Quote
Originally posted by: EasyCure and so what if you're playing against someone with a wiimote and they cant pull off a smash attack as fast as you can, you win! pat yourself on the back and get over it for being a better player soley because you chose a differnet input method.
See, this is EXACTLY my issue with the idea.
I love intense competition, especially in SSB. The best games ever are the ones between four people where ANYONE could win, where the odds are basically 25% across the board.
Playing against a handicapped player is just an insult.
That said, I'm not saying it's a big deal, just that GC users WILL have an advantage.
Quote
what!? the remote has noticeable delay!? O_o really? that sucks if true, but this is the first time I've read something about that.
The motion sensing can never be 100% immediate due to the fact that the sensor is using inertia to read the direction of the motion.
This may not seem like a big deal, but in a game between even-skilled players, one will have an advantage with a GC controller.
And there are some people who won't care, but I'm personally against violating the basic integrity of the game by training people using incorrect timing. Move lag plays a huge role in fighting games so it would make sense to train people correctly from the start.
It's like playing DDR barefoot: at some point, you're going to have to learn to play with shoes and relearning it takes a while.
Yeah, it won't effect me personally, and I'm not saying it matters, only that, for those with just Wiimotes when the game releases, motion control WILL make you slower.
And for those of you who wonder why I'm so passionate about the subject, it's my name for a reason.