Author Topic: Steven Spielberg Wii exclusive  (Read 50022 times)

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Offline decoyman

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Re: Steven Spielberg Wii exclusive
« Reply #175 on: July 30, 2008, 04:20:19 PM »
I don't know if you guys remember me complaining about the price back when this was first released. Just wanted to let you guys know...

I picked up the game last week. It's really fun, and the multiplayer is good, too!

That said, I still think it would've sold much better even at just $40. And for all you guys saying "But it's worth $50!" you have to remember, it's not about what it's worth, it's about the perception of what it's worth. Now, you can sway these perceptions with good marketing, but as we could probably all agree, that didn't happen so much with this game.

My other point: a game's financial success depends on the elasticity of the demand curve too, you know. You may charge less money for something, but if you sell way more if it, you can make more money. They'd have had my money back at release if they'd released a little cheaper. And besides THAT, since it's a multiplayer game, every person you sell it to is a potential advocate for it, meaning I'd have had two more months to be showing the game off to friends/family with Wiis, who may very well have gotten hooked and gone and bought their own copies too! I mean... yeah.

Just sayin'. It's a great, solid, fun game. Still not convinced it shouldn't have been priced and marketed more intelligently though. Its sales are good, but could have been even better and growing faster.
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Offline NinGurl69 *huggles

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Re: Steven Spielberg Wii exclusive
« Reply #176 on: July 30, 2008, 04:34:18 PM »
Nonsense.

"not enough brown" is what the world is saying.
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Offline vudu

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Re: Steven Spielberg Wii exclusive
« Reply #177 on: July 30, 2008, 05:53:54 PM »
That said, I still think it would've sold much better even at just $40. And for all you guys saying "But it's worth $50!" you have to remember, it's not about what it's worth, it's about the perception of what it's worth. Now, you can sway these perceptions with good marketing, but as we could probably all agree, that didn't happen so much with this game.

Keep in mind that this is a third party game.  EA's not opposed to dropping the price of the older games (like Nintendo is).  It's to their interest to sell to all the people who will pay $50 for the game and then drop the price to $30 or $40 once those sales slow down.  Now the perception is a full price game that got great reviews is selling for cheap OMG buy buy buy.
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Offline Mario

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Re: Steven Spielberg Wii exclusive
« Reply #178 on: July 30, 2008, 11:01:52 PM »
Quote
I don't think Boom Blox would have or could have sold any better on the other systems.
The game isn't possible on any other system

Offline Smash_Brother

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Re: Steven Spielberg Wii exclusive
« Reply #179 on: August 06, 2008, 11:40:10 PM »
Does this game become amazing after the first few chapters of adventure mode?

I played through most of the training levels and into the adventure mode, but the game didn't really click with me. It feels like a proof of concept, like this should be a part of a bigger game, like a combat system which involves this throwing mechanism but also has some other means of combat.

Not a bad game by any stretch, but just doesn't hold my interest.
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Offline NinGurl69 *huggles

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Re: Steven Spielberg Wii exclusive
« Reply #180 on: August 06, 2008, 11:43:27 PM »
Play the Explore mode, not the Adventure mode.
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Offline Smash_Brother

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Re: Steven Spielberg Wii exclusive
« Reply #181 on: August 07, 2008, 01:53:27 AM »
Really? :(

It was in the explore that I got bored: playing virtual jenga just isn't my idea of a good time.
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Offline Mario

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Re: Steven Spielberg Wii exclusive
« Reply #182 on: August 07, 2008, 03:31:04 AM »
The game certainly is big enough.

Offline NWR_pap64

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Re: Steven Spielberg Wii exclusive
« Reply #183 on: August 07, 2008, 04:05:42 AM »
Does this game become amazing after the first few chapters of adventure mode?

I played through most of the training levels and into the adventure mode, but the game didn't really click with me. It feels like a proof of concept, like this should be a part of a bigger game, like a combat system which involves this throwing mechanism but also has some other means of combat.

Not a bad game by any stretch, but just doesn't hold my interest.

Have you tried multiplayer? I heard from a lot of people that the single player mode is a bore compared to the multiplayer mode, and that's where the game supposedly shines.

This is according to what I read around the net, though. Frankly, this still doesn't grab my attention, so I don't know.
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Offline Smash_Brother

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Re: Steven Spielberg Wii exclusive
« Reply #184 on: August 07, 2008, 12:14:04 PM »
Ironically, I'm not in any position to have any bouts of multiplayer gaming these days. :(

Ever since I moved out with my GF, I haven't sat down with the guys to a gaming session in quite some time (and they're playing Okami with out me, not that I blame them, though).
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Offline NinGurl69 *huggles

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Re: Steven Spielberg Wii exclusive
« Reply #185 on: August 07, 2008, 12:17:58 PM »
Get a PS3 and an Xbox360 with a stellar library of titles, for just 3 easy payments of 5 months of rent/mortgage.
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Offline Morari

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Re: Steven Spielberg Wii exclusive
« Reply #186 on: August 07, 2008, 12:42:17 PM »
Ironically, I'm not in any position to have any bouts of multiplayer gaming these days. :(

Ever since I moved out with my GF, I haven't sat down with the guys to a gaming session in quite some time (and they're playing Okami with out me, not that I blame them, though).

Maybe you should play with your girlfriend then. Make gaming into a hobby between loved ones and leave the sausage fests in the past. ;)

I really wish Boom Blox would have had the option for some randomly generated levels. Multiplayer gets fairly boring when everything hinges on whomever goes first and thus gets to take a swing at the weak spot in each tower.
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Offline Smash_Brother

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Re: Steven Spielberg Wii exclusive
« Reply #187 on: August 07, 2008, 12:43:13 PM »
Get a PS3 and an Xbox360 with a stellar library of titles, for just 3 easy payments of 5 months of rent/mortgage.

My GF has both: the 360 is 90% a DVD player and has only recently been used because of SC4 (which is neat, but nothing I feel the need to write home about).
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline UltimatePartyBear

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Re: Steven Spielberg Wii exclusive
« Reply #188 on: August 07, 2008, 12:56:30 PM »
The best fun I've had with Boom Blox is in co-op multiplayer.  Taking turns to build a tower to reach the bonus zones was pretty nerve-wracking, and quickly taking turns ripping blocks off a collapsing tower while it toppled to try to get enough points was hilarious.  Co-op turns friends into enemies way faster than competing does, too, which is always fun.