Author Topic: REVIEWS: Pokémon: Diamond & Pearl  (Read 22710 times)

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Offline Pale

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REVIEWS: Pokémon: Diamond & Pearl
« on: April 22, 2007, 11:10:02 AM »
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 Pokemon Diamond and Pearl are arguably the first true Pokemon games to come out on the DS and are considered the fourth generation of the series.  Touting a single player RPG experience that will last at least 40 hours and a big step in the right direction as far as online multiplayer is concerned, this generation is the best yet.    


For good or bad, the main adventure mirrors the formula from the original game, with only minor improvements and changes.  You are an intrepid youth setting out to become a Pokemon champion.  Along the way you compete with your "rival" best friend on your way to defeating the Elite Four, all the time trying to catch 'em all in order to complete the Pokedex given to you by a professor in the beginning of the game.  Several tweaks and additions have been made, but it is far from enough to make the game feel significantly different from the original games.  The day/night cycle from the Gold/Silver generation returns, and it includes even more cycles.  The double battles that were introduced in the Ruby/Sapphire generation have been improved, adding wild double battles as well as the ability to team up with computer controlled characters.  On one hand, the story in the game still feels like a complete rehash of the past games.  On another hand, the “If it's not broke, don't fix it" mantra comes to mind.  Hardcore fans of the past games won't let it bother them, but others may be turned off.    


The new overworld is stunning.  The overhead view with 3D buildings feels great for this game.  It's cheerful and brings a level of life to the bright and colorful Pokemon universe that wasn't present before.  The engine should be utilized in as many other games as possible.  The Earthbound/Mother series would play great in this environment.  Sadly, the 3D feel is not brought into buildings or battles, each of which feels a lot like the Ruby/Sapphire generation of games.  Sprite animations, similar to those seen in Pokemon Crystal, make a return, so the Pokemon have a little more character when they get tossed into battle.  Introductory animations that occur before battles are a nice addition.  It's cool to see the blades of grass part just before a wild Pokemon reveals itself.    


When inside a battle, the similarities with past games are most apparent.  Your Pokemon is still in the lower left while your opponent's is in the upper right.  The frame around the Pokemon's HP and level is identical to the one used in Ruby and Sapphire.  Pokemon still faint by disappearing into the ground.  Backgrounds are slightly improved and do a better job of showing the current terrain.  Attack animations are improved but the nature of the battle system keeps them from being too spectacular.  Without doing a direct side by side comparison, it's hard to even point out a lot of the differences between the battle scenes in Diamond and Pearl and those in Ruby and Sapphire.    


The sound effects and music have definitely improved over past versions of the game.  Many Pokemon players got used to playing the old games on mute, as the repetitive music got quite annoying after a while.  The overworld compositions in Diamond and Pearl really make you want to put some headphones on and take it in.  Pokemon growls (especially those of the newer Pokemon) actually stand out when compared to others, as opposed to the almost incomprehensible 8 bit screeching from old games.  The first time a Kricketune gets thrown into battle this becomes quite apparent.  When a Pokemon is based off of a cricket, sound is important, and the effect is quite successful.    


Probably the most important reason that the series has become the phenomenon it is today is its ability to link up players of the game and create a community.  Diamond and Pearl attempt to take that feature global.  Relatively early in the game, the coolest new feature becomes available; the Global Trade Center.  Players can make Pokemon available for trade and state their minimum requirements for that exchange.  Did you pick Piplup as your starter but wish you could have a Chimchar too?  Chances are someone who picked Chimchar is having a similar thought.  Breed your Piplup and put the baby up on the Global Trade Center stating that you want a baby Chimchar in exchange.  Chances are you'll get your wish in only a few hours.  There was some concern that this trade center would allow cheaters to flood the market with hacked rarities like level 100 Celebis.  The developers did take some steps to prevent this.  Firstly, players can only search and request Pokemon that they have seen.  Because the rare Pokemon like Celebi are, in fact, rare, players who haven't seen them won't even be able to look for them right away.  Also, players can only offer one Pokemon for trade at a time, so those cheaters that cloned 150 Celebis won't be able to flood the market with them.  All that said, the game is still young in the US and it could become a problem over time.  It's nice to know that the problem was considered when developing the system, though.    


To take advantage of virtually every other online component of the game, a friend code is required.  People who share friend codes can battle and trade online by using the basement of any Pokemon Center in any town.  For the duration of either of these actions, voice chat is available.  It really feels like you are talking on the phone while battling, and it adds a personal level to the online component that really falls in line with what Pokemon has always been about.  The only downside to this system is that there is no way to see if your friends are online while playing the single player experience.  In order to check, you have to go into the Pokemon Center and sit on a screen where nothing else can be done.  This all but requires some sort of connection outside of the game so that you know when to go into the WiFi room.    


The only other online component of the game is in the Battle Tower.  There, Pokemon teams that were created by other players world-wide can be downloaded and battled against.  After they have been downloaded, they are controlled by the computer AI.  Players can also upload their current teams in order to add it to the massive pool of potential downloads.  While this is an interesting way to add to the near limitless combination of potential opponents, the lack of a random matchmaking mode is a bit frustrating.    


There are even more potential multiplayer options for local wireless.  Battle and trade are there, but there is also a Union Room that can be used to just congregate and chat with up to 7 other local players.  While in the room, players can battle and trade, as well as exchange records, draw, and chat (a la Pictochat).  Probably the most exciting addition to local wireless play is that of the Underground.  Underneath the entire overworld is a maze-like system of caves.  While in the caves, your DS broadcasts your location locally.  If other players in your immediate area are in the Underground as well, you will be able to find them and interact.  Several things can be down here.  When alone, players can excavate the walls looking for several different types of items like fossils, hold items, and evolution stones.  The excavation plays out like a simple but addicting puzzle game in which you use either a hammer or a pick axe to chip away at the wall.  Chip away too much before finding the item and the wall will collapse, resulting in a loss of the item.  Walls can have anywhere from one to four items hidden inside them at any given time, and it takes a good balance of luck and thinking to find four items without causing a collapse.  Players can also take the time to set up and decorate their hidden base.  Decorations can be bought by exchanging items found while excavating with entrepreneurial hikers scattered throughout the area.  Once a base is set up, a basic capture the flag game can be played where you must find your opponent's base and steal their flag.  Given the fact that the Underground can be entered at any time from any area in the game, it will most likely be an oft-used time killer by many players.    


Pokemon Diamond and Pearl is an extremely well conceived game.  While some may complain that it is too much like past titles, it's hard not to get drawn into the charm and depth of the universe.  About the only reason someone could have for not picking this title up is if they played one of the original games to death and just lost interest.  While there are several aspects of the online modes that could be fleshed out and improved, what is there is great.

Pros:
       

  • Online play with full voice chat
  •  
  • Great 3D overworld
  •  
  • Great sound effects and music
  •  
  • Global Trade Center


  •        Cons:
           
  • Very reliant on friend codes
  •  
  • Nearly identical story to past games
  •  
  • Only slightly improved battle graphics


  •                Graphics:  7.5
           The overworld is great, but the battle scenes feel a bit too much like the Game Boy Advance games.

                   Sound:  9.5
           The sound really stands out as a point of improvement over the previous games in the series.  Music compositions are great, and Pokemon growls are greatly improved.

                   Control:  8.0
           The touch screen is used well for easy move selection during battles.

                          Gameplay:  9.0
           If it's not broke, don't fix it.  Classic Pokemon gameplay is only slightly improved, but it's still as good as ever.

     


           Lastability: 10.0
           Pokemon is one of those games that define the lastability category.  The depth of the RPG system and sheer number of available characters give the game near limitless replay value as people fine tune their teams for online battling.

     


           Final:  9.0
           The only reason to not play this game is if you played and are sick of the original ones.  Even then, the online community may be enough to change your mind.  If you haven't touched a Pokemon game before, regardless of your age, you should start now.      

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    Offline UncleBob

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #1 on: April 22, 2007, 11:47:16 AM »
    A 9.0?  Seriously?  What the heck is wrong with you!!?!?  This game obviously deserves a 12.  I could take the time to point out everything you posted was incorrect but instead I'm just going to stop reading your crappy reviews.

    (Seriously, good review.  It touched upon my major concern - which was the fact that I really don't want to buy *another* Pokémon game.)
    Just some random guy on the internet who has a different opinion of games than you.

    Offline Kairon

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    RE:REVIEWS: Pokémon: Diamond & Pearl
    « Reply #2 on: April 22, 2007, 12:06:21 PM »
    MUST...FIND...CHINK...IN...ARMOR.

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    Offline Jonnyboy117

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #3 on: April 22, 2007, 02:24:53 PM »
    I'm probably going to review this game as well, and since Pale has done a great job of discussing all the different features and such, I'll probably take a more philosophical approach.  I love it too, by the way.  :-)  You'll hear me gush about it on this week's RFN.
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    Offline Karl Castaneda #2

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #4 on: April 22, 2007, 02:25:38 PM »
    Damnit. I'm actually kind of close to buying this game...

    DAMNIT.
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    Offline Ceric

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #5 on: April 22, 2007, 02:45:11 PM »
    A 9 sounds perfectly in-line with the review.  Personally  until their/there/they're is a vastly improved version I wouldn't rank any of the core games above a nine.  Mostly because it isn't really expanding the fan base.
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    Offline Magus19

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #6 on: April 22, 2007, 05:30:36 PM »
    I've been away from the series since Silver and I'm glad I bought this one. I remember why it was so much addicting. I won 2 tournaments back in the Blue days I was 13 and won against adults. Now I'm the adult and I'm sure some kids could kick my ass because they know more about the new pokemons moves, that's the cycle of life
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    Offline GoldenPhoenix

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    RE:REVIEWS: Pokémon: Diamond & Pearl
    « Reply #7 on: April 22, 2007, 05:34:29 PM »
    Quote

    Originally posted by: Magus19
    I've been away from the series since Silver and I'm glad I bought this one. I remember why it was so much addicting. I won 2 tournaments back in the Blue days I was 13 and won against adults. Now I'm the adult and I'm sure some kids could kick my ass because they know more about the new pokemons moves, that's the cycle of life


    I haven't played a pokemon game since the first ones. Weren't they Pokemon Red and Blue?
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    Offline Shecky

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #8 on: April 22, 2007, 05:36:29 PM »
    Are the old Pokemon characters useable in this game?

    Offline TrueNerd

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #9 on: April 22, 2007, 05:46:41 PM »
    I haven't touched anything Pokemon related since I completed the original Red when it first came out, but all this gushing about the new one... I may get pulled back in.  

    Offline GoldenPhoenix

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    RE:REVIEWS: Pokémon: Diamond & Pearl
    « Reply #10 on: April 22, 2007, 05:50:54 PM »
    Quote

    Originally posted by: TrueNerd
    I haven't touched anything Pokemon related since I completed the original Red when it first came out, but all this gushing about the new one... I may get pulled back in.


    Sadly that is what happened to me, but hey maybe since I avoided everything Pokemon since Red/Blue there may be enough changes that I can get back into the new one!
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    Offline Pale

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    RE:REVIEWS: Pokémon: Diamond & Pearl
    « Reply #11 on: April 22, 2007, 05:54:26 PM »
    Quote

    Originally posted by: Shecky
    Are the old Pokemon characters useable in this game?

    After you "beat" Diamond or Pearl and see the first 150 Pokemon of the new Pokedex, your pokedex gets converted back to a "National Dex" (that has all of the pokemon with their original numbers).  After that the Pal Park opens.  At the Pal Park you can transfer 6 pokemon per day from the GBA generation of games.  It's a one way transfer.

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    Offline NeoThunder

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #12 on: April 22, 2007, 05:56:56 PM »
    I hate any game where "skill" isn't directly controlled by the player.  A good example would be the difference between Paper Mario: The Thousand Year Door and Super Paper Mario.  

    I'm likeing Super Paper Mario a lot better because it's not about taking turns hitting each other.  Your skill is not determained by the roll of a dice.  

    Make Pokemon more like that and i'll give it a try again.
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    Offline GoldenPhoenix

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    RE:REVIEWS: Pokémon: Diamond & Pearl
    « Reply #13 on: April 22, 2007, 06:00:04 PM »
    Quote

    Originally posted by: NeoThunder
    I hate any game where "skill" isn't directly controlled by the player.  A good example would be the difference between Paper Mario: The Thousand Year Door and Super Paper Mario.  

    I'm likeing Super Paper Mario a lot better because it's not about taking turns hitting each other.  Your skill is not determained by the roll of a dice.  

    Make Pokemon more like that and i'll give it a try again.


    That is one reason why Mario and Luigi is such a unique series, it has RPG style battles, but your damage is all dependent on your skill. If you get good enough you can almost avoid any damage.
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    Offline NWR_pap64

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    RE:REVIEWS: Pokémon: Diamond & Pearl
    « Reply #14 on: April 22, 2007, 06:30:38 PM »
    Quote

    Originally posted by: NeoThunder
    I hate any game where "skill" isn't directly controlled by the player.  A good example would be the difference between Paper Mario: The Thousand Year Door and Super Paper Mario.  

    I'm likeing Super Paper Mario a lot better because it's not about taking turns hitting each other.  Your skill is not determained by the roll of a dice.  

    Make Pokemon more like that and i'll give it a try again.


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    Offline Klapaucius

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    RE:REVIEWS: Pokémon: Diamond & Pearl
    « Reply #15 on: April 22, 2007, 08:35:48 PM »
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: NeoThunder
    I hate any game where "skill" isn't directly controlled by the player.  A good example would be the difference between Paper Mario: The Thousand Year Door and Super Paper Mario.  

    I'm likeing Super Paper Mario a lot better because it's not about taking turns hitting each other.  Your skill is not determained by the roll of a dice.  

    Make Pokemon more like that and i'll give it a try again.


    That is one reason why Mario and Luigi is such a unique series, it has RPG style battles, but your damage is all dependent on your skill. If you get good enough you can almost avoid any damage.


    Err... nobody too familiar with the battle system on Thousand Year Door, then? I was blocking those attacks like crazy. Its a great system where your skill and timing is a part, deciding how powerful your attack is and if you block or even deflect your opponent's attack.


    About Pokemon...  I WANT!!!!!  I wish Nintendo would get around to saying when it will be released in the UK.  

    Offline Shecky

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    RE:REVIEWS: Pokémon: Diamond & Pearl
    « Reply #16 on: April 23, 2007, 01:10:46 AM »
    Quote

    Originally posted by: Pale
    Quote

    Originally posted by: Shecky
    Are the old Pokemon characters useable in this game?

    After you "beat" Diamond or Pearl and see the first 150 Pokemon of the new Pokedex, your pokedex gets converted back to a "National Dex" (that has all of the pokemon with their original numbers).  After that the Pal Park opens.  At the Pal Park you can transfer 6 pokemon per day from the GBA generation of games.  It's a one way transfer.


    Only via transfer?  So someone like me who has never played any past title will have no way of obtaining any original GB/GBA generation Pokemon?

    Also by one way, do you mean that you can only transfer from the GBA game (which doesn't surprise me) or that if you transfer the pokemon is removed from the GBA game.  If it's only the former, then I could borrow someone's game to get some of the original pokemon.

    Offline Pale

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #17 on: April 23, 2007, 01:37:05 AM »
    Uhm. When you do transfer from a GBA game, the poke gets erased off the game.

    All hope isn't lost though if you don't have the original games.  The Global Trade Center and just trading in general will help you get the Pokemon you want.  I know I'll hook you up with some older ones if you want.
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    Offline Tirrandir

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    RE:REVIEWS: Pokémon: Diamond & Pearl
    « Reply #18 on: April 23, 2007, 03:12:18 AM »
    Actually, after you get the National Dex, the game is set up so you can catch roughly 380 Pokemon WITHOUT TRADING AT ALL.  You'll find everything except your version exclusives, the previous three generations of Starter Pokemon, and previous legendaries/event pokemon/super rare stuff like that.  

    But, yes, even in the beginning not all the Pokemon are new.  I'm using a Ponyta in my party, and I have a Kadabra, among others.  It'll get even more mixed up in the aftergame.
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    Offline Ceric

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #19 on: April 23, 2007, 03:44:36 AM »
    I was sort of hoping you be able to catch all of them from the beginning and you just had to know where to look.  I want to play through the game with a Farfetch'd again.
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    Offline Pale

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #20 on: April 23, 2007, 03:57:30 AM »
    Farfetch'd you can get.  Like Tirrandir said, the only pokemon you can't get from old games are starters and legendaries.
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    Offline Ceric

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #21 on: April 23, 2007, 04:16:03 AM »
    From the get go without "beating" the game first?
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    Offline Pale

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #22 on: April 23, 2007, 04:21:55 AM »
    Correct.  They are wild throughout and what not.

    The only thing you have to beat the game for is to actually transfer stuff.  Here are a bunch of interesting links...

    Pokemon that MUST be transferred from an old game or traded with someone who transfered from an old game
    Version exclusive Pokemon
    A super pokedex that will tell you how to get any pokemon in the game
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    Offline Tirrandir

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    RE:REVIEWS: Pokémon: Diamond & Pearl
    « Reply #23 on: April 23, 2007, 04:34:18 AM »
    Actually, looking at the list, it's one of those you can't get until you have the National Dex, which would require beating the main story first.  So no, no playing through with Farfetch'd.  Though, I have to ask, why would you want to?  I always make it a point to choose new stuff, myself.  
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    Offline Kairon

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    RE: REVIEWS: Pokémon: Diamond & Pearl
    « Reply #24 on: April 23, 2007, 05:25:27 AM »
    YES! No bug pokemon are on that unobtainable list!!!

    SCOOOOOREEE!!!

    So may bug pokemon! So many to catch! So many to breed! THIS IS HEAVEN!

    Finally a game where I'll have a choice instead of being forced to crown slugs and crabs honorary bug members!!!

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    A glooming peace this morning with it brings;
    The sun, for sorrow, will not show his head:
    Go hence, to have more talk of these sad things;
    Some shall be pardon'd, and some punished:
    For never was a story of more woe
    Than this of Sega and her Mashiro.