Quote
Originally posted by: Djunknown
Part of the appeal of RPG's in general is starting out as a complete wimp, then turning into a complete badass. Final Fantasy VI was long enough as is, even if you didn't do any power leveling. If your characters are even half decent at the start then turn into unstoppable war gods by the time you get at the middle, wouldn't it lose some of its appeal?
The game gives you this sense of accomplishment not because of personal skill but because of the amount of time put into the game.
When you're an unstoppable war god at the end of a turn-based RPG, it's because you put enough time into the game. No other reason.
When you're an unstoppable war god when you reach skill level 2500 in Wii Boxing, it's because you
actually learned how to play better until you could overcome the challenges presented to you.
Turn-based RPGs have no skill involved. They are, to date, the genre which is least deserving of the title "game" because all you do is make decisions and allow the random number generator to decide the outcome based on values. Turn-based RPGs are a poorly-implemented combat simulation with a (usually) weak storyline tacked on.
I have more respect for games like Tales of Symphonia which have live combat, actually allowing the skill of the player to improve in combat so it has an effect on the game. However, turn-based RPGs which have no player inputs beyond menu selections are NOT games: they're sim-stories.
The only thing separating you from having the highest level in a turn-based RPG is
time. Not skill, time. Ergo, it's not a "game" at all. It's a time-release story which may or may not suck with a thin veil of player interaction thrown in so they could put it on a gaming console instead of having to release it in another format where it would have to compete with REAL story-driven media.
Games which you start out as a complete wimp but then become better
because you learn to play better are and always will be vastly superior experiences to turn-based RPGs.
TBRPGs are the gaming equivalent of hunting quail with their wings clipped in fenced-in areas: even the most stubborn of participants are forced to admit that there's no challenge in what they're doing.