Author Topic: Steven Spielberg Wii exclusive  (Read 50153 times)

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Offline DAaaMan64

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Re: Steven Spielberg Wii exclusive
« Reply #150 on: June 19, 2008, 05:03:26 AM »
No, the name "boom blox" is what killed it.
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Offline Mario

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Re: Steven Spielberg Wii exclusive
« Reply #151 on: June 19, 2008, 10:58:41 AM »
You killed it, Boom Blox is an awesome name. Wait nobody killed it! It's not dead! I bet it will end up selling over a million.

Offline SixthAngel

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Re: Steven Spielberg Wii exclusive
« Reply #152 on: June 19, 2008, 12:26:30 PM »
Nintendo has stated that they are trying to change the bussiness so that the first week sales aren't the only times games sell.  We have seen it with plenty of other games, this one might do it too.

Offline Kairon

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Re: Steven Spielberg Wii exclusive
« Reply #153 on: June 19, 2008, 03:59:34 PM »
Carnival Games, Game Party, MySims. If Boom Blox can trend with these games, it'll be just fine.
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Offline Morari

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Re: Steven Spielberg Wii exclusive
« Reply #154 on: June 19, 2008, 11:25:09 PM »
Nintendo has stated that they are trying to change the bussiness so that the first week sales aren't the only times games sell.  We have seen it with plenty of other games, this one might do it too.

Is that why we still don't have any Players Choice titles on the Wii?!
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Offline Kairon

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Re: Steven Spielberg Wii exclusive
« Reply #155 on: June 19, 2008, 11:30:52 PM »
Nintendo has stated that they are trying to change the bussiness so that the first week sales aren't the only times games sell.  We have seen it with plenty of other games, this one might do it too.

Is that why we still don't have any Players Choice titles on the Wii?!

Pretty much. Iwata has stated that he believes that games dropping in price is a bad thing and undermines consumer confidence in their purchases. This was back around the time when Brain Age came out. He believes that games should launch at a justifiable price and stay there. This does imply that price drops should not be common practice, but it also implies that publishers should use more of the price scale: games that launch at $40, 30, or even $20.
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Offline Morari

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Re: Steven Spielberg Wii exclusive
« Reply #156 on: June 21, 2008, 01:04:37 AM »
I would definitely purchase more games if they were released at $20-$30. As it is, I'm afraid to buy any new game that I'm not absolutely sure to love due to the high investment.
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Offline NinGurl69 *huggles

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Re: Steven Spielberg Wii exclusive
« Reply #157 on: June 21, 2008, 02:15:25 AM »
You mean you need to hype yourself enough to the point you disregard a game's flaws?

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Offline Kairon

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Re: Steven Spielberg Wii exclusive
« Reply #158 on: June 21, 2008, 05:26:44 PM »
You mean you need to hype yourself enough to the point you disregard a game's flaws?

Do you need a MONEY BACK GUARANTEE?

$50 is a HUGE investment. The only time you can drop that sort of money is when you're some crazy college student living high off student loans and with no regard for your future.
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Offline decoyman

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Re: Steven Spielberg Wii exclusive
« Reply #159 on: June 22, 2008, 04:54:26 PM »
The low sales may just be due to people like me who weren't sure about the concept and never bothered to try it.

OR THE LOW SALES MAY BE BECAUSE THEY OVER-PRICED THE GAME COMPARED WITH PEOPLES' EXPECTATIONS.

Just sayin'. (yes, I went there :P )
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Offline Flames_of_chaos

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Re: Steven Spielberg Wii exclusive
« Reply #160 on: July 29, 2008, 09:16:10 PM »
According to EA Boom Blox sold 450k ever since it launched looks like this is a slow selling sleeper hit and has hit EA's expectations. And months ago the Boom Blox team were hiring more people for another Wii game hopefully they produce an awesome game!
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Offline BeautifulShy

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Re: Steven Spielberg Wii exclusive
« Reply #161 on: July 29, 2008, 09:32:05 PM »
Well this is good news after starting with 60,000 in its first month it sells even better. I got this game back in June and I enjoy it alot.
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Offline DAaaMan64

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Re: Steven Spielberg Wii exclusive
« Reply #162 on: July 29, 2008, 10:05:34 PM »
According to EA Boom Blox sold 450k ever since it launched looks like this is a slow selling sleeper hit and has hit EA's expectations. And months ago the Boom Blox team were hiring more people for another Wii game hopefully they produce an awesome game!

I'm glad to hear this. Could you produce a source FoC?
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Offline Mario

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Re: Steven Spielberg Wii exclusive
« Reply #163 on: July 29, 2008, 10:08:42 PM »
Told ya

Offline NinGurl69 *huggles

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Re: Steven Spielberg Wii exclusive
« Reply #164 on: July 29, 2008, 10:14:33 PM »
Legs.
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Offline Flames_of_chaos

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Re: Steven Spielberg Wii exclusive
« Reply #165 on: July 29, 2008, 10:30:38 PM »
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Offline Urkel

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Re: Steven Spielberg Wii exclusive
« Reply #166 on: July 30, 2008, 03:47:18 AM »
LOL.

I like how all the hardcore game journalists were quick to harp on the sales of Boom Blox and how it "proved" that 3rd party games don't sell on Wii and that Wii owners are all a bunch of ignorant soccer moms and old people that don't know what a good game is.

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Offline Flames_of_chaos

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Re: Steven Spielberg Wii exclusive
« Reply #167 on: July 30, 2008, 01:21:33 PM »
Well from what I know it did launch in Japan  and PAL regions so that can affect it a little bit.  450k is pretty good considering it debuted at 60k in May. In June and July I noticed a lot of Boom Blox commercials saturday mornings and on Cartoon Network so that can also stir up some sales. It just might be a sleeper hit with legs which is not a bad thing by any means.
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Offline Spak-Spang

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Re: Steven Spielberg Wii exclusive
« Reply #168 on: July 30, 2008, 01:35:13 PM »
There is nothing wrong with the name.  EA poorly marketed the game.

I would have gotten Speilberg to create a commercial.  A 1:00 ad that simply explains his motivation for the game...and show game play examples of people of all ages playing the game together. 

Then I would have placed the commercials in front of day time television, cartoons, G4, and other cable channels.

The game was marketed as a children's game...which it is much more than that. 

Stupid EA, is what failed this game...nothing more.

« Last Edit: July 30, 2008, 02:47:09 PM by Spak-Spang »

Offline DAaaMan64

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Re: Steven Spielberg Wii exclusive
« Reply #169 on: July 30, 2008, 01:38:05 PM »
Don't third-party games sell on the other systems even with poor marketing?

Just saying/asking.
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Offline Flames_of_chaos

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Re: Steven Spielberg Wii exclusive
« Reply #170 on: July 30, 2008, 02:20:08 PM »
Depends on the game any game on any platform can bomb with or without a "proper marketing campaign" just look at Game Party from Midway or Carnival games both games got **** reviews, barely any marketing and yet they sold like hot cakes.
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Offline DAaaMan64

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Re: Steven Spielberg Wii exclusive
« Reply #171 on: July 30, 2008, 02:22:46 PM »
So it's all in a name. I think.
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Offline NinGurl69 *huggles

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Re: Steven Spielberg Wii exclusive
« Reply #172 on: July 30, 2008, 02:40:17 PM »
Beastiality Party

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Offline Spak-Spang

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Re: Steven Spielberg Wii exclusive
« Reply #173 on: July 30, 2008, 02:50:03 PM »
Game Party and Carnival Games sold because of the budget price point, which made them look appealing to casual gamers, and parents looking to buy their children a cheap game to play.

Boom Blox, is a game that marketed well would have sold well...but it is also a game that would have a slow pickup rate initially. 

I don't think Boom Blox would have or could have sold any better on the other systems.  I think, the game just needed BETTER Advertising, and a slightly lower price point. 

Offline EasyCure

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Re: Steven Spielberg Wii exclusive
« Reply #174 on: July 30, 2008, 03:03:01 PM »
Depends on the game any game on any platform can bomb with or without a "proper marketing campaign" just look at Game Party from Midway or Carnival games both games got **** reviews, barely any marketing and yet they sold like hot cakes.

ugh... i was talking to a girl from work and Wii happened to come up in the conversation and she got all giddy and screamed "OMG I LOVE CARNIVAL GAMES"

it took me a second because A. i was sorta shocked she knew what the hell a Wii Was and B. once i realized what Carnival Games was i felt sad inside.

ugh
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