Author Topic: IMPRESSIONS: Super Mario Galaxy  (Read 4650 times)

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Offline WindyMan

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IMPRESSIONS: Super Mario Galaxy
« on: July 11, 2007, 05:15:54 PM »
The Bee suit really is the new Tanooki.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=13908

 During our hotel appointment with Nintendo I got a chance to briefly play through one of the demo levels of the next true Mario game, Super Mario Galaxy.  In this particular course, Mario needed to get from Point A to Point B.  Or rather, Point Bee.  There was a queen bee across the level, and it was Mario's task to get over there and help her out with something.    


Playing the game was gorgeously simple.  If you've ever played a Mario game you will know exactly how the game controls without even thinking about it.  You can jump with the A Button, run by holding the B Trigger, and crouch (and start a long jump) with the Z Button on the nunchuk.  The B Trigger, in conjunction with the Wii remote pointer, also fires enemy-disabling pieces of stardust Mario collects within the level.  Flicking the remote will make Mario do a spin attack, which is also necessary to activate star cannons and other modes of transport around the level.  All the classic Mario moves are in there and intact, such as the triple jump and wall jumps.    


It felt great to jump around with Mario again in a new 3D adventure game, and it was even better because of the game's automatically controlled camera.  There were very few moments where I truly didn't know where I was oriented in a level, but as soon as I became disoriented the camera shifted into a good position.  It's a little strange to not be in direct control of the camera, but you can temporarily peek from a side angle using the D-Pad on the Wii remote.    


And what a fantastic view it was.  When on the ground the level looks just like any other Mario game, with bright blue skies and lush, green scenery.  But instead of taking to the skies, Mario now blasts straight into outer space.  The starscape and scope of the galaxy Mario is set in only becomes apparent when he is far away from the level, because the background kind of fades away into a nebula cluster, not unlike what we see when peering through the Hubble telescope.  You will smile when you see this for the first time.    


Going through the course I saw some beautiful pools and waterfalls.  The water is fun to play in while as regular Mario, but the moment you snack on a Bee Mushroom you'll power-up (complete with the classic Mario power-up sound!) into Bee Suit Mario.  Bee Mario can fly for a brief period of time—a small timer appears next to Mario when you hold down the A Button to get airborne.  Flying is necessary to go up obstacles that Mario cannot easily jump over, and also so he can step on special purple flowers that Mario can only transverse in his adorable bumblebee form.  The flower platforms in the level demoed are set above harmless pools of water, but if Bee Mario falls into them he'll lose his suit.  That's no worry, at least in this level, since there's an endless supply of Bee Shrooms to let you try again.    


The ways that Bee Mario can move around the level are amazing.  The flight mechanic lets you recover from a jumping mistake and makes jumping challenges somewhat easier.  By grabbing on to special flowers and shaking the Wii remote, the plants will wildly sprout and take Mario to new locations in an Alice-in-Wonderland kind of way.  There is also a section of honeycomb in which Bee Mario can stick onto and crawl up a wall, using his bee flight powers to skip over sections with no honey to stick onto.  The controls were 100% perfect during all of this, as should be expected from a Miyamoto Mario masterpiece.    


Upon finally reaching the queen bee, she asks you to find out what's been bugging her.  To do this, you need to jump on to the big queen's torso, crawl around like a good little worker bee should, and pick out five pieces of shrapnel that are actually parts of the level-ending star cannon.  This is one of those tasks that has Mario defying gravity by crawling around and under the queen's belly, but thanks to the game camera I had few issues with staying oriented.  And speaking of the belly, the bee fuzz covering her looked really impressive.    


From just the small five-minute slice of Super Mario Galaxy I've played, I can already tell that it's going to be another all-time classic. I'm not satisfied with just the small, sweet taste Nintendo has offered me, though.  I'll try to get some more Mario playtime in at the Barker Hangar before the show is over.

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Offline TheYoungerPlumber

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #1 on: July 11, 2007, 05:48:51 PM »
Holy crap this sounds awesome.
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Offline Shecky

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #2 on: July 11, 2007, 05:50:18 PM »
Nice impressions... impressive that the controls just "made sense"

Offline NinGurl69 *huggles

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #3 on: July 11, 2007, 06:33:23 PM »
FROTH
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Offline Urkel

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RE:IMPRESSIONS: Super Mario Galaxy
« Reply #4 on: July 11, 2007, 09:01:34 PM »
Bee Mario totally makes me think of Bumblebee Man from the Simpsons.

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Offline tiamat1990

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #5 on: July 11, 2007, 10:08:07 PM »
This game makes me drool.

Offline Kairon

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #6 on: July 11, 2007, 10:15:59 PM »
I think I'm finally "getting" this game...
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Offline King of Twitch

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #7 on: July 11, 2007, 10:51:06 PM »
the moment you snack on a Bee Mushroom you'll power-up (complete with the classic Mario power-up sound!)

Really? It sounded like something from DK64 in the video
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Offline Nick DiMola

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #8 on: July 12, 2007, 02:26:14 AM »
I need this game so badly. It really seems like it is going to blow Mario 64 and Sunshine away. Hopefully this is the best Mario ever.
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Offline Mashiro

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #9 on: July 12, 2007, 02:32:33 AM »
I've officially watched the trailer over 20 times . . . this game is going to be an instant classic and will go down as one of the best games ever created. IMO =P

Offline Mashiro

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #10 on: July 12, 2007, 02:32:33 AM »
Hate...double...posts...

Offline nitsu niflheim

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #11 on: July 12, 2007, 02:51:50 AM »
I already wanted this game, but your impression just made me want it more.  I wanna fly around as a bee!
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Offline Athrun Zala

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #12 on: July 12, 2007, 04:46:18 AM »
run by holding the B Trigger

whut? o_O
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Offline mantidor

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RE:IMPRESSIONS: Super Mario Galaxy
« Reply #13 on: July 12, 2007, 10:43:58 AM »
Quote

Originally posted by: Athrun Zala
run by holding the B Trigger

whut? o_O


Theres is something that I hadn't consider before, and it was the stability of the remote/nunchuck. In a traditional pad the right hand offers extra estability by helping holding the whole thing, so some precision might be lost with the nunchuck because all the effort has to be made by one hand. Thats really the only reason I can think of for the adition of a run button, the analog stick was supposed to cover the issue of different speed levels.

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Offline Bill Aurion

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #14 on: July 12, 2007, 11:10:30 AM »
Or maybe they just wanted to bring back the feel of the 2D Mario games...
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Offline Crimm

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RE:IMPRESSIONS: Super Mario Galaxy
« Reply #15 on: July 12, 2007, 11:27:49 AM »
You know, the Bee mushroom is cool and all, but what about the ghost mushroom from the trailer? It seems like it was almost unnoticed by comparison.



Was it in the demo?
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Offline Bill Aurion

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RE: IMPRESSIONS: Super Mario Galaxy
« Reply #16 on: July 12, 2007, 11:46:16 AM »
It hasn't popped up in any of the impressions yet...So I guess not...
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Offline GoldenPhoenix

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RE:IMPRESSIONS: Super Mario Galaxy
« Reply #17 on: July 12, 2007, 11:48:21 AM »
I hope fire power shows up in the game!
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Offline Crimm

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RE:IMPRESSIONS: Super Mario Galaxy
« Reply #18 on: July 12, 2007, 12:25:12 PM »
I wonder how many transformations there are...
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