Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 458872 times)

0 Members and 2 Guests are viewing this topic.

Offline Dirk Temporo

  • Score: -1
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #850 on: July 09, 2007, 06:15:56 PM »
Quote

Originally posted by: Pale
A smash attack is an advanced enough maneuver that first time players should not be able to do it until they learn a little bit.


Uh... What? Myself, and everyone I know, could perform a smash attack easily after being told how to do one.
"You've had your dream old man. It's time to wake up!"
-Travis Touchdown

Offline Requiem

  • Score: 1
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #851 on: July 09, 2007, 07:19:56 PM »
Well you and your friends are probably gamers to begin with. And trust me, that means alot!
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #852 on: July 09, 2007, 08:12:31 PM »
Ahaha, Dr. Wright assist trophy! =D
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline The Traveller

  • Score: 0
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #853 on: July 09, 2007, 08:13:11 PM »
Dr Wright from the SNES version of Sim City is a playable character!!

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #854 on: July 09, 2007, 08:13:44 PM »
No, assist trophy... =3
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #855 on: July 09, 2007, 08:15:41 PM »
Lol awesome assist trophy. They really are putting an uncanny amount of effort into this game.

Offline The Traveller

  • Score: 0
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #856 on: July 09, 2007, 08:26:45 PM »
Awww assist... but still, tis cool.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #857 on: July 09, 2007, 09:25:56 PM »
awesome. AWESOME.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #858 on: July 10, 2007, 01:39:42 AM »
Quote

Originally posted by: Pale
Combos (at least the kind that this latest blog post is referring to) never had anything to do with rhythm anyway.  You just tapped the button as fast as possible.

Holding the button down won't make any difference there, as the time of the combo will still be identical.

This isn't even close to the same thing as the C-Stick.

If this were Street Fighter 2, this change would be like using a turbo button.
In Street Fighter two the C-Stick would be the equivalent of having a macro button the has all of the special moves programmed into it.


I know I'm in the minority here but I was really hoping that they would go "rhythm" based this time.

It be super weird for him to be playable.  Especially with the ability to summon skyscrapers.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline Spak-Spang

  • The Frightened Fox
  • Score: 39
    • View Profile
    • MirandaNew.com
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #859 on: July 10, 2007, 01:51:05 AM »
Rhythm based would be cool, but hard to teach...and also could be frustrating when you start a attacking and two other players go after you.  You really need that quickness and simplicity so you can think more about how to attack and maneuver around 3 players instead of just one.  

As for Dr. Wright, he is the bomb.  An awesome inclusion and is totally obscure.  Way to go.

 

Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #860 on: July 10, 2007, 02:20:29 AM »
Quote

Originally posted by: Spak-Spang
Rhythm based would be cool, but hard to teach...and also could be frustrating when you start a attacking and two other players go after you.  You really need that quickness and simplicity so you can think more about how to attack and maneuver around 3 players instead of just one.  

As for Dr. Wright, he is the bomb.  An awesome inclusion and is totally obscure.  Way to go.


I like it like PSO.  Where it would be sort of timed.  In other words you could keep during your "weak" attack as fast as you please but if you won't to pull of a meaningful combo than you need to learn the rhythm.  For example Mario might be short long short short.  Which could be the equivalent to:  Fast animated attack, longer reach more powerful punch attack, kick, finisher.  If you didn't want a piece you just mess up the pattern.  Everyone would probably be short first just because fast attacks are more useful for hits.  It would coincide with the animations.  So there isn't such a disjoint and penalty for not synchronizing with your character.  
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #861 on: July 10, 2007, 06:01:52 AM »
I think this is a good time for me to bring up my personal Assist Trophy expectation and wish list!

Majora Moon - Slowly crashes down onto the playing field, crushing everyone in its wake...
Koopa Clown Car - Flies by and tips over, dumping out Mecha-Koopas that'll walk around until they are destroyed...
Ridley - No-brainer (Personally I'd rather have him playable, but I have a feeling he'll pop up here instead)...
Goomba - Think of it as the Goldeen of Assist Trophies...
Marin - Sings "Ballad of the Wind Fish" to put characters to sleep (Please, oh please...I want a remix of the song so bad...)
Metroid - Flies around and attaches to nearest character, draining energy and slowing them down...
Viruses - Lines of Viruses fall from the sky and pile up...Can crush you and will block your path...
Bullet Bill - Think Unown, but coming in horizontally and with more explosive power...
Lakitu - Floats overhead, throwing Spiked Beetles onto players...
Earthbound UFOs - Do what UFOs do best...Zap things!
Poo - PK Starstorm
Professor Oak - Throws pokeballs, which will capture players inside them for a few seconds, giving time for the Assist Trophy user to grab them and throw them off the edge!
Mr. Resetti - Comes up and buries unsuspecting players with lots of text! (Ahaha, that'd be an amusing sight...)
Pikmin - No-brainer...Lots of tiny Pikmin attack players or slow them down...
Donkey Kong (Arcade Version) - Throws barrels across the stage...
Ray MK II - I'd rather him be playable, but an Assist Trophy would be fine...
Little Mac - I have a feeling he'll be playable, but this is just in case...


And for laughs:
Sheik - Ahaha, I don't know why, but I have this itching feeling that he'll be thrown here...Just imagine the angst that'd hit forums everywhere!
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Sarail

  • That Starlink makes me wet.
  • Score: 10
    • View Profile
    • Sarail's Safe Haven
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #862 on: July 10, 2007, 10:33:18 AM »
Quote

Originally posted by: Bill Aurion

Sheik - Ahaha, I don't know why, but I have this itching feeling that he'll be thrown here...Just imagine the angst that'd hit forums everywhere!

I personally think this will be the case also.  Unless Sakurai decides to weaken a few of her attacks... AND slow her the heck down.  Gah.  o_O
I like Nintendo more than j00!
Jet. Force. Gemini. 'Nuff said.
Muh Backloggery!

Offline Adrock

  • I’m just here for the zipline.
  • Score: 138
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #863 on: July 10, 2007, 08:05:10 PM »
The BUMPER is back!

YES!!!!!!!!!

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #864 on: July 10, 2007, 09:07:00 PM »
Neat, I always liked the N64 version more than the Melee version...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Nick DiMola

  • Staff Alumnus
  • Score: 20
    • View Profile
    • PixlBit
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #865 on: July 10, 2007, 11:43:09 PM »
We need to be shown less items and more awesome assist trophies. Dr. Wright > Bumper.
Check out PixlBit!

Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #866 on: July 10, 2007, 11:48:40 PM »
Lol the bumper makes an epic return. Should have showed this at E3! MEGATON!

jk =P

Offline Spak-Spang

  • The Frightened Fox
  • Score: 39
    • View Profile
    • MirandaNew.com
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #867 on: July 11, 2007, 02:25:57 AM »
The Bumper is one of the best items from the original...and it is finally Back.  Praise be to the Nintendo gods.  

This item was 3 parts fun, evil, and useful.  The return only means good things.


Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #868 on: July 11, 2007, 02:50:28 AM »
For Evil...
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #869 on: July 11, 2007, 10:07:46 AM »
Bill:

the earthbound UFOs should give characters colds then inflict small amounts of damage every few seconds until KOd

that's what they did best every the i encountered one... Lovable bow wearing bastards
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #870 on: July 11, 2007, 10:22:28 AM »
Good call...That reminds me: they need to bring in the Ramblin' Evil Mushroom as an item!  Just as in the game, it'd make a mushroom grow out of your head and mix up your directions for a short period of time... =D  
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #871 on: July 11, 2007, 10:28:39 AM »
The Cursa from Super Paper Mario as Assist Trophies.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #872 on: July 11, 2007, 01:38:31 PM »
Quote

Originally posted by: Bill Aurion
Good call...That reminds me: they need to bring in the Ramblin' Evil Mushroom as an item!  Just as in the game, it'd make a mushroom grow out of your head and mix up your directions for a short period of time... =D


How about a Territorial Oak? looks innocent to any one that doesn't know what game its from then BAM it explodes into a burst of flames
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:Super Smash Bros. Brawl (nsf56k)
« Reply #873 on: July 11, 2007, 01:42:29 PM »
Quote

Originally posted by: EasyCure
Quote

Originally posted by: Bill Aurion
Good call...That reminds me: they need to bring in the Ramblin' Evil Mushroom as an item!  Just as in the game, it'd make a mushroom grow out of your head and mix up your directions for a short period of time... =D


How about a Territorial Oak? looks innocent to any one that doesn't know what game its from then BAM it explodes into a burst of flames


*dorkgasm*
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline that Baby guy

  • He's a real Ei-Ei-Poo!
  • Score: 379
    • View Profile
RE: Super Smash Bros. Brawl (nsf56k)
« Reply #874 on: July 11, 2007, 03:51:56 PM »
DK was in today's conference's video clip.  Just so you know.