No, no, no, no, no. You started your post out fine, but you definitely ended it terribly.
FF6 is one of the best RPGs I have ever played. That isn't despite the artwork involved. That's because of everything the game is. The character sprites? They invoke amazing depth of emotions, even through simplicity. The enemies? They look like beautiful portraits. Amazing portraits. The script? Unique. It is one of several things that define the brilliance of the story, characters, and game itself.
Now, in my opinion, FF6 is only second to Chrono Trigger, though it may be even with other games at telling a story. See, here's the thing. Developers used to see that they had limits with power. They saw that there was only so much that could be done. How did they respond? Look at the entire final battle in FF6. Isn't that amazing? Isn't that remarkable? The devs didn't have to worry about fancy polygons, flickering, and other things like that. They just pushed the game to be the best it could be. At this point in time, however, games look pretty for the sake of looking pretty. They don't make a statement. They don't fit the style and mood of the game. I don't think a masterpiece like FF6 could be created at this point in time, given the current standards of the industry. There are far to many distractions. Costs are far too high.
Now, do I think a remake of an older masterpiece game can be better than the original? Yes, I do. But that's because the developers of the original game already made their game great. The creators of the remake only have to worry about spending time making the game up to today's graphical standards.
I think the games of today can be great, too, but it will be much harder for one to be. Like I said, there are too many distractions. To many things out there for enough features to b amazing.
Nintendo understood that the industry was dying. It died back in the '80's, too. For you to criticize a plan to allow the industry to spread game media to far more people than ever before at a single time, just shows you don't get it. Super Mario Galaxy will be a top game this generation, on any platform. Hardcore and casual gamers alike will love it. Mario Galaxy won't need a console with better hardware to be a better game than most others. Neither will Metroid Prime 3. Don't you realize that games you've played all your life, enjoyed all your life, weren't great because of the hardware? The best games aren't amazing because of graphics. Pac-man, then Ms. Pac-Man, then Pac-Man Vs. aren't amazing graphically. They never, ever, ever were. Super Mario Bros.? Contra looked better than that then. So did several arcade games at the time. Stunt Race FX? Terrible game, remarkable graphics for the time.
The thing you, as well as others don't understand is that the greatest games are the ones that don't need the highest horsepower to be great. These games are great so long as there is a system powerful enough to support whatever engine is required for the game to be played.
In the end, power means nothing. Graphics mean nothing. Detail is everything. Style is everything. Gameplay is everything. People still haven't realized this. If graphics were really that important, wouldn't we hate old games. Is there a point where we decide a game is too ugly to play? Do I look back and say, "Well, gee, If they had fit more pixels into Mario's hat and 'stache, I'd have enjoyed Donkey Kong better?"
No. Never. Besides, aside from the cutscenes, FF7 was a remarkably ugly game. Better hardware did not make a better game. It never has, it never will. The best games are the best games despite hardware, not because of them.
My post was to Alfonse, BTW.