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Originally posted by: Ian Sane
"Well, he grew annoyed of the timed button presses in Mario and Luigi, which is basically the same type of combat used in all of the Mario RPGs, Super Mario RPG being the first to implement it."
I grew tired of Mario and Luigi and I LOVE Super Mario RPG. SMRPG is a "desert island" kind of game for me. M&L plays like a damn rhythm game. If you don't get all the button presses right you're f*cked. In SMRPG it's much less important. Hell you could probably beat the game without getting any timed hits. The battle system is not nearly as annoying. The game also has a much better story than any of the other Mario RPGs since they're pretty much all "TEH PRINCESS IS KIDNAPPED!" Though that storyline is initially used in SMRPG but it's a swerve, see and the real story takes off early on and it has twists and turns and isn't just "go to X number of areas to collect magical crap that will stop the bad guy somehow". Super Mario RPG is the ultimate RPG to suggest to anyone who doesn't like RPGs or doesn't like the current Mario RPGs. In comparison Paper Mario is more like Toilet Paper Mario, m i rite? 
I'm glad to see Super Paper Mario getting released so soon (it will fill gaps nicely) though I'm disappointed to hear about gesture based controls AKA forced remote usage. If controller usage has to be forced then that controller is really just a novelty that like a light gun or a dance pad works for some games but isn't useful as a universal controller. It would be best for Nintendo to stay away from gesture based games because all it does is make the remote look like a marketing tool to sell repackaged Gamecubes. Make the game actually use the remote in a logical way OR give the game normal controls, which with the nunchuk attached is reasonably possible with efficient button assignment.
Though I suppose like Twilight Princess this is a Cube game being shoehorned into the remote so for now we can forgive gesture based junk. But games developed from the ground up for the Wii shouldn't have to resort to it.
I totally agree with this. QFT. To this day SMRPG is the best in the Mario RPG series, mainly because the story was excellent and brought some depth into the Mario universe. The biggest thing about it is that it made Bowser into a like-able character, at least for me. Up until Mario RPG Bowser was basically a cardboard videogame villain, he would show up, torment you then you get to beat him. SMRPG, on the other hand, gave him a personality and a story. Having him being a party member also helped greatly.
The humor was great and even the new characters were brimming with personality.
Paper Mario was a cute game, but it simply didn't do it for me. I never got to finish the first Mario and Luigi, but I did buy the second one and thought it was cute and funny, but still didn't hold a candle to SMRPG.
On the topic of Super Paper Mario after ranting/bitching about New Super Mario Bros.'s lack of newness and innovation, SPM could be the platforming Mario game I'm looking for as it already looks like it provides some new ideas and gaming conventions, tacked on Wii controls be damned.