Author Topic: Soul Calibur Legends Scan  (Read 31704 times)

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Offline NinGurl69 *huggles

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RE: Soul Calibur Legends Scan
« Reply #50 on: July 10, 2007, 11:44:36 AM »
lol namco

Project Hammer got trashed in favor of this?
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Offline Smoke39

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RE:Soul Calibur Legends Scan
« Reply #51 on: July 10, 2007, 12:15:15 PM »
Quote

Originally posted by: Ian Sane
I got a real Twilight Princess vibe out of the footage.  But unlike Twilight Princess I don't think there's much beyond fighting.  It also looks gesture based which is a waste of time.  Unless the controls are accurate to remote movement it's all just a nifty replacement for buttons.

At least different gestures actually correlate to analogous moves, unlike TP which just mapped any random wiggle to the B button.
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Offline 31 Flavas

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RE:Soul Calibur Legends Scan
« Reply #52 on: July 10, 2007, 12:48:01 PM »
Quote

Originally posted by: Mashiro
I dunno maybe it's just me then and my love for the series that's making me be extra critical of it.

The characters all look fine but the enemies seem really...limited (mummys, ninjas and suits of armor....yay) and the areas you fight seem really bland to me.

Again I wouldn't be so upset if this was a Wii exclusive SIDE game but having it as a proverbial replacement for SC4 just sucks.
Yes, yes, I know you want HD, but go play your 360 or PS3 then. Enjoy SC4. I'm more then happy to just play StandardDef games until Hi-def stuff (systems, games, TVs, etc) comes down to realistic prices. SC Legends as a SD game it looks great and it sounds like they've got a storyline to go with it.

And i'll need a lot of money since I've got a lot of Wii games I'm looking at buying: Smash Bros. Brawl, Mario Galaxy, Metriod, Crystal Chronicles, DQ Swords, SC Legends, Trauma Center 2, Ghost Squad, NiGHTS, Geometry Wars, Mario & Sonic Olympics. And while i'll suck at it, I know my friends will have fun with it, Guitar Hero III.

If SC4 stays exclusive to 360 and PS3, I'll just play it at my friends house. Same with RE5.
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Offline Ian Sane

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RE: Soul Calibur Legends Scan
« Reply #53 on: July 10, 2007, 12:51:32 PM »
"At least different gestures actually correlate to analogous moves, unlike TP which just mapped any random wiggle to the B button."

True.  That is improvement.  But I don't think games like this are really what motion control is supposed to be for.  Maybe what I think motion control should be isn't possible in a mass market game system yet so for now we're in a transition where there's going to be a lot of gestures and using the remote like a mouse.

Offline Mashiro

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RE:Soul Calibur Legends Scan
« Reply #54 on: July 10, 2007, 12:57:01 PM »
Quote

Originally posted by: 31 Flavas
Quote

Originally posted by: Mashiro
I dunno maybe it's just me then and my love for the series that's making me be extra critical of it.

The characters all look fine but the enemies seem really...limited (mummys, ninjas and suits of armor....yay) and the areas you fight seem really bland to me.

Again I wouldn't be so upset if this was a Wii exclusive SIDE game but having it as a proverbial replacement for SC4 just sucks.
Yes, yes, I know you want HD, but go play your 360 or PS3 then. Enjoy SC4. I'm more then happy to just play StandardDef games until Hi-def stuff (systems, games, TVs, etc) comes down to realistic prices. SC Legends as a SD game it looks great and it sounds like they've got a storyline to go with it.

And i'll need a lot of money since I've got a lot of Wii games I'm looking at buying: Smash Bros. Brawl, Mario Galaxy, Metriod, Crystal Chronicles, DQ Swords, SC Legends, Trauma Center 2, Ghost Squad, NiGHTS, Geometry Wars, Mario & Sonic Olympics. And while i'll suck at it, I know my friends will have fun with it, Guitar Hero III.

If SC4 stays exclusive to 360 and PS3, I'll just play it at my friends house. Same with RE5.


Well where do I begin. You're way off base to begin with.

Did I ask for HD? No I don't even have a HD set. Did I say I own a 360 or PS3? Nope I own neither. I'm not an Xbox fan and I really have no interest in the PS3 as of yet.

So I can't enjoy SC4 because I own neither system it is on. So yeah, before you flame me you should think first before you speak. If I had either PS3 or 360 I wouldn't be complaining about it not being on Wii now would I?

So your first paragraph is completely off base.

Now for the rest....yay ok you have a lot of Wii games you want to get. So do I. I can't wait to get GHIII either it'll be the first GH game I have ever played and I am sure it will be a blast. I'm not saying the Wii doesn't have awesome games coming out for it HOWEVER, why settle for second rate side games when we should get the main game as well? Saying "man I'll just play it on my friends Xbox or PS3" is a horrible attitude to take. Maybe I want Nintendo systems to FINALLY get all those main stream games their system has been lacking over the years.

Especially when it comes to games like RE5, you know what? RE4 Wii is an experience that can't be had on any other system, even if I were to play RE5 on a Xbox360 or PS3 it wouldn't be the same. I want the Wii to have a healthy life with mainstream titles and side games.

Offline GoldenPhoenix

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RE:Soul Calibur Legends Scan
« Reply #55 on: July 10, 2007, 01:07:04 PM »
Just watched the video and besides the CO-OP I am seeing a game that could easily be a poorly designed button masher (or in this case a wiggle masher). There is nothing about the visuals, level design or any of the quick boss shots that suggest the game is anything more than a quick spin-off to make money off the Wii userbase. Also those visuals are pretty ugly, pretty sad when God of War for PS2 can beat this with the ugly stick!
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Offline Mashiro

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RE:Soul Calibur Legends Scan
« Reply #56 on: July 10, 2007, 01:08:59 PM »
Quote

Originally posted by: GoldenPhoenix
Just watched the video and besides the CO-OP I am seeing a game that could easily be a poorly designed button masher (or in this case a wiggle masher). There is nothing about the visuals, level design or any of the quick boss shots that suggest the game is anything more than a quick spin-off to make money off the Wii userbase. Also those visuals are pretty ugly, pretty sad when God of War for PS2 can beat this with the ugly stick!


/agree 100%

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Offline Smoke39

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RE:Soul Calibur Legends Scan
« Reply #57 on: July 10, 2007, 01:41:34 PM »
Quote

Originally posted by: Ian Sane
"At least different gestures actually correlate to analogous moves, unlike TP which just mapped any random wiggle to the B button."

True.  That is improvement.  But I don't think games like this are really what motion control is supposed to be for.  Maybe what I think motion control should be isn't possible in a mass market game system yet so for now we're in a transition where there's going to be a lot of gestures and using the remote like a mouse.

Maybe.  You're talking about 1:1, right?  That'd be nice, but for now I'm okay with the idea of gestures as long as they're accurate and responsive (unlike Red Steel's sword combat), and make sense.  Shaking the nunchaku to reload a gun doesn't make sense to me.  Remote gestures to swing a sword do.  If it doesn't make sense, I'd rather it be left abstracted into a button press.

I'm not really sold on gestures yet, but the only games that use gestures that I've played so far are Red Steel and a little of Zelda.
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Offline SixthAngel

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RE:Soul Calibur Legends Scan
« Reply #58 on: July 10, 2007, 01:51:49 PM »
What do you people expect from a trailer of game.  It shows a few scenes, characters, and the motion controls.  It is like what a minute 30 and all I hear is it it could be bad, the small trailer doesn't show me every enemy I face, it might be poorly designed all based off pretty much nothing.  Enough speculation off absolutely nothing just for the sake of being negative.

I for one think the motion controls look great allowing you to control whether its horizontal (maybe direction as well), vertical, or thrust.  That is already more attacks then most beat-em games have and it certainly isn't everything you can do.  The fighting animation was also awesome.  It looks very fast paced.

Offline Bill Aurion

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RE: Soul Calibur Legends Scan
« Reply #59 on: July 10, 2007, 02:17:43 PM »
"Also those visuals are pretty ugly, pretty sad when God of War for PS2 can beat this with the ugly stick!"

Pretty amazing you can tell the end product from an unfinished game shown with a very poorly compressed video!  
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Offline Mashiro

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RE: Soul Calibur Legends Scan
« Reply #60 on: July 10, 2007, 02:44:10 PM »
Typically Namco trailers for their Soul Calibur series are of much higher quality and the lack of quality displayed at this point in various areas is disheartening. I won't say the end product will be bad but as it stands now it's not looking all that amazing.

If they turn out a really polished awesome game that really evolves the sort of beat em up game genre then awesome but right now I'm just not feelin' it.

Offline NinGurl69 *huggles

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RE: Soul Calibur Legends Scan
« Reply #61 on: July 10, 2007, 03:23:47 PM »
I will say the end product will be bad.
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Offline 31 Flavas

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RE: Soul Calibur Legends Scan
« Reply #62 on: July 10, 2007, 03:42:34 PM »
Yea, i'm just not buying it. This hate hype, that is.
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Offline Requiem

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RE:Soul Calibur Legends Scan
« Reply #63 on: July 10, 2007, 05:07:50 PM »
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Originally posted by: Professional 666
I will say the end product will be bad.


I second this.

Namco has been f*ckin up for a good while and I won't stand for this!
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I'm not a whore, ok? Really.....really, I'm not.

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Offline GoldenPhoenix

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RE:Soul Calibur Legends Scan
« Reply #64 on: July 10, 2007, 05:16:42 PM »
Quote

Originally posted by: Bill Aurion
"Also those visuals are pretty ugly, pretty sad when God of War for PS2 can beat this with the ugly stick!"

Pretty amazing you can tell the end product from an unfinished game shown with a very poorly compressed video!


We'll see I think there are going to be many dissapointed people.
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Offline Adrock

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RE: Soul Calibur Legends Scan
« Reply #65 on: July 10, 2007, 06:38:31 PM »
The trailer makes it look like all you do is fight hordes of enemies. I like action games but I do like variety too.

The levels look awfully flat, empty, and uninspired. 2 player co-op is basically what's keeping my interest in this game alive. I like arcade-style action games.... but not at $50.

Offline GoldenPhoenix

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RE:Soul Calibur Legends Scan
« Reply #66 on: July 10, 2007, 07:27:56 PM »
Quote

Originally posted by: Adrock
The trailer makes it look like all you do is fight hordes of enemies. I like action games but I do like variety too.

The levels look awfully flat, empty, and uninspired. 2 player co-op is basically what's keeping my interest in this game alive. I like arcade-style action games.... but not at $50.


Is this right, am I actually AGREEING with Adrock?
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Offline Adrock

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RE:Soul Calibur Legends Scan
« Reply #67 on: July 10, 2007, 08:28:19 PM »
You know, that's twice in roughly a week. I think you need a nap. You'll be able to disagree with me with more regularity and vehemence when you're fully rested.  

Offline Kairon

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RE: Soul Calibur Legends Scan
« Reply #68 on: July 10, 2007, 08:30:17 PM »
I'll happily dissent!

My entire life has been devoid of action games. This is looking better, more ambitious than Dragon's blade. It's got co-op, which makes it an insta-buy, and depending on how you flick the wiimote, you swing in diff directions. That's the closest we'll have gotten to the holy grail of one-to-one controls so far.  
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Offline Requiem

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RE: Soul Calibur Legends Scan
« Reply #69 on: July 10, 2007, 08:32:24 PM »
You know what else had co-op, TMNT for GC....

Ya...that sucked
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I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

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Offline Kairon

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RE: Soul Calibur Legends Scan
« Reply #70 on: July 10, 2007, 08:33:41 PM »
TMNT IV for the SNES didn't. *swoon*
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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Offline Requiem

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RE: Soul Calibur Legends Scan
« Reply #71 on: July 10, 2007, 08:40:13 PM »
No....

But that was a fine example of a game that did it right!

Didn't Namco produce the GC TMNTs? If so, case in point.
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

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Offline Kairon

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RE: Soul Calibur Legends Scan
« Reply #72 on: July 10, 2007, 08:45:48 PM »
Well then, mark me down as an optimist at heart, a realist when necessary. And right now, realism has few benefits, and optimism plenty.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Requiem

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RE: Soul Calibur Legends Scan
« Reply #73 on: July 10, 2007, 08:54:26 PM »
I see. So you'll give this a fighting chance, but NOT buy Phantom Hourglass.....

I'll mark you down as insane........how about that?




My puppet's are watching you! Tread softly young whipper-snapper, tread softly!
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

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Offline Kairon

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RE: Soul Calibur Legends Scan
« Reply #74 on: July 10, 2007, 09:02:53 PM »
Who said I wouldn't buy PH? I WILL BUY PH! That was probably my first post in that entire thread! I'mg etting it! I'm hyped! I'm hopeful!

Oh, but optimism does nothing for a Nintendo game. Nintendo games are too good. And as a Nintendo fanboi, realism is a good antidote for fanboyism and over-estimation of the importance of one's favorite company.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.