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Originally posted by: Mashiro Actually no I just "WTFPWNED" WITH Pikcahu against anyone I came across. It wasn't much of a challenge
Then you didn't fight any decent players and ergo have not had adequate experience with the game to be making comparisons.
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and I don't think SSB64 was balanced enough to warrant the level of praise you are giving it.
Kirby and Ness were top tier (which is why they were nerfed like crazy in SSBM), but the slower speed ensured that more people in my circle enjoyed playing it, including those who couldn't keep up with Melee's speed and thus opted to not play it.
I'm not worried, though, as SSBB is quite clearly slower than Melee.
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Melee on the other hand was a much more skillful based game and the battles are far more enjoyable.
Everything in the above statement is subjective, except that Melee is balanced: it isn't. The tiers in Melee totally and completely favor the fastest characters, with Fox and Falco being top tier. Neither game was balanced, but SSB64's more paced speed made it a far better choice when it came to enticing newer players, and I've no doubt that Nintendo understands this concept when it comes to Brawl (one of the reasons the game is slower).
Also, Sakurai has already said that Brawl will take steps to alleviate the balance issues, even suggesting that it "will be created with balance in mind".
Melee was a rush-job and it clearly shows. Had it experienced adequate playtesting, they would have realized that the fastest characters are unstoppable in the hands of a skilled player.
Though I love Bowser, I'm not exactly holding my breath when they suggest that he won't suck as badly in Brawl, but I at least hope that the top tier isn't completely dominated by the fastest characters in the game again.