Author Topic: Pokemon Match Structure  (Read 5510 times)

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Offline Shecky

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Pokemon Match Structure
« on: May 25, 2007, 01:50:21 AM »
Just came up with this one, I'm sure it has probably been thought of before by someone somewhere on the net.

"Fav5/1 Tournament Structure"

Registrants submit the type and moveset (no other information) of 5 pokemon they plan to use in the tournament.  This information can not be changed after a set cutoff date before the start of the tournament.  The 6th pokemon is the "kicker" and is not disclosed and is chosen by the user before the tournament begins.

Once the tournament begins, trainers must have the 5 stated pokemon (with same movesets) and their one pokemon of choice.  This selection can NOT be changed for the entirety of the tournament.

The goal is to have some fun before the match and try to come up with some base strategies, but you still have plenty of wildcards left to deal with (hold items, other contestants, the kicker, etc)... and there is some strategy to what you pick as the kicker for several reasons.

Alterations:
- Rules regarding allowable pokemon are permitted (ie: no legendary)
- The amount of kicker pokemon can be adjusted, as well as the overall number of pokemon.

Offline DaMaster

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RE:Pokemon Match Structure
« Reply #1 on: May 25, 2007, 09:31:11 AM »
i'll join but are previous starters against the rules to?

Offline WuTangTurtle

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RE: Pokemon Match Structure
« Reply #2 on: May 25, 2007, 01:44:30 PM »
Previous starters aren't against the rules, just the pokemon that are extremely rare.  I don't know all the legendary pokemon (I skipped Sapphire & Ruby versions) but you should know what counts as a legendary, for example Mewtwo.  I could have said all pokemon that you only have one chance to catch are banned, but Snorlax I wouldn't consider a legendary.

Personally I don't think the fossilated pokemon are either, what do u guys think?

Oh and Shecky that might be a good idea for a separate tournament, like say every Wednesday we could have a Special Tournament such as yours, and then every Saturday we could host the normal tournaments.  I think 2 or 3 different tournaments at different times of the week would be a good idea, that way if u can't make it to one of them, you could probably make it to one of the other ones.  

Offline LUCOZADE

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RE: Pokemon Match Structure
« Reply #3 on: May 26, 2007, 12:30:30 AM »
ill join too
bob m

Offline LUCOZADE

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RE: Pokemon Match Structure
« Reply #4 on: May 26, 2007, 12:30:51 AM »
but what time?
bob m

Offline that Baby guy

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RE: Pokemon Match Structure
« Reply #5 on: May 27, 2007, 08:28:08 AM »
You need to ban Wobbuffet.  Apparently he is far to overpowered, according to most rules.

Offline Shecky

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RE: Pokemon Match Structure
« Reply #6 on: May 27, 2007, 02:43:10 PM »
I just looked it up... and apparently it has super high defenses, and a set movepool (or VERY limited).  Seems almost like that Spirittomb you used on me once, except spirittomb typing made it resistant to most everything too.

So if Wobbuffet should be out, should Spiritomb be excluded as well?

Offline that Baby guy

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RE: Pokemon Match Structure
« Reply #7 on: May 27, 2007, 03:23:54 PM »
The idea behind Wobbuffet being excluded is entirely because of his movepool, stats, and ability.  His typing has nothing to do with it.  Essentially, he receives an ability that does not allow the enemy to retreat, has enough of defense and an outstanding max HP (584!) HP to survive at typically several attacks, can lock an enemy into using the same attack several turns with, and learns counter and mirror coat, and destiny bond.  This means that in virtually every situation, he is able to faint at least two Pokemon.

I don't know much about Spiritomb, I only assume that the moves it had were bred onto it, and that both attacks have 40 base power (however, typing makes them 60, with the 1.5 bonus, and Pursuit can also double if used strategically).  Psychic, Fighting, and Normal attacks cannot even affect Spiritomb from his typing, and all other moves are of normal effectiveness or worse, which is where his advantage is.
Actually, I looked at it on serebii.net just now, and though, like I said, I don't know much, I have to say that it does seem to have a very advantageous move pool, allowing it to survive a lot of attacks.  It's base stats are average when compared to other high-quality Pokemon, but it's speed basically means that it will never attack first without an attack allowing it to strike first, which it does learn a few.  HP is also a little lower than average, but not by too much.

All of that said, I know that Wobuffet is typically banned from all serious competition, just like several of the legendaries you posted are.  I haven't ever played in one, but I've read several times from credible sources that he is "uber" along the lines of Mewtwo and Kyogre.  The idea is that while Wobuffet's movepool is almost entirely predictable in every circumstance, there is no way around the opponent losing out to him, since counter and mirror coat do double damage as what is done to him.  In fact, looking now, Spiritomb and Sableye seem to be the only things that were made precisely to put him away.  However, remember that because of Wobbuffet's ability, you wouldn't be able to switch to either one until after you lost the Pokemon you were using.

But all in all, I'm comfortable with leaving them both out, that's fine with me.  I'm posting mostly out of concern of what I have read about Wobbuffet.  I know that the newest generation hasn't been explored very well, and I recognize that Spiritomb has been able to do large damage competitively w/o me knowing anything special about him, so he may be too strong for balanced battling, or at least for battlers who do not yet have a middle-to-large variety of Pokemon to be prepared for this.  My recommendation is to ban Wobbuffet definitely, and to seek out someone who knows a dime about battling to decide whether or not to ban Spiritomb.  If you don't feel like doing that, go ahead and ban him.  I'd rather play definitely be balanced than having it be tilted to one side.

I'll tell you now that Spiritomb may be on my team as time passes if you do not ban it.  I don't have any counters to Psychic pokemon at this time, and he would be the first pick for me, so if you absolutely don't want to see it, ban it, and I'll forget about using him, probably passing it up for a Weavile or something like that, if I do decide to use him.  Just letting you know it is a strong possibility.

Offline Shecky

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RE: Pokemon Match Structure
« Reply #8 on: May 27, 2007, 04:00:11 PM »
Wobbuffet's ability sounds nasty.  Can't switch out to counter and he can still switch out whenever he likes.  I guess a few pokemon have that ability, but with his combination it's more deadly than expected.

Given the difficulty to obtain a spiritomb, I think it'll be in my excluded list... for now.  Until, someone with some battle clue verifies that it doesn't require a small subset of pokemon to counter.  I has to have a super effective though... my spreadsheet, which I finally made, says so as no type combo is without one.

I personally dislike pokemon that essentially have only 1 or 2 counter pokemon, as it essentially force ace players into carrying them, and novice players get blown out of the water.

Offline that Baby guy

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RE: Pokemon Match Structure
« Reply #9 on: May 27, 2007, 04:11:38 PM »
I agree, but my reference for type combo reads that it is immune to Fighting, Normal, and Psychic, while taking 1/2 damage from Poison.  Everything else is neutral.  I think that maybe you are counting the super-effective damage fighting would do, if the ghost part didn't negate all fighting damage.

The nice thing is that it can breed, so it's a little easier to find than most other things.

Offline Stimutacs Addict

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RE: Pokemon Match Structure
« Reply #10 on: May 30, 2007, 11:54:34 AM »
speaking of which, i have a spiritTomb egg waiting for the first person to offer up a Munchlax!
I'll shut up now...

Offline WuTangTurtle

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RE: Pokemon Match Structure
« Reply #11 on: June 02, 2007, 02:24:26 PM »
I thought Wobbuffet was mainly used as a Anti-Sweeper.  He isn't unstoppable, all you have to do is slap him with sleep, confusion, paralyze, Charm, Poison and you could take him out with some luck without losing a single pokemon.  Try Toxic and Protect or Endure against him, mix in Fly, Dig, or Bounce and Wobbuffet could be taken out just like any other Pokemon.

Plus Wobuffet does have to guess what type of an attack (physical or Special) in order for Counter (physical) or Mirror Coat (special).  However Destiny Bond is pretty cheap, but if he dies from confusion or poison i don't think that will KO your pokemon as Destiny Bond KO's the opponent if Wobuffet is KO by another Pokemon.  I might be wrong on that last one, but thought I'd try and give out some kind of strategy against a Wobuffet.

It's up to you guys if you want to ban him though.

Offline 18 Days

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RE: Pokemon Match Structure
« Reply #12 on: June 03, 2007, 03:03:57 AM »
One problem Wutangturtle. Wobbuffet has Encore when leveled up from Wynaut. So really, it doens't have to guess at all.
pietriots.com
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Offline WuTangTurtle

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RE: Pokemon Match Structure
« Reply #13 on: June 03, 2007, 10:11:45 AM »
ah didn't know that.  Oh well, I'm not that afraid of it, not yet anyways