Author Topic: Life bars  (Read 17136 times)

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Offline JonLeung

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RE:Life bars
« Reply #50 on: February 03, 2007, 03:55:38 PM »
Some of the Final Fantasy optional uberbosses DO require strategy and timing to beat.  You know, like the ones with instant-killing attacks so you have to find a way to work around that in the little time between each attack.  There is some skill involved (that is, if you don't hop onto GameFAQs after you get floored by what at first glance looks impossible to counter).

Of course, that's probably to make up for all the "mash the button to select Attack over and over again" technique that works on most normal enemies...

I find it ridiculous to crusade against RPGs, Smash_Brother.  We get it already.  You don't like them.  Point taken.

Offline Smash_Brother

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RE:Life bars
« Reply #51 on: February 03, 2007, 11:29:45 PM »
Quote

Originally posted by: JonLeungI find it ridiculous to crusade against RPGs, Smash_Brother.  We get it already.  You don't like them.  Point taken.


I'm not crusading against RPGs. First of all, it's only pure TBRPGs I take issue with and second, I've no reason to crusade against them anymore, really.

Even DQ9 is going live action, as will be DQ Swords, ensuring I'll likely buy both of them.
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Offline segagamer12

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RE:Life bars
« Reply #52 on: February 04, 2007, 08:44:43 AM »
I have been thinking about this alot lately and until playing New Super Mario Bros and going back to Mario 64 on Wii did I think about it again.

Mario 64 was the biggest culprit cuz like it makes sense when your running out of air to go take abreath, except on the old marios he could breath under watter all day long, so that was a trade off, but then if you were on land and got hit, then went under water and came up you had all your life back, that made it too easy.

So it didnt make sense either way, because it was backwards.



Smash_Brother you should try D & D its a lot more fun than video game rpgs.  
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Offline Smash_Brother

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RE: Life bars
« Reply #53 on: February 04, 2007, 01:25:36 PM »
I bet it is, I just never have time to sit down and try anything like that, sadly.
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Offline segagamer12

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RE:Life bars
« Reply #54 on: February 04, 2007, 02:23:53 PM »
I know what you mean I have the game and love it to death but never have time to play nor enough people to play with. To be honest I still play 1st edition rules I tried everything newer but cant get past 1st edition. I still have original books and in excellent shape too.



You know what would be fun, a FIGHTING game that only gave you one hit, first hit wins kinda deal. I think there was a Ninja game on NES that was like that but I forget what it was called. I could be mistaken. Well actually something kinda like that battle mode in Kirby Super Star with the ! know what I am talking about? That was a challenging minigame.  
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Offline Djunknown

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RE:Life bars
« Reply #55 on: February 04, 2007, 02:46:29 PM »
segagamer12, here's something that's pretty close to what you're describing. They also made a sequel.  
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Offline JonLeung

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RE:Life bars
« Reply #56 on: February 05, 2007, 02:01:30 AM »
I didn't really like Bushido Blade at the time, but then again I didn't put much effort into learning the swordplay.  I might try it again someday, who knows?

Because my brother doesn't want to affect the SSBM records (some silly reason of his, like how he wants Samus's record to be permanently stuck at 999 KOs or something) he likes to play Super Sudden Death mode all of the time (wait, is that what it's called?  I can't believe I'm forgetting).  You know, the one where players all have 300% damage.  While it's not necessary a one-hit KO, it's mostly made it a quick-draw scenario and that may have soured SSBM for me because I forget what REAL SSBM fighting is like.

Is there a fighting game where you can damage their arms and prevent them from punching, or legs to prevent them from kicking or moving quickly?  (I know Hybrid Heaven for the N64 had something like that but that wasn't fast gameplay at all, more like turn-based fighting.)  Or targetting their eyes to blind them or smacking them over the head to make them dizzy or unconscious...perhaps an instant KO.  Maybe you could kick them in the nads or give them a chop to the throat to stun them too.  Then you could have something like a life meter where you wear out the other player with exhaustion or pain but if you know where to target, and how to hit that point, you can KO or kill them with one hit.  Do that heart-exploding thing like in Kill Bill!

I suppose if it's too realistic, kids playing the game might pick up on real dangerous moves, though.  But it might remind them of their fragility rather than believing that people can survive some of the ludicrous things found in unrealistic fighting games.

Offline Amodaus1

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RE:Life bars
« Reply #57 on: February 05, 2007, 09:10:10 PM »
Quote

Originally posted by: JonLeung
I didn't really like Bushido Blade at the time, but then again I didn't put much effort into learning the swordplay.  I might try it again someday, who knows?

Because my brother doesn't want to affect the SSBM records (some silly reason of his, like how he wants Samus's record to be permanently stuck at 999 KOs or something) he likes to play Super Sudden Death mode all of the time (wait, is that what it's called?  I can't believe I'm forgetting).  You know, the one where players all have 300% damage.  While it's not necessary a one-hit KO, it's mostly made it a quick-draw scenario and that may have soured SSBM for me because I forget what REAL SSBM fighting is like.

Is there a fighting game where you can damage their arms and prevent them from punching, or legs to prevent them from kicking or moving quickly?  (I know Hybrid Heaven for the N64 had something like that but that wasn't fast gameplay at all, more like turn-based fighting.)  Or targetting their eyes to blind them or smacking them over the head to make them dizzy or unconscious...perhaps an instant KO.  Maybe you could kick them in the nads or give them a chop to the throat to stun them too.  Then you could have something like a life meter where you wear out the other player with exhaustion or pain but if you know where to target, and how to hit that point, you can KO or kill them with one hit.  Do that heart-exploding thing like in Kill Bill!

I suppose if it's too realistic, kids playing the game might pick up on real dangerous moves, though.  But it might remind them of their fragility rather than believing that people can survive some of the ludicrous things found in unrealistic fighting games.



Bushido Blade is everything you described. One swipe of the sword to the head instantly kills. A chop to the legs will disable that leg, if you cop the other, you will be incompasitated and unable to walk and lie on the ground. Same works for arms. The wieght of your weapon is taken into account for how quickly you can swing it. If you rematch, your character returns with bandages and an eye patch depending on where he was hit last match. Bushido Blade was the one square title other than FF:tactics (which i don't consider square made, cause the man who did ogre battle did tactics) that i liked for the playstation era.

It had no health bars either. It was a unique fighting game in that sense, but the sequel was not so good. If i rememeber correctly the boss who had a gun was selectable, and that gun was an automatic on top of it, so it sucked if people picked him.    

Offline Shecky

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RE:Life bars
« Reply #58 on: February 06, 2007, 12:35:22 AM »
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Originally posted by: Ian Sane
I think the real question is why are Contra and Bomberman being made in 3D in the first place?



IIRC, there is a 3D bomberman on the 64 that had good traditional multiplayer modes in 3D.

Offline Ceric

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RE: Life bars
« Reply #59 on: February 06, 2007, 04:55:45 AM »
To answer earlier.  If a fly hits me a million time in the same spot with intention to hurt me, like in a game, then I expect that indeed I will take some damage.  In fact that might kill me.
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Offline NinGurl69 *huggles

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RE: Life bars
« Reply #60 on: February 06, 2007, 04:59:16 AM »
No, the trauma of the impact would kill the fly after a couple hits.
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Offline segagamer12

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RE:Life bars
« Reply #61 on: February 06, 2007, 05:56:48 AM »
It wasnt the exact same thing but kinda similar, it was for the 32x and called Cosmic Carnage. I used tio have it it was fun. You dont target specifical body parts but you can destroy thier helmet if you hit the head to many times and knock of individual peices of armor, or at least thats if I am remembering it right.

It played similar to standard 2-d fighters and even had zoom in and out effects like Samurai Showdown. Plus very animated 3d backgrounds. It was a very fun game but you need a 32x to play it so its not easy to get a hold of.

No I swear that I used to play a NES fighitng game where you basicaly had one hit and that was it. I can't rememebr anything else about it. At first I thought it was that game on the VC cuz I used to have that game also, but I am not sure I think it had ninjas in it or something. I cant find it anywhere so I could be remembering wrong. I do know Kirby Super Star had a mini like what I am thinking but its not the same.  
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Offline Ceric

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RE: Life bars
« Reply #62 on: February 06, 2007, 06:30:08 AM »
I'll add assuming it's at a non determental power to the fly.
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Offline KDR_11k

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RE: Life bars
« Reply #63 on: February 06, 2007, 06:36:31 AM »
International Karate FTW.

Offline segagamer12

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RE:Life bars
« Reply #64 on: February 06, 2007, 06:50:27 AM »
a fly can kill you a lot easier than that. All it would have to do is fly into yourmought and get stuck on yur throat and wait for you to suffocate.  


of coarse it would have to be one of those hoarse flys and not a tiny house fly.  
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Offline Amodaus1

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RE:Life bars
« Reply #65 on: February 06, 2007, 02:35:31 PM »
If you like samurai showdown, then you would probably like The last blade.

The last blade made its debut by snk at the same time as Street fighter 3 from capcom. In my opinion The last blade was snk's best fighter and most technical (however, it suffered from horrendous balance from character to character)

Nothing is more technical than third strike in my eyes, but last blade also incorperated the parry system similar to that of soul calibur (which stops the string, where in street fighter you must parry the whole string) it's an exellent 2D fighter, my second favorite of all time (i can't choose between one or 2 they are both good and differ from one another quite a bit)

Its not realistic at all though, so if realism is your thing, i stand by bushido blade