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What I would like even better, is a 'cheat' function if you would. An arrow points you to where you need to go next in a main quest....and as you walk along, it tells you what you need to do, except in puzzle rooms. That would give games like Zelda tons more replay.
But in Twilight Princess it literally spelled out where you should go on the map. I could see you having trouble with going to
Telma's bar if you forgot that she told you to at Kakariko but before and after that it was pretty straightforward. And Midna usually gave you blatant hints, too.
As for me, I don't enjoy Zelda games as much as, say, Mario games. But I still love them. I don't finish them to see the ending, which is usually a good sign. And I don't usually finish all the sidequests and collection quests - only the ones that I enjoy. But, now that I'm deep into TP, I can safely say that it holds up well against other 3D Zeldas. There are some amazing moments / sequences.. The only thing, as someone else noted before, is that the dungeons do seem shorter than usual. Well, later on this is definitely true.
For the person who doesn't enjoy nongames and Zelda and Metroid games, play Jungle Beat! And Super Mario Galaxy when it comes out.