Author Topic: Do you regret getting RE 4 on Cube?  (Read 28733 times)

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Offline Adrock

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RE: Do you regret getting RE 4 on Cube?
« Reply #75 on: June 28, 2007, 07:08:01 PM »
Personally, I don't think the Wii controls are better or worse. It's different and makes the game play differently. Not quite a new experience, but certainly much more than a second play through would be. While I'd take better in a heartbeat, I'm more than happy to "settle" for different.

The Wii Edition could've used more exclusive features and extras, but I can't rightly demand such and still ask for a $30 pricetag. I'm more than happy with what's in there already.  

Offline Kairon

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RE:Do you regret getting RE 4 on Cube?
« Reply #76 on: June 28, 2007, 07:32:43 PM »
Quote

Originally posted by: GoldenPhoenix
Actually no one is complaining except someone who has never played it


That's the sign of a true fanboy.

On topic, I have yet to get anything but false starts on the GC version of RE4. It's infuriating to not 'get' a game that everyone else is praising to high heaven, and even more since I haven't seen anything in the game to hate, or disgust me. Instead I'm simply, completely stumped. I'm hoping the Wii controls magically make the game better for me, or else I'll end up like Nintendo Warrior.
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RE:Do you regret getting RE 4 on Cube?
« Reply #77 on: June 29, 2007, 12:58:32 AM »
I've tried the Cube controls.  The camera visibility is better on the Cube controller.  The aiming is better on the Wii remote.

For me, the bad side is that I cannot feel in control.  You struggle to get to position him and you struggle in trying to survive.  No quick 180 degree turn, no strafe.  Leon is clearly not a trained operative at all.

I will wait for RE: UC because I hear it's a light gun game.  I'm never picking up the conventional RE games again.

Offline oohhboy

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RE: Do you regret getting RE 4 on Cube?
« Reply #78 on: June 29, 2007, 01:13:18 AM »
Leon is more COP than 007. Most real shooting is done standing still, not Rambo. If you ever played paint-ball you find no matter how good you are, you move, you lose most of your accuracy.
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Offline mantidor

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RE:Do you regret getting RE 4 on Cube?
« Reply #79 on: June 29, 2007, 03:04:17 AM »
Quote

Originally posted by: pap64
Somebody should edit mantidor's posts so they say this...

RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE RABBLE!!


why? the one all worked up about it is Goldenphoenix, not me :P I find it amusing if anything.

Besides having not played the game doesn't invalidate people from criticizing a game, have any of you played the CD-I Zeldas then? what I stupid argument.



 
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Offline Smash_Brother

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RE:Do you regret getting RE 4 on Cube?
« Reply #80 on: June 29, 2007, 05:01:41 AM »
Quote

Originally posted by: mantidor I'm not saying I'll never try it, it looks like a fun way to waste ten minutes, I'm just never going to expend a dime on it and I don't feel like I'm missing much.


How much did you play the GC version? I only played it through once so playing it through a 2nd time is great to reminisce and the Wii controls make it much more enjoyable.

Look, I'm not going to try to force the game down your throat, but remember that RE4 was an excellent game to start with and, unlike most ports, the controls work VERY well. This game is right up there with the Godfather for making good use of the controls.

At least rent it if you've nothing else to play right now. Professional mode is awesome and I haven't even gotten to the Ada missions yet.

Quote

Originally posted by: mantidor Besides having not played the game doesn't invalidate people from criticizing a game, have any of you played the CD-I Zeldas then? what I stupid argument.


Thing is, the CD-I Zeldas are universally accepted as horrible. RE4 is still an excellent game and made even better by Wii controls.

Also, am I the only one who can play for 6 hours with no issues? I love the mote+chuck combo because I can rest my arms where ever I want which makes the game less physically demanding than even a GC controller would.  
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Offline mantidor

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RE: Do you regret getting RE 4 on Cube?
« Reply #81 on: June 29, 2007, 05:33:19 AM »
"Thing is, the CD-I Zeldas are universally accepted as horrible. RE4 is still an excellent game and made even better by Wii controls."

I was giving the most extreme example to say my point clearly, you certainly can talk about the flaws of a game without having played it, we have impressions, preview, reviews, streaming gameplay video, etc, etc, etc. You can have an overall opinion on the product, playing the game will give you the real deal of course but it won't be that far away from your initial impresion, also I'm not rich to buy and try those games just to see.


 
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Offline NWR_pap64

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RE:Do you regret getting RE 4 on Cube?
« Reply #82 on: June 29, 2007, 05:37:55 AM »
Quote

Originally posted by: mantidor
"Thing is, the CD-I Zeldas are universally accepted as horrible. RE4 is still an excellent game and made even better by Wii controls."

I was giving the most extreme example to say my point clearly, you certainly can talk about the flaws of a game without having played it, we have impressions, preview, reviews, streaming gameplay video, etc, etc, etc. You can have an overall opinion on the product, playing the game will give you the real deal of course but it won't be that far away from your initial impresion, also I'm not rich to buy and try those games just to see.


Why do I get reminded of Cartman whenever I read this post...

In all seriousness, even if an opinion of the game has been set in stone it still doesn't prove anything as the user's experience with the game is sometimes vastly different from the praise and love it gets. In short, that escape goat doesn't work anymore, buddy.

If you don't want the game because you don't have the money and don't feel like playing it again, fine. Just don't crap all over it by making claims that the game sucks and that its a crappy port even though you don't have any intentions of playing.
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Offline Mashiro

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RE: Do you regret getting RE 4 on Cube?
« Reply #83 on: June 29, 2007, 06:25:42 AM »
"For me, the bad side is that I cannot feel in control. You struggle to get to position him and you struggle in trying to survive. No quick 180 degree turn, no strafe. Leon is clearly not a trained operative at all."

While you can't strafe there IS a 180 degree turn. Hit down on the joystick and then one of the back buttons on the nun-chuck and your character will turn around 180 degrees.

"Also, am I the only one who can play for 6 hours with no issues? I love the mote+chuck combo because I can rest my arms where ever I want which makes the game less physically demanding than even a GC controller would. "

No I played for 7 hours on the first day =), it's an absolute delight to play the game with the Wiimote. While everyone is entitled to their opinions the Cube controller is not as good as the Wiimote IMHO.

Offline vudu

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RE:Do you regret getting RE 4 on Cube?
« Reply #84 on: June 29, 2007, 07:10:30 AM »
Quote

Originally posted by: niniendowarrior
For me, the bad side is that I cannot feel in control.  You struggle to get to position him and you struggle in trying to survive.  No quick 180 degree turn, no strafe.  Leon is clearly not a trained operative at all.
Have you tried holding down Z and pressing down on the control stick?  
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Offline NinGurl69 *huggles

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RE:Do you regret getting RE 4 on Cube?
« Reply #85 on: June 29, 2007, 07:49:17 AM »
Quote

Originally posted by: vudu
Quote

Originally posted by: niniendowarrior
For me, the bad side is that I cannot feel in control.  You struggle to get to position him and you struggle in trying to survive.  No quick 180 degree turn, no strafe.  Leon is clearly not a trained operative at all.
Have you tried holding down Z and pressing down on the control stick?  


He is clearly not a trained gamer at all.

Quote

Originally posted by: oohhboy
Leon is more COP than 007. Most real shooting is done standing still, not Rambo. If you ever played paint-ball you find no matter how good you are, you move, you lose most of your accuracy.


^ Truth.  This is the basic fundamental flaw in the illusion that shooting games try to create.  Despite the development dollars and tech generations that go into pushing "reality" in graphics, all that hardly conveys the reality that aiming is involving and kinesthetically difficult, especially on-the-move.  So, having rock-steady aim while strafing and running is a *limitation* of mouse/keyb input that, since the widespread inception of the scheme, can't break the mold of the super-soldier-gaming fantasy which allows you to steady your aim without even touching the controls at all (ironic eh).  And don't get me started on how retarded it is to see your weapon on-screen and be able to aim it without even looking down its sights.

Oh, and as for RE4, Wii controls put Red Steel's time-freeze mechanic to shame.  Pulling off 3-4 headshots upon a tight group of enemies within a second is feasible and utterly satisfying.
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Offline Smash_Brother

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RE: Do you regret getting RE 4 on Cube?
« Reply #86 on: June 29, 2007, 09:19:05 AM »
Some FPSes actually account for this by making your aim worse when you're moving but better when you're stationary, usually indicated by the reticle expanding to indicate that your shots will be less accurate and then shrinking to normal once your aim has steadied.

Also, the reticle in these FPSes expands after each shot, which is also realistic as it usually takes a moment or two to reaffirm your aim after the recoil.
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Offline oohhboy

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RE: Do you regret getting RE 4 on Cube?
« Reply #87 on: June 29, 2007, 09:22:02 AM »
There is also another interesting observation I discovered while playing paint-ball.

In the game/propaganda tool, Americas Army, there is a stress meter. The lower it is, the more stress your avatar is and less accuracy you have as a result. More someone shoots at you, more stressed you get. It don't matter if they actually hit you, but as they shoot close enough for you to hear bullets fly by your ear, you start being suppressed. Also if you engage in close combat, a LMG doesn't guarantee that you will win. What is more than likely will happen is that most of the time both parties would unload their clip at each other, but with no one getting hit. I thought it was just lag, but it wasn't.

In paint ball, one of the op-for had charged me and I was in a kneeling position. He was no more than 5 meters away from me and closing fast. This guy also had real weapons training seeing that he is from the air force. We unloaded 15 - 20 shots at each other as fast as we could. I only scored one hit and  he stitched an outline round me. This all took no more than 3 seconds. As calm as I felt, my body did something else. The danger wasn't real, but it didn't matter.

Of course simulating this kind of response out of a player is near impossible most of the time unless you firmly fix your game in reality which 99% of games don't. Considering that AA, regardless of the fact it is funded by the US Government, is an achievement in realistic warfare in an online environment. If nothing else, it convinced me I never want to fight in a real shooting war.

In RE4, they could have given Leon the ability to shoot while on the move, but that would have produced several gameplay issues and question. While moving would you still have perfect aim or would you make him drift even more. Would you make the zombies move faster to compensate, or would you given them more ranged weapons. Will you conform to some sort of reality or ditch it all together?

None of that matters. The designer was not out to make a standard third person shooter which are really, most of the time FPS's in disguise. He wanted to make a survival horror, which DOOM3 wasn't. The horror was the zombies. The survival was the choice of running or fighting, not both at the same time. He changed the genre. He made it ok to stop and shoot. Like Metroid Prime made an adventure game ok in first person. The graphics may look like standard realistic, the the gameplay is unarguably unique.
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Offline NinGurl69 *huggles

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RE:Do you regret getting RE 4 on Cube?
« Reply #88 on: June 29, 2007, 10:34:40 AM »
Quote

Originally posted by: Smash_Brother
Some FPSes actually account for this by making your aim worse when you're moving but better when you're stationary, usually indicated by the reticle expanding to indicate that your shots will be less accurate and then shrinking to normal once your aim has steadied.

Also, the reticle in these FPSes expands after each shot, which is also realistic as it usually takes a moment or two to reaffirm your aim after the recoil.


The expanding reticule was an innovation established with the first Rainbow Six.  Unfortunately, it seems every shooter that applied it afterward was far, far more forgiving -- running full-speed in Rainbow Six caused the reticule to cover a third of your viewing area.  When R6: Raven Shield came out, they ditched the expanding reticule and replaced it with a bouncing camera perspective, forcing you to slide your mouse and manually re-center your aim on the target.  But all this doesn't escape the fact that the mouse device does some aiming for you automatically:  it remembers where you last left it, that is, keeping still (while character is standing etc) doesn't require any mouse handling at all.  Looking at the evolution of shooter controls (or lackof) is interesting.

Figuring out what to do with RE4 (Wii, definitively) if Leon was allowed to move while shooting is also interesting.  On one hand, i'd like to see the emphasis and importance of "good aim while standing still" maintained, so some kind of drift or reticule-to-target mismatch would be introduced while aiming & moving.  On the other hand, RE4 has a general lack of "shaky cam", since the camera moves pretty smoothly during all running and moving actions, which is easy on the eyes.  Either the camera shakes during movement to create the target-mismatch, or we apply an expanding reticule and keep the camera smooth, or we do both.  Making our reticule jump around would be irritating.

oohhboy has interesting experiences.  But it's apparent you and FlyBoy need more practice at pretend-killing people =D
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Offline Smoke39

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RE: Do you regret getting RE 4 on Cube?
« Reply #89 on: June 29, 2007, 11:31:03 AM »
Y'all are raving about the realism of being unable ot aim while moving, but how realistic is it to be unable to walk sideways?  Leon's pathetically sluggish.  If they wanted to do something realistic, they'd make him reasonably agile and instead slow him down based on your inventory.  If you want heavy firepower, you can buy a case or strap your weapons on your back or whatever.  You'd actually see Leon lugging this crap around, immobilizing him to where he is in RE4.

There.  Reasonable mobility without sacrificing realism.
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Offline GoldenPhoenix

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RE:Do you regret getting RE 4 on Cube?
« Reply #90 on: June 29, 2007, 11:37:06 AM »
Quote

Originally posted by: Smoke39
Y'all are raving about the realism of being unable ot aim while moving, but how realistic is it to be unable to walk sideways?  Leon's pathetically sluggish.  If they wanted to do something realistic, they'd make him reasonably agile and instead slow him down based on your inventory.  If you want heavy firepower, you can buy a case or strap your weapons on your back or whatever.  You'd actually see Leon lugging this crap around, immobilizing him to where he is in RE4.

There.  Reasonable mobility without sacrificing realism.


We all know the original 3 RE games are the most realistic games EVER. I mean every one of us would slowly walk backwards from a zombie and have trouble turning away. Realism needs to go back to RE1 style!
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RE:Do you regret getting RE 4 on Cube?
« Reply #91 on: June 29, 2007, 11:56:22 AM »
I'll try the quick 180 turn to see how it goes.

We are talking about the game.  I would appreciate it if you don't try to attack the person.  

Now, about the shooting while moving, I didn't complain about that.  It's only natural to be able to move sideways.  For example, to enter into rooms without compromising yourself.  There are ways to improve controls, and RE 4 plays unnaturally sluggish.

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RE:Do you regret getting RE 4 on Cube?
« Reply #92 on: June 29, 2007, 12:06:47 PM »
Quote

Originally posted by: Smoke39
Y'all are raving about the realism of being unable ot aim while moving, but how realistic is it to be unable to walk sideways?  Leon's pathetically sluggish.  If they wanted to do something realistic, they'd make him reasonably agile and instead slow him down based on your inventory.  If you want heavy firepower, you can buy a case or strap your weapons on your back or whatever.  You'd actually see Leon lugging this crap around, immobilizing him to where he is in RE4.

There.  Reasonable mobility without sacrificing realism.


ok we'll include that in the sequel.  Leon just lacked L-targetting, that's all.  I still want to see Leon wear the Salazar Family Crown.  
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Offline IceCold

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RE: Do you regret getting RE 4 on Cube?
« Reply #93 on: June 29, 2007, 05:00:08 PM »
Quote

Oh, and as for RE4, Wii controls put Red Steel's time-freeze mechanic to shame. Pulling off 3-4 headshots upon a tight group of enemies within a second is feasible and utterly satisfying.
Are they any better than the WiiPlay Duck Hunt controls? Because if they are I may just have to pick this up..
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Offline Mashiro

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RE: Do you regret getting RE 4 on Cube?
« Reply #94 on: June 29, 2007, 06:46:36 PM »
@IceCold: I've said it a lot in this thread and although I haven't played Wiiplay Duck Hunt, I can say the controls are VERY tight. I played through the main game once, done the separate ways and am playing through the main game again to buy the unlimited ammo weapons.

All in all the controls couldn't be better for this game =) it's a very very good purchase for 30 dollars, you wont regret buying it =)

Offline Kairon

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RE: Do you regret getting RE 4 on Cube?
« Reply #95 on: June 29, 2007, 10:21:47 PM »
Wow... oohhboy and Pro666 just... awesome.
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RE:Do you regret getting RE 4 on Cube?
« Reply #96 on: July 13, 2007, 09:13:42 AM »
Quote

Originally posted by: IceCold
Quote

Oh, and as for RE4, Wii controls put Red Steel's time-freeze mechanic to shame. Pulling off 3-4 headshots upon a tight group of enemies within a second is feasible and utterly satisfying.
Are they any better than the WiiPlay Duck Hunt controls? Because if they are I may just have to pick this up..


You'll want to watch this.
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Offline Ceric

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RE: Do you regret getting RE 4 on Cube?
« Reply #97 on: July 13, 2007, 09:40:12 AM »
Is it just me or did anyone else find it more effective to shoot them in the knee then the chest.  Most of the time that was a 2 shot kill for me.
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Offline vudu

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RE:Do you regret getting RE 4 on Cube?
« Reply #98 on: July 13, 2007, 10:00:22 AM »
Christ; 21 MB?!  Every heard of YouTube?  
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Offline GoldenPhoenix

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RE:Do you regret getting RE 4 on Cube?
« Reply #99 on: July 13, 2007, 10:34:40 AM »
RE4:Wii to exceed sales targets. This is really exciting news to see a 3rd party title (a port none the less) surpass expectations of the publisher. Maybe Capcom will actually realize that there is a user base for more traditional games.
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