Author Topic: REVIEWS: Mario Party 8  (Read 15956 times)

0 Members and 1 Guest are viewing this topic.

Offline MegaByte

  • NWR Staff... Can't win trivia
  • NWR Staff Pro
  • Score: 31337
    • View Profile
    • Konfiskated Teknologies Network
REVIEWS: Mario Party 8
« on: May 31, 2007, 03:34:18 PM »
Bored game.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=13555

 In its eighth console iteration over as many years, a new Mario Party is almost as certain as a new Madden title.  Yet in those eight years, I’ve somehow managed to avoid the series until now.  I thought I’d look back to see what this site had in mind for a Mario Party sequel, back before even the second game came out.  After all this time, almost none of those ideas have been added to the game.  The addition of Wii controls cannot overcome that deficit, and both the core gameplay and usual saving grace – the mini-games – fail to make Mario Party a good party game even on Wii, the "party game system."    


The game includes a carnival theme, and a Party Tent houses the main board game modes, each of which uses slightly different rules.  The carnival also includes the Star Battle Arena, which is a single player game similar to the normal party game; a Mini-game Tent, where unlocked mini-games can be played; an Extras Zone; and a Fun Bazaar, where players can see records and redeem point cards.  Most, but not all of the game is controlled with only the Wii Remote.    


The basic gameplay has not changed: players take turns hitting a die and traversing a game board.  Along the way, various spaces may give bonuses, trigger booby traps, or even change the structure of the game board itself.  The primary goal is to collect as many stars as possible before the end of the game.  The board game’s camera angle has changed from prior editions, now zooming in on the player.  This change makes the game feel less like a board game, since you cannot see what is going on more than a few spaces around your character.    


After each player has taken his or her turn, all players engage in a brief mini-game.  As in previous Mario Party games, the mini-games are divided into 4-player every-man-for-himself, 3 vs. 1, and 2 vs. 2 game sets. The color of the space that each player is positioned on determines the set the mini-game is selected from.  Overall, there are dozens of mini-games, including other play types such as duels.    


Upon the start of a mini-game, multiple screens full of text and animations explain the rules and controls of the game.  Perhaps I’ve gotten used to WarioWare style of game play, but the Wii was supposed to bring in new audiences, not scare them away.  Even though these instructions were present in previous iterations, requiring that much explanation should have given the game’s developers an indication that they should rethink their control schemes.  This type of interface presents a potential problem to the many young children who will likely play this game.  For that aforementioned audience, there are several handicap settings available to even out players’ abilities.    


Some of the mini-games are similar to the types of pattern recognition games you might find in Big Brain Academy, while others are small arcade-like racers, obstacle courses, and target shooting.  The mini-games are quite polished, though not always engaging.  There are certainly several fun mini-games in the batch, especially the racing and shooting games, but then there are other throwaways such as one where players simply shake the remote as if it was a soda can.  Each of these games is controlled in a different manner, some opting for traditional NES-style control, and others using the pointer or motion sensor.  Unfortunately, some of the mini-games, particularly tilt-based games, are not as responsive as they should be.  Still others use unintuitive control schemes that seem like they were included simply for diversity.    


Being based on a board game, much of the game relies on random events.  This can add excitement and an equalizing measure during multiplayer, but many gamers are competitive, and this lack of control over their destiny may become more of an irritation.  As a partial remedy, the oft-derided end-of-game Bonus Stars can be turned off, removing some of the randomness.  The game also introduces candy power-ups, which can be collected or bought at stores found along the board.  These candies transform players into various forms such as vampires or Thwomps. These transformations give special powers such as the ability to attack and steal coins or hit multiple dice blocks on a single turn.    


The boards themselves do not directly adhere to the carnival theme, though each is run by MC Ballyhoo, the bizarre carnival emcee with a talking hat.  Each board includes unique features, such as Shy Guy’s Perplex Express, which has players ride a train with interchangeable cars that can quickly alter the contestants’ progress.  Koopa’s Tycoon Town deviates the most from the standard formula with hints of Monopoly influence.  On this board, players must invest their coins in hotels, and players with the highest investment will earn stars depending on the total number of invested coins.  Another player can come along and invest even more to steal the stars away.  Tycoon Town at least involves a little more strategy than the other boards.    


What really kills the game play is the mind-numbing slowness of progression.  Nothing except CPU mini-games can be skipped or sped up in any way, meaning players must sit through pointless and repetitive animations and monologue waiting for their next chance to do anything.  The usual “A button skip" will do nothing for you here.  Even real board games can go faster, and playing is more of a chore than entertainment.  The standard 15-turn game takes between one and two hours to complete, making the 50-turn game option seem absolutely ludicrous.    


Of course, while single player modes are available, Mario Party was intended to be played by multiple players.  Playing with others certainly increases the fun, but not significantly, especially when there are so many more compelling multiplayer games already available for Wii.  While your experience will depend somewhat on your friends, they are likely to ask when they can start playing Wii Sports instead.  Even though mini-games have been a staple of Mario Party gameplay since the beginning, the advent of the Wii has introduced a plethora of mini-game collections, and the sad fact is that most of them are better than Mario Party.    


Mario Party 8 tries to entice players to keep playing by providing a large array of unlockable items and features, obtained by redeeming point cards.  The problem is that a single game can literally take hours to play, and few point cards are awarded after playing a game, meaning that it takes an inordinate amount of time to unlock everything, a painfully boring prospect.  Even worse, mini-games that haven’t been played though Party Mode or bought with point cards cannot be played in the other modes, rendering them practically useless until significant time has been spent in the main game.  For a party game, certain types of unlockables do not even make sense; why shouldn’t all of the fun be available whenever your friends are there?    


The Extras Zone is another mini-game mode, with eight longer games designed for play with Miis.  While mostly tacked on, these games are fairly decent, though there are a few odd inclusions, such as a bowling game that is inferior to the one that comes with the system in Wii Sports.  Miis also appear as spectators in some of the mini-games.    


While not a complete carbon copy of its predecessors, Mario Party 8 does nothing positive to distinguish itself from its progenitors or even other multiplayer Wii offerings.  In fact, its forced board game style of play may be its biggest detriment, imposing a lot of down time just to play some quick mini-games.  The series is screaming for reinvention, and even the introduction of Wii control was not enough to invigorate it.

Pros:
       

  • Several different game modes
  •  
  • Polished presentation


  •        Cons:
           
  • Pace is plodding with no option to speed it up
  •  
  • Inconsistent and occasionally confusing controls
  •  
  • Unlockables require significant time investment
  •  
  • After eight years, still no online


  •                Graphics:  8.0
           While they don’t push the system to its limits by any means, the graphics are some of the most clean and polished found in any game released on Wii so far.  While textures are not especially detailed, rounded shapes look truly round and lighting is done well.  Unfortunately, the game does not have a true widescreen mode.

                   Sound:  6.5
           Reminiscent of Bomberman Land, the music consists of typical Hudson-esque melodies that are completely unmemorable.  The occasional Mario remixes are flat.  Voice work is a little spotty; for example, Daisy sounds like a female version of Timmy from South Park.  The other characters sound muffled and are not much better.

                   Control:  6.0
           Several of the mini-games exhibit problems with control responsiveness.  Also, the fact that every mini-game requires multiple pages of explanation flies in the face of the intended intuitive nature of Wii game control.

                          Gameplay:  5.5
           Due to the inability to speed up the board game portion of the game combined with the relative lameness of the mini-games, not even multiplayer is able to salvage the game from the doldrums.  There are certainly a few mini-game gems, but getting the chance to play them is preceded by the tedious task of engaging the rest of the game.

     


           Lastability:  5.5
           With all of the unlockable content, the game could last quite a long time, in theory.  The question is whether or not you’re willing to sink that much time into a game that just isn’t that fun in comparison with other Wii party offerings.  The game is no fun at all without friends, and sadly, the experience is not much better with them.

     


           Final:  6.0
           Mario Party 8, much like the Pokemon franchise, will sell many copies despite significant pacing flaws and sometimes archaic game play.  It’s really a shame since Hudson already showed they could put together a compelling mini-game package in titles such as Bomberman Land Touch.  It wouldn’t hurt to evolve the franchise just a little bit beyond its roots.      

    Aaron Kaluszka
    Contributing Editor, Nintendo World Report

    Offline TJ Spyke

    • Ass
    • Score: -1350
      • View Profile
      • Spyke Shop
    RE:REVIEWS: Mario Party 8
    « Reply #1 on: May 31, 2007, 03:39:42 PM »
    It's the 8th game in 9 years, Nintendo didn't release a Mario Party game last year.

    I haven't played a MP game since MP3, so I will be picking this one up.
    Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20

    Offline MegaByte

    • NWR Staff... Can't win trivia
    • NWR Staff Pro
    • Score: 31337
      • View Profile
      • Konfiskated Teknologies Network
    RE: REVIEWS: Mario Party 8
    « Reply #2 on: May 31, 2007, 03:43:08 PM »
    8 years, 4 months.  I chose to round down.
    Aaron Kaluszka
    Contributing Editor, Nintendo World Report

    Offline that Baby guy

    • He's a real Ei-Ei-Poo!
    • Score: 379
      • View Profile
    RE: REVIEWS: Mario Party 8
    « Reply #3 on: May 31, 2007, 04:02:08 PM »
    Somebody is eagerly awaiting the next edition of Mario Party...  

    Offline Bill Aurion

    • NWR Forum Loli
    • Score: 34
      • View Profile
    RE: REVIEWS: Mario Party 8
    « Reply #4 on: May 31, 2007, 05:16:05 PM »
    Quote

    After eight years, still no online

    ~Former Resident Zelda Aficionado and Nintendo Fan~

    Offline Mario

    • IWATA BOAT!?
    • Score: 8
      • View Profile
    RE: REVIEWS: Mario Party 8
    « Reply #5 on: May 31, 2007, 05:16:29 PM »
    Why would you troll Pokemon? Sounds like someone hates things that are popular. Go sulk.

    Slowness of progression is my only worry, but since you haven't played any other Mario Parties, and you played this single player, I can't be sure this is really slow. Mario Party 5 I think had perfect pacing, while 4 was too slow. It doesn't matter anyway in the usual party setting, when someone gets up to get another beer during the board game bit anyway.

    Offline Infernal Monkey

    • burly British nanny wrapped in a blender
    • Score: 2
      • View Profile
    RE: REVIEWS: Mario Party 8
    « Reply #6 on: May 31, 2007, 05:18:56 PM »
    Quote

    After eight years, still no online


    Playing Mario Party online would be as depressing as say, an online Monopoly.  

    Offline MegaByte

    • NWR Staff... Can't win trivia
    • NWR Staff Pro
    • Score: 31337
      • View Profile
      • Konfiskated Teknologies Network
    RE: REVIEWS: Mario Party 8
    « Reply #7 on: May 31, 2007, 05:23:11 PM »
    Quote

    Originally posted by: Mario
    Why would you troll Pokemon?

    Pokemon, like Mario Party, is something that I never played until recently (aside from some of the spin-off games, which I enjoyed), and I started without an opinion one way or
    another.  I found it just as I described, and some people have told me that they're really only fun because of nostalgia from their predecessors.
    Quote

    Originally posted by: Infernal Monkey
    Playing Mario Party online would be as depressing as say, an online Monopoly.

    Hey, that would still be an improvement :-p
    Aaron Kaluszka
    Contributing Editor, Nintendo World Report

    Offline Bill Aurion

    • NWR Forum Loli
    • Score: 34
      • View Profile
    RE: REVIEWS: Mario Party 8
    « Reply #8 on: May 31, 2007, 05:38:29 PM »
    Quote

    some people have told me that they're really only fun because of nostalgia from their predecessors.

    Don't make someone else's opinion your own... =)  
    ~Former Resident Zelda Aficionado and Nintendo Fan~

    Offline MegaByte

    • NWR Staff... Can't win trivia
    • NWR Staff Pro
    • Score: 31337
      • View Profile
      • Konfiskated Teknologies Network
    RE: REVIEWS: Mario Party 8
    « Reply #9 on: May 31, 2007, 05:42:56 PM »
    I haven't, just offering an explanation for why it might be popular despite my impressions of it.
    Aaron Kaluszka
    Contributing Editor, Nintendo World Report

    Offline NinGurl69 *huggles

    • HI I'M CRAZY
    • Score: 28
      • View Profile
      • Six Sided Video
    RE: REVIEWS: Mario Party 8
    « Reply #10 on: May 31, 2007, 05:50:38 PM »
    Nah, that's completely illogical.

    Nostalgia from Mario Party predecessors simply influences people to not bother with any Mario Party game that came after their favorite Mario Party game, basically more then half the series.

    GO GO THINKING CAP
    :: Six Sided Video .com ~ Pietriots.com ::
    PRO IS SERIOUS. GET SERIOUS.

    Offline MegaByte

    • NWR Staff... Can't win trivia
    • NWR Staff Pro
    • Score: 31337
      • View Profile
      • Konfiskated Teknologies Network
    RE: REVIEWS: Mario Party 8
    « Reply #11 on: May 31, 2007, 05:53:59 PM »
    No no.  That description was for Pokemon.  You're probably right about Mario Party.
    Aaron Kaluszka
    Contributing Editor, Nintendo World Report

    Offline NeoThunder

    • Score: -3
      • View Profile
    RE:REVIEWS: Mario Party 8
    « Reply #12 on: May 31, 2007, 06:42:12 PM »
    Quote

    Originally posted by: Infernal Monkey
    Quote

    After eight years, still no online


    Playing Mario Party online would be as depressing as say, an online Monopoly.


    Guess what, if you don't want to play mario party online, you don't have to.  If online play would have been included that doesn't mean you have to play online.  People who play online, play with others that want to play online.  OK!!!  don't legislate your taste to be true just because it's your opinion.  If you don't want to play onine, guess what.....you don't have to, it's no reason to restrict a feature that should be included in a muliplayer game.


    Debate settled!!!!
    Wii# 4120-9638-2308-7614
    <BR>
    <BR>Mario Kart# 3178-8705-8094
    <BR>
    <BR>Faith is the complete surrender and acceptence of total control

    Offline Jonnyboy117

    • Associate Editor
    • NWR Staff
    • Score: 37
      • View Profile
      • Nintendo World Report
    RE: REVIEWS: Mario Party 8
    « Reply #13 on: May 31, 2007, 08:12:07 PM »
    I for one would love to play Mario Party online with some of my fellow NWR staffers and other online friends.  I really wish Nintendo would give us that option.
    THE LAMB IS WATCHING!

    Offline Svevan

    • Not Afraid of Being Afraid
    • Score: -9
      • View Profile
      • Continuity
    RE: REVIEWS: Mario Party 8
    « Reply #14 on: May 31, 2007, 10:43:25 PM »
    With Voice Chat, 'twould be fun.  
    Evan T. Burchfield, aka Svevan
    NWR Message Board Artist

    My Blog

    Offline Plugabugz

    • *continues waiting*
    • Score: 10
      • View Profile
    RE: REVIEWS: Mario Party 8
    « Reply #15 on: May 31, 2007, 10:55:41 PM »
    Or... Online with DS connectivity thrown in?

    Scribble on the DS screen to wobble the ground when they throw the die. The most frequently scribbled number is what overrides the "real" result.

    Offline Uncle Bob

    • Bob-to-go
    • Score: 1
      • View Profile
    RE:REVIEWS: Mario Party 8
    « Reply #16 on: May 31, 2007, 11:30:59 PM »
    Debate not settled...

    I like playing some games online.  But, IMHO, Mario Party is *not* one of them... Mario Party online would be about as fun as single player modes against the CPU... Which isn't very fun at all.

    Mario Party is a party game - meant to be played *in* - groups of people - not just "with".

    It's not just a matter of "You don't like it, then don't use it"... Programming a game to go online is a pretty big deal - Would we rather Hudson spend the extra time/manpower to bring Mario Party online or (potentially) spend that same time developing other games/new IPs?

    Mario Party is pretty much all about luck - and always has been.  It doesn't matter how much skill you have, you can still lose ("And now, let's award a free star to whomever landed on the most of some random colored square!")  Games of Skill are fun online because you can find yourself competing with people who might give you challenge.  If you want to play a game of luck online, go on MSN, find a friend and take turns rolling a die and telling each other what you rolled... High number wins.

    Offline Infernal Monkey

    • burly British nanny wrapped in a blender
    • Score: 2
      • View Profile
    RE:REVIEWS: Mario Party 8
    « Reply #17 on: June 01, 2007, 02:18:57 AM »
    Quote

    Originally posted by: NeoThunder

    Guess what, if you don't want to play mario party online, you don't have to.


    You don't say! I thought for sure I'd play an online Mario Party right after stating how depressing I reckon it'd be!

    Offline MegaByte

    • NWR Staff... Can't win trivia
    • NWR Staff Pro
    • Score: 31337
      • View Profile
      • Konfiskated Teknologies Network
    RE: REVIEWS: Mario Party 8
    « Reply #18 on: June 01, 2007, 06:11:14 PM »
    Obviously, I was playing with the wrong crowd.

    Quote

    (01:21:04) Lizard_Dude: "but then there are other throwaways such as one where players simply shake the remote as if it was a soda can"
    (01:21:05) Lizard_Dude: WHAT
    (01:21:07) Lizard_Dude: THAT IS THE BEST GAME
    (01:21:52) Lizard_Dude: Seriously, having four people in close proximity "shaking" their "remotes" rapidly up and down over their crotch to make their "soda" "squirt" the highest is the best Wii game anywhere thus far
     
    Aaron Kaluszka
    Contributing Editor, Nintendo World Report

    Offline NinGurl69 *huggles

    • HI I'M CRAZY
    • Score: 28
      • View Profile
      • Six Sided Video
    RE: REVIEWS: Mario Party 8
    « Reply #19 on: June 01, 2007, 06:16:05 PM »
    Twitch your Wiimote with VIGOR.

    You should've seen the Rayman Carrot Juice game played in front a crowd of mid-20's adults...
    :: Six Sided Video .com ~ Pietriots.com ::
    PRO IS SERIOUS. GET SERIOUS.

    Offline Jonnyboy117

    • Associate Editor
    • NWR Staff
    • Score: 37
      • View Profile
      • Nintendo World Report
    RE:REVIEWS: Mario Party 8
    « Reply #20 on: June 01, 2007, 06:49:13 PM »
    Quote

    Originally posted by: Uncle Bob
    It's not just a matter of "You don't like it, then don't use it"... Programming a game to go online is a pretty big deal - Would we rather Hudson spend the extra time/manpower to bring Mario Party online or (potentially) spend that same time developing other games/new IPs?


    Oh, at this point I think we'd all be happy if Hudson put any decent amount of effort into these games, whether it go towards online or streamlining the board game parts or designing all-new mini-games that are consistently great.  But they seem content to push out the same crap every year either way.  If you're arguing that the continued omission of online is what's allowing Hudson to concentrate on other parts of the series...I just don't think that argument holds much water after eight games that are all basically the same thing.
    THE LAMB IS WATCHING!

    Offline MegaByte

    • NWR Staff... Can't win trivia
    • NWR Staff Pro
    • Score: 31337
      • View Profile
      • Konfiskated Teknologies Network
    RE:REVIEWS: Mario Party 8
    « Reply #21 on: June 01, 2007, 07:07:57 PM »
    People also seem to be making the assertion that online Mario Party would be as crappy as 1-player Mario Party.  This sidesteps my argument that the entire game concept is tired and needs significant improvement of which online play is just a part of.
    Aaron Kaluszka
    Contributing Editor, Nintendo World Report

    Offline Flames_of_chaos

    • Dancing News Panda
    • Score: -1
      • View Profile
    RE:REVIEWS: Mario Party 8
    « Reply #22 on: June 02, 2007, 10:35:19 AM »
    I think its sad that we can all say is at least Mario Party isn't as generic as Hudson's other party game Fuzion Frenzy.  
    PM me for DS and Wii game friend codes
    Wii: 6564 0802 7064 2744
    3DS: 4124-5011-7289
    PSN: Flames_of_chaos XBL tag: Evulcorpse
    http://twitter.com/flames_of_chaos/

    Former NWR and PixlBit staff member.

    Offline UncleBob

    • (PATRON)
    • NWR Junior Ranger
    • Score: 98
      • View Profile
    RE:REVIEWS: Mario Party 8
    « Reply #23 on: June 02, 2007, 10:43:13 AM »
    Look at it this way - if Mario Party 8 was this bad without them shoehorning in an online mode, how bad would it have been if they had attempted to put resources toward that?

    Quote

    Originally posted by: Jonnyboy117
    Quote

    Originally posted by: Uncle Bob
    It's not just a matter of "You don't like it, then don't use it"... Programming a game to go online is a pretty big deal - Would we rather Hudson spend the extra time/manpower to bring Mario Party online or (potentially) spend that same time developing other games/new IPs?


    Oh, at this point I think we'd all be happy if Hudson put any decent amount of effort into these games, whether it go towards online or streamlining the board game parts or designing all-new mini-games that are consistently great.  But they seem content to push out the same crap every year either way.  If you're arguing that the continued omission of online is what's allowing Hudson to concentrate on other parts of the series...I just don't think that argument holds much water after eight games that are all basically the same thing.


    Just some random guy on the internet who has a different opinion of games than you.

    Offline TJ Spyke

    • Ass
    • Score: -1350
      • View Profile
      • Spyke Shop
    RE:REVIEWS: Mario Party 8
    « Reply #24 on: June 02, 2007, 02:15:38 PM »
    Online would improve the series a lot. What about if you want to play a game late at night? Or those who don't know anybody else with a Wii? I am not gonna buy 3 Wii Remotes just so I can play the occasional multiplayer game.
    Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20