Author Topic: Resident Evil 4 Wiimake on Gamestop's database  (Read 83273 times)

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Offline Terranigma Freak

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #100 on: April 06, 2007, 03:08:53 AM »
Quote

Looks like Gamecube graphics, as opposed to PS2, to me. Anyone want to do a side by side look at the scene of Leon running away from the boulder on the GCN to see how it stakes? Could be my imagination, but it does look slightly better to me.


You can tell it's not the PS2 graphics because the PS2 version is all yellow for some strange reason. Everything is so damn yellow.

Offline Pale

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #101 on: April 06, 2007, 03:59:45 AM »
Hey duders.  Check out the official site for the game that I just posted on our main page.  It features better screens than the scans had.

Sorry if this has already been mentioned.

Is it bad that I own Resident Evil 4 and never got into it.  I barely played it at all.  It's still on my shelf...

And given all that I'm tempted to pick up this remake?  Ugh.
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Offline Rhoq

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #102 on: April 06, 2007, 05:39:16 AM »
Are we 100% sure that this new Wii enhanced port of RE4 will be based on the GameCube build with the PS2 "extras" added to it? Would Capcom do the smart thing and do this thing right? Looking at some of those screens has me a bit worried that it might be the PS2 version ported over to the Wii. I saw a lot of blurriness, especially in the shot of Ada in front of the wall.
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Offline Pale

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #103 on: April 06, 2007, 05:42:26 AM »
My guess is that whatever tools were used to create the PS2 extras just ran on a bit of code before it was customized for a particular platform.  They then probably have other tools that build it for a specific platform, so building the PS2 sections in the Cube engine would probably be relatively trivial.  
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Offline Smash_Brother

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #104 on: April 06, 2007, 05:43:48 AM »
Developing for the Wii is so close to developing for the GC that I can't imagine they'd use the PS2 data for this.
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Offline Arbok

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #105 on: April 06, 2007, 05:48:08 AM »
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Originally posted by: Pale
Hey duders.  Check out the official site for the game that I just posted on our main page.  It features better screens than the scans had.


They are pretty small compared to the original scans from GAF, since it wasn't mentioned the site in question can be found at:

http://www.capcom.co.jp/wii_bio4/

Anyway, they do have these Ada shots:



Slightly worried about the shot on the right, building looks kind of "PS2-ish". I hope the Ada levels aren't just dumped straight from the PS2 version. However, it's only one screen, and could just have been a poor angle to demonstrate these sequences.
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Offline Rhoq

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #106 on: April 06, 2007, 05:56:36 AM »
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Originally posted by: Arbok
Slightly worried about the shot on the right, building looks kind of "PS2-ish". I hope the Ada levels aren't just dumped straight from the PS2 version. However, it's only one screen, and could just have been a poor angle to demonstrate these sequences.


Yeah - that's one I was referring to earlier.
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Offline Arbok

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #107 on: April 06, 2007, 06:03:00 AM »
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Originally posted by: Rhoq
Yeah - that's one I was referring to earlier.


Okay, wasn't sure as there are a few Ada shots out there now between these and the original scans. Anyway, looking at the ammo portion of the screen, the image does appear to be heavily compressed as that's blurry as well. Hopefully the screen is just not very indicative of the PS2 Ada sequences.

EDIT: Damn, and the original scans are now down too.
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Offline IceCold

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #108 on: April 06, 2007, 06:11:26 AM »
So it's a reticule and not a laser pointer now?
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Offline Arbok

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #109 on: April 06, 2007, 06:13:05 AM »
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Originally posted by: IceCold
So it's a reticule and not a laser pointer now?


Hmm... you are right. Didn't even notice that the first time. I assume it's to make aiming easier, but I really loved the laser pointer from RE4.
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Offline Tansunn

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #110 on: April 06, 2007, 07:05:14 AM »
Is it really fair to judge the potential quality of the final version by those screenshots, which are both JPG compressed and shrunken down from their native size?

Offline Rhoq

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #111 on: April 06, 2007, 07:10:07 AM »
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Originally posted by: Tansunn
Is it really fair to judge the potential quality of the final version by those screenshots, which are both JPG compressed and shrunken down from their native size?


No. But that has never stopped us before.
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Offline Flames_of_chaos

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #112 on: April 06, 2007, 08:07:21 AM »


That is from Capcom's RE4 website and thats the control scheme they are using for RE4 Wii ed. maybe SUPER will be nice enough to translate it for us well except we should know what map is and Z+ down is the about face feature.
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Offline Kairon

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #113 on: April 06, 2007, 08:24:20 AM »
I've done some thinking and... maybe I'd enjoy this game now that I don't have to wrestle with that inane control scheme...

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Offline Smash_Brother

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #114 on: April 06, 2007, 08:25:31 AM »
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Originally posted by: Arbok
Hmm... you are right. Didn't even notice that the first time. I assume it's to make aiming easier, but I really loved the laser pointer from RE4.


The laser pointer made aiming tolerable.

Why change it now? Maybe they figured the laser dot would be too hard to see while aiming quickly...
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Offline NinGurl69 *huggles

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #115 on: April 06, 2007, 09:04:04 AM »
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Originally posted by: Tansunn
Is it really fair to judge the potential quality of the final version by those screenshots, which are both JPG compressed and shrunken down from their native size?


CORRECT-A-MUNDO

It's not fair to judge.

Their JPEG compression is pretty awful, as far as PR screenshot graphics war is concerned.

If the game is natively widescreen, I want to see 852x480 (16:9 anamorphic) screens, not 640 or lower.

And Nintendo 3rd parties seems to have a hell of a hard time making GOOD screenshots.  These RE shots are just like many of EA's shots: bland, dithered, and grainy -- it's telling me they don't know how to deal with colorspaces and the dithering engine in Photoshop, so they just do a Print Screen and save as a JPEG in some other lame program, while simpler programs like Irfanview and Paint Shop Pro don't create these issues.

But I can tell just by the lighting of the characters, and the facial detail on the enemies that it's mostly not the PS2 version.  I'm assuming that the additional environments in Ada's PS2 missions will be the bulk of the natively-ps2 assets.  Everything else that was available in RE4 GC should simply be carried over to the Wii version.

Was anyone expecting the game to look WORSE than the S-video comparison shots I posted last year?
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Offline Ghisy

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #116 on: April 06, 2007, 11:37:45 AM »
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Originally posted by: Lord_die_seis
That is from Capcom's RE4 website and thats the control scheme they are using for RE4 Wii ed. maybe SUPER will be nice enough to translate it for us well except we should know what map is and Z+ down is the about face feature.

I'll give it a shot with the few Japanese I know:

Analog stick: Player's movement/??
C button (+A): Knife attack
Z button + Up/Down: quick 180 turn-around
1 button: map
2 button: game options
D-pad: camera change/reload weapon
A button: action button
B button: cancel button
+ button: give orders to Ashley/??
- button: status/demo skip(?) (skip cut-scenes I guess?)
Wiimote shaking actions: reload/knife attack/??

Sorry for the parts I'm missing but my Japanese isn't that good

edit: maybe it's better like this:



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Offline IceCold

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #117 on: April 06, 2007, 12:53:20 PM »
Whoa.. thanks! Nice watermark
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Offline NWR_pap64

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #118 on: April 06, 2007, 03:25:28 PM »
I forgot to mention this.

Go Nintendo noticed that the RE 4 site features a rather funny image. I downloaded the pic and uploaded it to my web folder.

Capcom is definitely trying to capture the "joy" of the Wii promo ads (the ones with all the happy people). Problem is, RE 4 isn't quite the right game...



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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #119 on: April 06, 2007, 05:26:45 PM »
Quote

Originally posted by: Rhoq
Are we 100% sure that this new Wii enhanced port of RE4 will be based on the GameCube build with the PS2 "extras" added to it? Would Capcom do the smart thing and do this thing right? Looking at some of those screens has me a bit worried that it might be the PS2 version ported over to the Wii. I saw a lot of blurriness, especially in the shot of Ada in front of the wall.


Isn't the point of the wii to be Gamplay > Graphics
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Offline Louieturkey

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #120 on: April 06, 2007, 06:22:56 PM »
I knew RE4 was the Feel Good Game of the Summer.

Offline Smash_Brother

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #121 on: April 06, 2007, 07:18:27 PM »
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Originally posted by: pap64
"Honey! Watch out for that zombie! Hurray! You killed him! I love you!"


Those two are supposed to be Leon and Ashley, actually.

There's another picture of them further into the site as well.
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Offline NWR_pap64

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #122 on: April 06, 2007, 07:21:35 PM »
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Originally posted by: Smash_Brother
Quote

Originally posted by: pap64
"Honey! Watch out for that zombie! Hurray! You killed him! I love you!"


Those two are supposed to be Leon and Ashley, actually.

There's another picture of them further into the site as well.


Yeah, but still, I just find it funny how the models are so happy and calm playing a game that is overly violent, cruel and tension forming.

I don't know. I just picture them playing the game with their smiles like that while violent footage of the game plays in the background.
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Offline Smash_Brother

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RE: Resident Evil 4 Wiimake on Gamestop's database
« Reply #123 on: April 06, 2007, 07:28:44 PM »
Oh, I fully agree.

I wonder if the people in that picture are infected with las plagas as well...  
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE:Resident Evil 4 Wiimake on Gamestop's database
« Reply #124 on: April 06, 2007, 07:35:40 PM »
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Originally posted by: Smash_Brother
Oh, I fully agree.

I wonder if the people in that picture are infected with las plagas as well...


Let me put it this way; You've seen the Wii promo pics, right? The ones with the grandparents, the children and the adults playing Wii Play, Wii Sports and such.

Capcom is definitely going for that vibe in these RE 4 promo pics, except that the game they are promoting does NOT fit into the light, easy breezy, "everyone can play Wii!" motif.

They might as well have a couple of kids smiling too!
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