Author Topic: Soul Calibur Legends Scan  (Read 31726 times)

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Offline NinGurl69 *huggles

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RE: Soul Calibur Legends Scan
« Reply #125 on: October 22, 2007, 10:26:42 AM »
Low-rez trash screens.
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Offline Smash_Brother

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RE: Soul Calibur Legends Scan
« Reply #126 on: December 04, 2007, 05:59:16 AM »
Well, rented this through gamefly and it was a short discussion. Sent it back after maybe 30 minutes.

It feels like a tech demo for the potential for a game, as the controls are actually not so bad and the combat system is pretty neat, but the crap graphics, tiny, bland environs and repetitive enemies just kill the experience.

I don't believe Namco made this game: this was likely outsourced to some other company for production because there's no way in hell SC has ever looked this bad.

The co-op mode is sectioned off into smaller levels which don't affect the main quest, which sucks. It would have been much more fun co-op and if there was some kind of leveling system.

The real killer, though, is that it's just another dungeon crawl: kill the enemies, the door opens, get past a few traps, kills some more enemies, kill a moderately difficult boss. The Wii controls work well enough, but the overall game just can't save itself from the fact that it's a dungeon crawl and not a multiplayer one, even.
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Offline GoldenPhoenix

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RE:Soul Calibur Legends Scan
« Reply #127 on: December 04, 2007, 08:44:19 AM »
Can't say I'm all that surprised, I had a bad feeling from day 1 about it.  
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Offline Smash_Brother

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RE: Soul Calibur Legends Scan
« Reply #128 on: December 04, 2007, 09:06:17 AM »
It's a shame, as if they had just given the game a bit more polish, it would could have been pretty solid.
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Offline Nick DiMola

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RE:Soul Calibur Legends Scan
« Reply #129 on: December 04, 2007, 09:09:59 AM »
Quote

Originally posted by: Smash_Brother
It's a shame, as if they had just given the game a bit more polish, it would could have been pretty solid.


Yeah that definitely is too bad. I guess I'll look for this one when it is super cheap years down the road. In a way I'm glad, because I already have enough games I want to get so I can just knock another off the list.
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Offline GoldenPhoenix

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RE:Soul Calibur Legends Scan
« Reply #130 on: December 04, 2007, 10:41:37 AM »
Ah, let's go on a brief trip down memory lane:

Me:

Quote

Just watched the video and besides the CO-OP I am seeing a game that could easily be a poorly designed button masher (or in this case a wiggle masher). There is nothing about the visuals, level design or any of the quick boss shots that suggest the game is anything more than a quick spin-off to make money off the Wii userbase. Also those visuals are pretty ugly, pretty sad when God of War for PS2 can beat this with the ugly stick!



Others:
Quote

What do you people expect from a trailer of game. It shows a few scenes, characters, and the motion controls. It is like what a minute 30 and all I hear is it it could be bad, the small trailer doesn't show me every enemy I face, it might be poorly designed all based off pretty much nothing. Enough speculation off absolutely nothing just for the sake of being negative.

I for one think the motion controls look great allowing you to control whether its horizontal (maybe direction as well), vertical, or thrust. That is already more attacks then most beat-em games have and it certainly isn't everything you can do. The fighting animation was also awesome. It looks very fast paced.



Quote

Pretty amazing you can tell the end product from an unfinished game shown with a very poorly compressed video!


Me:
Quote

We'll see I think there are going to be many disappointed people.


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Offline Kairon

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RE:Soul Calibur Legends Scan
« Reply #131 on: December 04, 2007, 11:23:28 AM »
Can't wait to play my copy!

Edit: Bleurgh.
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Offline Mashiro

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RE:Soul Calibur Legends Scan
« Reply #132 on: December 04, 2007, 11:33:42 AM »
I'm not surprised in the least, good going Namco.

Offline NWR_pap64

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RE: Soul Calibur Legends Scan
« Reply #133 on: December 04, 2007, 11:58:03 AM »
I'm sure Kairon will love it anyway .
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Offline Smash_Brother

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RE:Soul Calibur Legends Scan
« Reply #134 on: December 04, 2007, 12:11:59 PM »
Quote

Originally posted by: GoldenPhoenix Look who was right! Eat that.


That's unkind.

The game wasn't terrible, it just falls firmly into the hack n' slash genre, something SC has never typically been about. Some people might still enjoy it.

It's just clear that they didn't give the game as much love as it needed.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline GoldenPhoenix

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RE:Soul Calibur Legends Scan
« Reply #135 on: December 04, 2007, 01:51:42 PM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: GoldenPhoenix Look who was right! Eat that.


That's unkind.

The game wasn't terrible, it just falls firmly into the hack n' slash genre, something SC has never typically been about. Some people might still enjoy it.

It's just clear that they didn't give the game as much love as it needed.


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Offline Smash_Brother

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RE: Soul Calibur Legends Scan
« Reply #136 on: December 04, 2007, 02:20:42 PM »
The sad part is that if Namco had put as much love into this game as they did with previous SC titles, this could have been something REALLY incredible.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Mashiro

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RE:Soul Calibur Legends Scan
« Reply #137 on: December 04, 2007, 03:12:59 PM »
Quote

Originally posted by: Smash_Brother
The sad part is that if Namco had just made Soul Calibur 4 for Wii, that would have been something really incredible.


Fixed