Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 458781 times)

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Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #875 on: July 11, 2007, 03:57:59 PM »
Yep, but I don't think anyone was expecting him to get bumped... =D
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Offline Shecky

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #876 on: July 11, 2007, 04:10:51 PM »
So was the fire cracker in action.

Offline Dirk Temporo

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #877 on: July 11, 2007, 05:06:31 PM »
Cracker launcher.
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Offline Sessha

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #878 on: July 11, 2007, 05:42:57 PM »
December 3rd is my new favorite day.  It seems far off still.  
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Offline Adrock

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #879 on: July 11, 2007, 06:25:24 PM »
The site has the 15 second clip from the press conference and Donkey Kong up.

This update (likely because of E3) came earlier than it usually does. Maybe there's another scheduled update in a few hours. Probably not. They're both dated July 12.

Offline Bill Aurion

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #880 on: July 11, 2007, 09:14:53 PM »
An excellent update...Now if only that trailer was more than 15 seconds...
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #881 on: July 11, 2007, 09:48:27 PM »
Agreed . . . DK looks great with his new fur/hair.

Offline Nick DiMola

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #882 on: July 11, 2007, 11:34:36 PM »
Nice update DK is looking sharp and that trailer just shows how awesome this game is going to be. Let's hope we get a surprise announcement like last year, except this time we find out about a Sonic and Tails character being added to the mix.
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Offline Ceric

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #883 on: July 12, 2007, 02:12:06 AM »
Did anyone else notice that the bridge was destroyed when the characters hit one of the barrels?  Also the Cracker looked Vicious.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #884 on: July 12, 2007, 02:16:17 AM »
Yeah I noticed that too Ceric.

Anyone else thing TGS will be where Nintendo announces officially that the game will be online?

Offline Nick DiMola

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #885 on: July 12, 2007, 02:28:38 AM »
I thought the game was officially supposed to be online, they've been saying it since before the Wii even came out. I'm holding out to see how many people will be able to play online at one time, because I'm pretty certain online is a definite (If Nintendo didn't put this game online they would be making a major mistake).
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Offline UltimatePartyBear

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #886 on: July 12, 2007, 05:01:22 AM »
There was a non-King Bulblin on the bridge when it was destroyed.

When the bridge teleports in, I hope it falls down from the sky so anyone caught under it will be smacked down by it.

Offline Ceric

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #887 on: July 12, 2007, 05:10:04 AM »
I hope it pixelates in before it drops.
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Offline couchmonkey

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #888 on: July 12, 2007, 05:13:16 AM »
Yeah, that would be rad.

Since Bowser turns into Giga Bowser, DK should turn into KING KONG for his final Smash.  Actually...he should just start randomly chucking unstoppable barrels, that would be sweet...
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Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #889 on: July 12, 2007, 05:37:16 AM »
Hmm... DK's final smash... my guess is it'll have something to do with a barrel cannon. I could be wrong.  

Offline nickmitch

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #890 on: July 12, 2007, 06:13:16 AM »
He probably just whips out some bongos and makes everyone dance.
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Offline Smash_Brother

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #891 on: July 12, 2007, 07:17:05 AM »
Fullscreen trailer

Not sure if this has been posted yet or not...

Game looks goddamn gorgeous, but it is so OBVIOUSLY slower than Melee.

The game looks a great deal more "floaty", and movement is all around more sluggish.

I knew this was coming: if SSBB is to be online, they'd NEED to slow the game speed down for latency reasons. The "twitch" gameplay of Melee just wouldn't be possible online.
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Offline Requiem

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #892 on: July 12, 2007, 07:24:37 AM »
I am so hyped for this game. It looks to improve upon everything!
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Offline Nick DiMola

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #893 on: July 12, 2007, 07:27:08 AM »
Just that simple change of speed makes this game so much more accessible. I couldn't put my finger on what made Melee so different from the original when I first got it 5.5 years ago, but now it is so obvious that the speed change made Melee so much more "hardcore" and waaaaay more competitive. It'll be interesting to see how Brawl winds up feeling.
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #894 on: July 12, 2007, 07:31:43 AM »
I never liked the speed change. I had a group of friends who weren't "hardcore" gamers in the least but they all loved SSB64 because it's speed was more doable for people who weren't of the hardcore persuasion.

Melee, on the other hand, required much better reflex and thus it wasn't as well received. It sucked because SSB was such a regular thing for us and Melee was the end of that regular thing.

I'm glad to see Brawl might go back to its roots.
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Offline NWR_pap64

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #895 on: July 12, 2007, 07:33:55 AM »
I admit that at first I was kinda put off by how "weird" DK looked. But now that I see it on a different monitor he does look great!

And I agree with SB, the game definitely looks to move slower than Melee.

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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #896 on: July 12, 2007, 07:43:28 AM »
Meh, SSB64 was about throwing people and nothing more, SSBM really evolved the series into a more skill based game.

The speed does seem slightly slower than SSBM but as long as it's not too slow it should still be a pretty intense game.

Offline Requiem

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #897 on: July 12, 2007, 07:55:47 AM »
I am the only one that thought SSB64 was so slow because of the framerate? ahaha
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I'm not a whore, ok? Really.....really, I'm not.

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Offline Smash_Brother

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #898 on: July 12, 2007, 08:04:15 AM »
Quote

Originally posted by: Mashiro
Meh, SSB64 was about throwing people and nothing more,


Actually, the game was the about forcing people over the edge and then preventing them from returning.

Any player who tried to just throw people in my circle of SSB64 players would get their sh*t wrecked.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Hostile Creation

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #899 on: July 12, 2007, 11:05:47 AM »
I've always infinitely preferred SSBM to SSB64.  But the original game was still brilliant, especially for the time.

My friends and I are totally the opposite, Smash Brother, at least in SSBM.  When we knock someone off, we look down on people who "edge guard" and knock them straight off again.  We think it's cheap, and shows a lack of skill and sportsmanship.  Not to suggest we can't get around it; playing as Marth I have a foolproof way of getting back onto the stage.  But it's less exciting, I always thought.  We agreed to start edge guarding once we get a person up to about 90% damage, but even then I hardly do.

Game is looking fantastic, though.  I love these updates, and I'm getting quite psyched.
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