Quote
Due to the fact that a console has to worry about an extremely limited number of visible characters, an typically confined stage, and little to no background activity/interactivity, fighting games are poor examples of visual/computational prowess
Ummm...I'll give you Soul Calibur (though some of the levels were very large in scale, just like those Nights screens), but did you play Power Stone? Power Stone2? Those games were insanely busy and interactive, and looked pretty good (please make a third, Capcom). So I'd say that comparison still stands.
And, to pull up an Action-Adventure example: Sonic Adventure 2.
And still...even if my comparison is completely off base and NOTHING about Wii Nights could have been done on the Dreamcast, based purely on those screens I still don't think it looks comparable to even a 'Cube launch title. My overall point still stands: the Wii is capable of much, much more than this. So I'm not impressed.
Quote
No one's attacking anybody for "not being impressed," but we are pointing out a poorly made technical comparison.
Um, yeah....are you sure you're reading the same thing I was? I can see several posts blasting me for saying the game doesn't look good. The first one, actually.