Kairon's recent topic about the controller accuracy got me thinking about things people were saying shortly after the Wii came out. Technical limitations, to be exact. What do you guys think?
"One-to-one onscreen movement will be impossible."
Unfortunately, everything I remember about both topics is strictly anecdotal. However, the possibility of a lightsaber-based Star Wars game and comments that some developer made about the next Zelda game seem to hint that it is not *technically* impossible at this stage.
"Wireless latency makes certain types of online games impractical"
This was mentioned as a reason why Nintendo wasn't saying much about Brawl Online- that the wireless connection introduced too much latency, that Nintendo's infrastructure just wasn't up to the task, etc. However, I recall sources that say that they've already gotten it to work on a limited basis, and the company reps have repeatedly said that they had not axed the feature yet. If they can pull it off, though, it's probably a safe bet to say that developers will be able to do high-intensity online games like FPSes and RTSes using the wireless connect feature. Which is a big reason why I hope online play with Brawl comes through.
(Speaking of which, why no leaderboard? As someone mentioned in the other thread, it seems that a leaderboard/stat tracker would be the least of their technical worries when it comes to online play.)