Author Topic: Smash Bros. Dojo Updates  (Read 4325 times)

0 Members and 1 Guest are viewing this topic.

Offline Pale

  • Staff Layton Hat Thief
  • Score: 4
    • View Profile
    • PaleHour
Smash Bros. Dojo Updates
« on: July 13, 2007, 06:11:41 AM »
Look!  It's Smashville!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=13936

 The blog this week revealed several new pieces of information.  Probably the biggest news (which was actually revealed at Nintendo's E3 press conference), was the North American release date of December 3, 2007.  Should we go get in line now?  Anyway, here are the other new details.    


Game Mechanics: Standard Combos
In previous versions of Smash Bros. standard combos were performed by tapping the attack button.  The interesting part was that the speed at which the button was tapped didn't effect the combo in any way.  This meant that the absolute best way of performing these combos was to simply tap the button as fast as possible.  Things will change in Brawl as they apparently decided to just cut to the chase.  Now all players will have to do is hold down the attack button to keep a combo going.    


Who put a city here?New Assist Trophy: Dr. Wright
A new assist trophy trophy was revealed and followed by a resounding “Huh?" that echoed across the Internet.  Dr. Wright, of SimCity fame will be popping out of trophy cases.  He'll immediately use his magical pointing device to make skyscrapers grow out of the floor, popping any unsuspecting characters high into the air.  This announcement is especially interesting because it really shows just how deep into the history of Nintendo's library they will go for these Assist Trophies.    


DoinkNew Item: Bumper
The Bumper from the original Super Smash Bros. is making a return in this game after being left out of Melee for some reason.  Inspired by bumpers in pinball games, players that run into them will be bounced away.  They can be placed on the ground or in the air, which should allow from some interesting situations.  It could be an entirely new method of protecting the edges of the stage from recovering players.    


Ground PoundNew Character Donkey Kong
Another classic Smash combatant gets return confirmation this week with Donkey Kong.  He's sporting a nice new fur texture that brings him to life a bit more.  Based on initial screenshots and the text that went along with them, his special attacks look like they will remain consistent with those that were in Melee.  He'll still have the haymaker, the ground pound, and the ability to pick up and carry other characters.    


New Movie
The Dojo also officially released the same clip that was shown at Nintendo's press conference on wednesday.  It features shots of both the Lylat Cruise and Bridge of Eldin stages in action, some of Wario's silly animations, the Cracker Launcher being used, and the final smashes of Pikachu, Bowser, and Link in action.  Overall it also shows just how smooth and fast the game will play.  The overall speed seems very consistent with what was set forth in Melee.  Click the picture at the right to see the video itself.    


Me ma mo mi me mo!New Stage: Smashville
While we didn't get any new information on a Wii iteration of Animal Crossing at the press conference, we were treated to a brand new stage for Brawl inspired by the game as today's update.  Titled Smashville, it's a simple stage that appears to involve just a single main platform with a smaller moving platform hovering above.  During any match several spectators from Animal Crossing will be standing in the background.  It's unknown how they may effect the battles themselves, but several characters, including Tom Nook, Tortimer, Gracie, Crazy Redd, and Sahara, were shown in screenshots.  Probably the most interesting aspect of this announcement is that the stage will be effected by the time of day based on the Wii's internal clock.  This is taken so far as to have Totakeke show up in the stage if it is played on a Saturday at 8pm.  On one hand the addition of this stage could mean that an Animal Crossing character will in fact be playable.  On the other hand, if all of the key characters in the series show up in the background, who's left to battle it out?    


That's it for this week's announcements.  I'm sure most of you are hoping for a late E3 announcement revealing even more info, but it's not looking like that's going to happen.  We'll just have to wait until next week.

:: I was an active staffer forever ago, or was it yesterday. Time is an anomaly. Father of two boys.
---------------------
:: Grouvee :: Instagram

Offline Shecky

  • Posts: 0
  • Score: 3
    • View Profile
RE:Smash Bros. Dojo Updates
« Reply #1 on: July 13, 2007, 07:35:01 AM »
Quote

On the other hand, if all of the key characters in the series show up in the background, who's left to battle it out?


Mr. Resetti isn't pictured... and that axe lookes sharp..... and he has an axe to grind with most anyone....  

Offline Smash_Brother

  • Let me show you my poké-balls
  • Score: 3
    • View Profile
RE: Smash Bros. Dojo Updates
« Reply #2 on: July 13, 2007, 08:10:52 AM »


Animal Crossing is a lush utopia, a pure, innocent world of peace and whimsy.

From the eyes of the creators of the game, resetting in an effort to interrupt the continuity for personal gain (doing the raffle over, not losing money to a neighbor, etc.) is the only time the game sees greed and outside influence come into play.

Mr. Resetti is the gatekeeper of morality. On more than one occasion, I've decided not to reset because of the shellacking I knew I'd receive as he bossed me around and forced me to apologize. He's the only thing standing between the serene, imaginary world of Animal Crossing and the generally detestable world we live in.

For that reason alone, I think Resetti deserves a spot on the roster. Though I honestly don't expect it, I'd still love to see him in there.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Smash Bros. Dojo Updates
« Reply #3 on: July 13, 2007, 08:28:09 AM »
It's been a good week...I'd like to see one of the following next week:

Music: Animal Crossing or Fire Emblem
Character: Peach or Ness
Item: Poo or Marin Assist Trophy
Stage:  Remixed Fourside or Wario Ware (which changes every few seconds )
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline therat

  • Score: 0
    • View Profile
RE:Smash Bros. Dojo Updates
« Reply #4 on: July 13, 2007, 08:29:57 AM »
He would be an ok character, but...doesnt he not have legs?
Im almost scared to say that there are too many effects going on in the screen to know what the hells happening.

REmemeber the original smash. it moved nice and slow, no huge effects, it was VERY EASY to do your attack perfectly. it would always be what you intended, even if it fails.

when i first played melee, it seemed to move way to quick, i wasnt able to throw a kick pefectly to keep kicking people off, and sometimes running i over ran.

in brawl it seems like not only will they move quick now, but theres so much flashy shet going on.

i wish there was an ORIGINAL mode where it made everyone move at speeds you can contend with, to aim everything perfectly, and without all the huge flashy graphics.... id almost rather simple polygon people.

I do kinda like the combo button is a one press motion now.


Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Smash Bros. Dojo Updates
« Reply #5 on: July 13, 2007, 08:34:40 AM »
"He would be an ok character, but...doesnt he not have legs?"

Wh...What?  He has legs, they are just hidden because he's normally in a hole in the ground!
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline JonLeung

  • Score: 2
    • View Profile
RE:Smash Bros. Dojo Updates
« Reply #6 on: July 13, 2007, 12:54:24 PM »
Mr. Resetti's kind of like a Diglett.  He simply does not have legs.

Offline nickmitch

  • You can edit these yourself now?!
  • Score: 82
    • View Profile
    • FACEBOOK!
RE: Smash Bros. Dojo Updates
« Reply #7 on: July 13, 2007, 01:38:54 PM »
Has anyone ever even seen the bottom of a diglett?
TVman is dead. I killed him and took his posts.

Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE: Smash Bros. Dojo Updates
« Reply #8 on: July 13, 2007, 01:41:21 PM »
Digletts have no "Bottom".  They are the tops of Bottomless pits.  The creator made it so.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Smash Bros. Dojo Updates
« Reply #9 on: July 13, 2007, 02:38:48 PM »
So when a Diglett comes out of a pokeball, it just magically creates a bottomless pit under it?  It boggles the mind! =O
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Pale

  • Staff Layton Hat Thief
  • Score: 4
    • View Profile
    • PaleHour
RE: Smash Bros. Dojo Updates
« Reply #10 on: July 13, 2007, 03:36:19 PM »
Nonono.  The bottomless pit comes out of the pokeball too!
:: I was an active staffer forever ago, or was it yesterday. Time is an anomaly. Father of two boys.
---------------------
:: Grouvee :: Instagram

Offline JonLeung

  • Score: 2
    • View Profile
RE:Smash Bros. Dojo Updates
« Reply #11 on: July 13, 2007, 03:50:15 PM »
So if you want holes in titanium, diamond, or adamantium(TM) floors, you can throw a Poké Ball with a Diglett (or Dugtrio, I suppose) at it?

Come to think of it, doesn't Mr. Resetti bust through the stone tile, and not leave a trace when he leaves?

Actually, the brown stuff around Diglett might not be the ground...

Eew.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
RE:Smash Bros. Dojo Updates
« Reply #12 on: July 13, 2007, 05:06:21 PM »
Quote

Originally posted by: Bill Aurion
It's been a good week...I'd like to see one of the following next week:

Music: Animal Crossing or Fire Emblem
Character: Peach or Ness
Item: Poo or Marin Assist Trophy
Stage:  Remixed Fourside or Wario Ware (which changes every few seconds )


Ugh screw Fourside we need a Moonside level! Complete with Warp Men in hawaiin shirts that teleport you to different parts of the stage. Think of how cool it would be to send your foe flying into one that sends you off the stage with little chance of recovering!! To make it fair he could be the one in the suit and appears randomly  
welcome to moonside
comewel to soonmide

mmmoooooonnnnsssssiiiiidddeee  
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Smash Bros. Dojo Updates
« Reply #13 on: July 13, 2007, 05:36:44 PM »
Who said you could haven't a Fourside/Moonside level at the same time?
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE:Smash Bros. Dojo Updates
« Reply #14 on: July 13, 2007, 07:25:56 PM »
Quote

Originally posted by: Bill Aurion
Item: Poo or Marin Assist Trophy


I think a pile of whatsit on the battlefield would be hugely offensive to the kind of screamy mothers Nintendo tends to worry about.


Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
RE:Smash Bros. Dojo Updates
« Reply #15 on: July 13, 2007, 07:38:58 PM »
Quote

Originally posted by: Bill Aurion
Who said you could haven't a Fourside/Moonside level at the same time?


Alternate realities! sounds much better than yet another day/night cycle
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Shecky

  • Posts: 0
  • Score: 3
    • View Profile
RE: Smash Bros. Dojo Updates
« Reply #16 on: July 14, 2007, 04:24:16 AM »
Heh, just a thought that would give Mr. Resetti some standard powered moves that would be unique in his own way.  What if his UP-B recovery (or grapple) was to throw his axe with rope attached.  It could be slightly longer than Link or Samus' grapple - maybe twice as long, but be launched at a 45 degree angle upward.

Special difference would be the ability to latch on and burrow from underneath the level... take that edge guarders  (where he pops out loosely depends on how much the player holds a direction from the time he enters the "level" to the time he emerges (kinda like the wish star item)