs, is accusing others of doing the same.
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Offline Adrock

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #311 on: August 15, 2007, 09:23:34 PM »
This whole argument is lame. Too many reasons why...

Offline Smoke39

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #312 on: August 15, 2007, 10:56:38 PM »
I think this update's pretty interesting.  Assuming the whip extends at a good speed, I see this as being a lot more useful than Samus' grappling beam or Link's hookshot as far as recovering is concerned, with it's long range.  Offensively, I'm imagining ZSS snatching people out of the air with it, like a long-range vertically-oriented throw.  Definitely curious to learn more about it.
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Offline Mashiro

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #313 on: August 16, 2007, 12:03:23 AM »
I missed an argument (damn not being able to stay up till 5 am anymore), but I like that they are highlighting this style of recovery.

Maybe Links hookshot will have some actually have some reach to it this time ::prays::.

Offline Shecky

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #314 on: August 16, 2007, 01:29:46 AM »
I wonder if this type of recovery just became a whole lot easier?  I mean it was near impossible to do with Link or Samus before.  If it's ZSS up+B then maybe she actually aims for the ledge for you...

Edit: Either that or there is a sequence here.... She uses UP+B and then latches on with [a grab] .... where the later is implied and confusing us all.

Edit2: What they also fail to show is the bridge segment thats about to send ZSS to her doom anyways

Offline Spak-Spang

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #315 on: August 16, 2007, 02:10:50 AM »
This will make her up B much more difficult to use.  Unless:

1)It Auto Aims for ledges once being smashed/in the Air.
2)It allows you to Aim your whip in any direction.

I personally think this is going to be a very difficult move to pull off, but it is also pretty cool, it is a new means of recovery with some benefits and some...consequences.  But the fact that other characters have this new recovery as well is pretty cool.  It means more variety in my mind.

We know have 3 different UP B recovery systems:

1)The Up B Attack, that can led to recovery as well as attack opponents.
2)The Teleport specials.  These Allow you to teleport back up to safety, and give you a better chance to recover since edge blocking is harder.
3)The Tether Recovery:  Looks hard to pull off, but will have the benefit of defense against Edge guarding.


I hope this means that Link gets his Hook Shot as a weapon...that would be awesome.  Or at least one of the versions of Link gets the hook shot for special attacks, and not just throws.


Offline Spak-Spang

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #316 on: August 16, 2007, 02:15:09 AM »
I think this move confirms that Zero Suit will be able to Wall jump.

Imagine missing the edge, but still being connected to the cliff, and wall jumping once, air jumping and you are back on the playing field ready to strike.

Offline Ceric

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #317 on: August 16, 2007, 02:40:02 AM »
Methinks that since their highlighting it as a strategy it won't be nigh impossible like in Melee.  I'm going to assume that it will automagically target the ledge when you are Smashed away from the field.  I would also assume that the whip will probably dual function as a grab or an attack.
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Offline Darkheart

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #318 on: August 16, 2007, 02:51:09 AM »
Why is this an "Up+B" move!?  The update doesnt mention how the command is put in.  Links tether grab was a throwing attack not an Up B so where is this clarified?

Offline Spak-Spang

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #319 on: August 16, 2007, 03:09:15 AM »
Quote

Originally posted by: darkheart
Why is this an "Up+B" move!?  The update doesnt mention how the command is put in.  Links tether grab was a throwing attack not an Up B so where is this clarified?


"She uses her up special move! She just manages to latch on!"


From the Smash Bros Site.  That is why people are saying it is her Up B Special...because it is stated.  True they don't specifically say UP B, but with so many different control methods you can't specify it that way.


Offline Shecky

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RE: Official Smash Bros. Dojo Update Discussion
« Reply #320 on: August 16, 2007, 03:22:31 AM »
I'll note that she's using this move in between the bridge of edin segment (when the bridge has a hole).  So it's not exactly smashed "away from" the field.

Someone with SSBM handy... can you perform Up+B and then grapple with Samus or Link?

It could also be that ZSS has two Up+B moves depending on if you have her whip or pistol engaged (a video showed her quickly switching between the two so it may be one of her specials to switch and that in turn affects her other special moves.

Offline UltimatePartyBear

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #321 on: August 16, 2007, 04:19:00 AM »
Quote

Originally posted by: Shecky
can you perform Up+B and then grapple with Samus or Link?

No.  You can't do anything but control your fall after the Up+B unless someone hits you.

Offline Smash_Brother

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #322 on: August 16, 2007, 04:52:21 AM »
Quote

Originally posted by: Dasmos So you know how it feels, but you still do it?


He didn't mention that, after he got Melee, he realized I was right about it.

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You were both jumped on because you were making baseless unfounded assumptions.


No, I'm positive that stickers don't appeal to me. Given the fact that 90% of what's said here is baseless and unfounded, it's ironic that I'm being accused of speculating.

Quote

With that logic I could say that the positive opinions of updates are only here to perpetuate a positive opinion of the game.


Funny you should mention that...

The last time I was attending a message board for SSB speculation, it was on the IGN SSB board awaiting Melee. Long story short, we whipped ourselves into a rabid fan frenzy and, when the game finally came out, a number of people on the boards were disappointed with it, a lot even leaving the boards and seeing what the Xbox was like, and I'm quite certain all of the hype had something to do with that. They could have used a dose of reality in the face of all that optimism.

If you're going to b*tch people out for expressing a negative opinion on some aspect of the game, then this thread is doomed to be nothing more than one big head nodding convention like IGN was and the game will probably fall short because expectations are only going to climb higher.

And for the record, todays update is yawn worthy as well (I expect that after a character announcement, though), unless the line about other characters being able to do it as well is hinting at a new whip user like Belmont.
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Offline Bill Aurion

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #323 on: August 16, 2007, 05:06:21 AM »
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Originally posted by: Smash_Brother
Quote

You were both jumped on because you were making baseless unfounded assumptions.


No, I'm positive that stickers don't appeal to me.

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I'll put that box of fire ants in the mail right away if Brawl is poorly balanced because Sakurai had the dev team working on the sticker interface instead of beta testing.


Quote

Originally posted by: GoldenPhoenix
It is funny that others who seen the single player update as positive were not baseless assumptions but those that questioned that we need to know more were unfounded concerns. The same goes to Smash and his statement that he hopes all the extras are not taking away from the focus on the gameplay.

Lack of evidence DOES NOT QUALIFY AS EVIDENCE...That is the whole issue here...There is no point in constantly whining about something when there's no evidence of it not being there...It's like the whining I saw about stickers replacing trophies when there was absolutely no evidence of that being the case...

Back on topic, if this is ZSS's Up+B, I wonder how it will work when she's on the ground...(Will it work like Sheik's whip?  Will it shoot up and then fall straight down?)    
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Offline Smash_Brother

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RE:Official Smash Bros. Dojo Update Discussion
« Reply #324 on: August 16, 2007, 05:12:20 AM »
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Originally posted by: Bill Aurion
I'll put that box of fire ants in the mail right away if Brawl is poorly balanced because Sakurai had the dev team working on the sticker interface instead of beta testing.


And I stand by it.

What assumption have I made here? I never said, "SINCE Brawl will be poorly balanced because the resources have been diverted by all these extras..."

And people here are making baseless assumptions when they assume Brawl WILL be balanced and well tested. There's no evidence to suggest that this will be the case at all.

Quote

Originally posted by: Bill Aurion
Lack of evidence DOES NOT QUALIFY AS EVIDENCE...That is the whole issue here...There is no point in constantly whining about something when there's no evidence of it not being there


Just like there's no point in hoping for modes, levels and characters when there's no evidence of them being in the game, but we have those threads, don't we?
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